[ESX][QB] Throw Everything [item, weapon, object]

Preview

In-Game

Features

  • Items
    ○ You can add any item for throw. Adjust object name, rotation, offset and it’s done!
    ○ For items that already usable, you can have both the throw function and main usable function. (Example: burger and sandwich, can be throwable or eatable.) How can I do that?
    Throw Everything Documentation

  • Weapons
    ○ All weapons in your server, will be automaticly throwable!
    ○ You can set blacklist weapons for not-throwable.
    ○ If you die while holding a weapon, your weapon falls to the ground.

  • Objects
    ○ You can take-off any world object to your hand. You can move it or throw it.
    ○ Large objects cannot be throwable. (for RP)
    ○ You can put objects to vehicle trunk and throw from trunk!

  • Modern and Clean UI
    ○ Throw Everything has extremly modern and clean UI design. (in-game.2)

  • Framework & Inventory
    ○ Support ESX & QBCore all versions.
    ○ Support metadata items and weapons.
    ○ Support ox_target, qtarget, qb-target and default help notification.
    extra support: ox_inventory.

  • Synchronization & Events
    ○ The objects thrown are synchronized for everyone.
    ○ The throwing action is synchronized for everyone.
    ○ World objects and vehicle trunk actions synchronized for everyone.
    ○ Events are protected from exploits and cheaters.

  • Optimization & Files
    ○ This resource is running at idle with 0.00 ms.
    ○ This resource is using Asset Escrow System by FiveM.
    ○ Some of the files are open for notifications and many editable things. (editable_client.lua & editable_server.lua)
    ○ Discord logs are included. A log is kept when every player throw or grab any item or weapon.

  • Update Notes
    ○ Client & Server side optimization.
    ○ Fixed key spam issue on throw item from trunk.
    ○ Fixed the issue where the weapon object remained floating when killed.
    ○ Added fully support Quasar & PS Inventory (update your inventory script [Quasar]).
    ○ Added Core & Chezza Inventory support.
    ○ Added sync for those who join the game later.
    ○ Added re-spawn of objects when the server is restarted.
    ○ Added custom weapon support.
    ○ Fixed QBCore & ox_inventory metadata issue.
    ○ Fixed items wont spawn issue on re-log player.
    ○ Fixed some dummyItems issue.
    ○ Added importAllWeapons section to cfg.lua (If you still have dummyItems console error, add weapons manually to cfg.lua

Config

Purchase (30€ + TAX)

Website

Store

Documentation

Check out latest release Illegal Corners: Selling Goods!

Latest premium resources

Other Heist Scripts
Code is accessible Partially
Subscription-based No
Lines (approximately) 750+ (not including config file)
Requirements Yes
Support Yes

RAINMAD Season'24

317 Likes

So unique, wonderful

2 Likes

:sparkling_heart: :sparkling_heart: :sparkling_heart: :sparkling_heart: :sparkling_heart:

2 Likes

It looks incredible. I think a new era is beginning in roleplay servers.

1 Like

Great! :heart:

1 Like

Really awsome one ! Question: Does it work with quasar inventory and if the items are persistent on the ground after restart ? That would be a major major enhancement !

1 Like

awsome work again

1 Like

Would this script conflict with other placeable-items scripts? For example im using kuzquality-placeable-items on my server which i can decide the prop and item to be placeable on the world.

1 Like

very innovative, breaking barriers with new concepts dude!

1 Like

Sure, we took note this for next update.

1 Like

Very Nice! <3

2 Likes

Probably will be conflict.

is this compatible with pickles weapon throwing?

2 Likes

its very innovative, I would thank so.

1 Like

very innovative, breaking barriers with new concepts.

1 Like

Throw Everything has already this script features, so you do not need this script.

great one

1 Like

Thanks a lot.

Can you disable the trunk function? Dont really see how that makes sense to eject things from a trunk

1 Like

Yes, you can disable. You can look to configuration file above, global objects have canPutTrunk setting.

1 Like