Preview
In-Game Gang Interface
Dependencies
- ᅠ
○ ESX or QBCore (support all versions).
○ OX_Lib
Features
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Gangs Interface & Main Details
○ Each gang member can open a special UI interface using the /gangmap command and follow everything related to gangs from this interface.
○ Gang Map: The gang coordinates and colors entered into the configuration will appear on this map. We pre-configured +5 gangs (Families, Ballas, Vagos, Korean, Bondi, etc…) and 5 tribute zone (Suds Law Laundromat, The Taco Farmer, SHO Noodle House, Pipeline Inn, Rex’s Diner) already. For add new gang and zone please check this: Gangs Documentation
○ War History: When each gang declares a new war or finish the war, the result of the war is reflected here.
○ Personal & Gang/Group Information: You can see information about yourself and your gang here. Only the boss can change the gang logo.
○ Loyalty Point Leadership: When you win general war, turf war or tribute zone event, your gang will earn loyalty point and list here.
○ General War & Requests: Each gang can send a general war call to another gang. The call is accepted or rejected by the other gang. If the call is accepted, the general battle begins according to the number of kills and prize money determined. The reward is taken from the losing gang and given to the other gang.
○ Turf Wars: When you are in another gang territory, you can start a turf war with the /startturfwar command. These battles will earn you loyalty points and help you appear at the top of the leaderboard!
○ Tribute Zones: Events starts automatically when times configured on cfg.lua comes. Also, admin or authorized players can start event manually with /starttribute command. In this event, all gangs fight, and the gang who manages to survive the most in the region (in terms of number of people) wins the event at the end of the capture duration. The gang that wins the event can go and collect tribute from that business according to the time period and money entered in the configuration until the next event date.
○ Clothing/Stash/Garage/Boss Management: rm_gangs officially support some clothing systems (qb-clothing, illenium-appearance and more…) for this you can check configuration file below. For stashes, i writed which inventorys support below. Clothing and stash functions can re-write from your side. Garage and boss management functions should write from your side for your own systems.
○ Target/Inventory Supports: rm_gangs officially support ox_target & ox_inventory & qb-target & qb-inventory & qs-inventory. New ones can be added.
○ Territory & Tribute Zones Boxes: If you approach a gang or tribute zone area, you’ll definitely know where you are.
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Optimization & Files
○ This resource is running at idle with 0.00-0.01ms.
○ This resource is using Asset Escrow System by FiveM. Open source version in store.
○ Some of the files are open for notifications and many editable things. (modules/framework, modules/target, modules/inventory, modules/garage client & server)
Config & Language
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Documentation
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Code is accessible | Partially |
Subscription-based | No |
Lines (approximately) | 1000+ (not including config file) |
Requirements | Yes |
Support | Yes |