Preview 
In-Game
Dependencies
- ᅠ
○ ox_lib
Advanced Drug Laboratory System
Overview
Introducing a highly configurable and immersive Drug Laboratory System for your FiveM server. This system allows players to purchase and manage custom labs for various drugs—Acid, Coke, Meth, and Weed—with fully detailed production stages. Each drug type features unique processing steps and requirements, enhancing roleplay immersion.
Core Features
- Customizable Laboratories: Purchase and configure labs for every drug type.
- Detailed Production Processes: Each drug has multiple, clearly defined production stages with specific item requirements and locations.
- Police Dispatch Integration: Configurable police alert system adds a realistic risk factor during production.
- Fully Editable: Easily adjust coordinates, pricing, items, and timings in the config file.
Laboratory & Production Details
Each lab type comes with dedicated areas for entry/exit, stash (storage), and production steps:
Lab Types:
- Empty Lab: A basic lab for future expansion. Gather your crew, kick back with a cool pool session, and set up unique planter stations and custom drug tables to create your own production party vibe!
- Coke Lab: Manage processes like unpacking, cutting, and packing.
- Meth Lab: Unique cooking, mixing, and crystal formation stages.
- Acid Lab: Bottle and pack acid with precise requirements.
- Weed Lab: Collect and pack weed buds with adjustable production points.
Detailed Drug Production Stages
Acid Production
1. Bottling Stage
- Goal: Convert raw ingredients into acid bottles.
- Req.: 6 x Empty Bottle are used.
- Details:
- Outcome: 6 x Acid Bottle are received.
2. Packing Stage
- Goal: Pack bottles into final acid product.
- Req.: 6 x Acid Bottle are consumed.
- Details:
- Outcome: 6 x Acid are obtained.
Coke Production
1. Unpacking Stage
- Goal: Unpack raw ingredients.
- Req.: 1 x Powdered Milk is used.
- Outcome: 3 x Coke Pile.
2. Cutting Stage
- Goal: Process coke pile.
- Req.: 1 x Coke Pile per cycle.
- Outcome: 6 x Cutted Coke.
3. Packing Stage
- Goal: Finalize product packaging.
- Req.: 6 x Cutted Coke are consumed.
- Outcome: 12 x Coke Packed are produced.
Meth Production
1. Cooking Stage
- Goal: Mix key ingredients.
- Req.: 1 x Meth Ammonia, 1 x Meth Sulfuric Acid and 1x Meth Hydrocloric Acid.
- Outcome: Base mixture (mext_mixture) with variable quality.
2. Furnace Stage
- Goal: Heat the mixture.
- Req.: Temperature must be within set limits.
- Outcome: Optimal mixture ready for further processing.
3. Mixer Stage
- Goal: Enhance reaction by combining chemicals.
- Req.: 1 x Lithium and 1 x Phosphorus.
- Outcome: 1 x Meth Beaker (quantity influenced by reaction quality).
4. Tray Stage
- Goal: Cool down the mixture.
- Req.: 1 x Meth Mixture, 1 x Meth Beaker, and 1 x Empty Tray.
- Outcome: 1 x Meth Tray is created.
5. Hammer Stage
- Goal: Break down the tray into crystals.
- Req.: 1 x Meth Tray is consumed.
- Outcome: 12 x Meth Crystal and 1 x Empty Tray returned.
6. Packing Stage
- Goal: Package final meth product.
- Req.: 6 x Meth Crystal and 6 x Empty Package are used.
- Outcome: 6 x Meth Packed are produced.
Weed Production
1. Gathering Stage
- Goal: Collect weed buds.
- Req.: 1 x Plant Spray (not consumed).
- Outcome: 1 x Weed Bud per cycle.
2. Packing Stage
- Goal: Package collected buds.
- Req.: 1 x Weed Bud and 1 x Empty Package (both consumed).
- Outcome: 1 x Weed Packed is obtained.
Police Interaction & Dispatch System &Raids
- Law Enforcement Interaction : Players with police roles can actively engage with the lab system by launching raids on any lab they choose.
- Supports multiple dispatch systems: cd_dispatch, qs-dispatch, ps-dispatch, rcore_dispatch, or default.
- Dispatch Jobs: Defines which jobs (e.g., ‘police’, ‘sheriff’) receive alerts.
- Police Call Chance: Configurable probability (e.g., 25%) for law enforcement to be notified when a deal takes place.
Why Choose This Advanced Drug Laboratory System?
Fully configurable production processes and risk management.
Detailed, multi-stage production for every drug type.
Customizable lab setups and dynamic outcomes tailored to your server’s economy.
Immersive roleplay with realistic production challenges and police integration.
Flexible configurations to meet your creative vision and gameplay needs.
Ideal for roleplay servers looking for an engaging, high-stakes production experience.
Bring unparalleled realism and excitement to your FiveM server with this Advanced Drug Laboratory System today!
Logs & Optimization & Files
○ rm_druglabs has detailed disc*** log.
○ rm_druglabs supports:
Target: ox_target, qb-target, qtarget
Dispatch: default-dispatch, qs-dispatch, cd_dispatch, ps-dispatch, rcore_dispatch, sonoran_cad
If your existing systems are not on this list, we can easily add them if you send us the necessary documentation.
○ This resource is running at idle with 0.00-0.01ms.
○ This resource is using Asset Escrow System by FiveM.
○ Some of the files are open for notifications and many editable things. (editable client/server files)
Configuration & Language
○ For detailed configuration, visit: DOCS.RAINMAD.COM
Drugs V: Laboratories (€25 + VAT)
Drugs V: Grow, Cook & Space! (€40 + VAT)
Drugs V: Effects (not included) (€20 + VAT)
Drugs V: All-In-One Subscription (€25/monthly + VAT)
Drugs V: All-In-One Bundle (€120 + VAT)
Drugs V: Goods Deal (€25 + VAT)
Drugs V: Business Labs (€20 + VAT)
Drugs V: Money Laundering (€20 + VAT)
Website
Store
Stream Store
Documentation
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Other Resources
Other Heist Scripts
- WEED SHOP HEIST
- JAILBREAK
- VANGELICO HEIST FINAL
- PETS
- ARTIFACT HEIST
- BETTA HEIST
- OIL RIG HEIST
- FLEECA HEIST FINAL
- DELUXE CAR HEIST
- YACHT HEIST
- PALETO HEIST
- UNION HEIST
- SHOP ROBBERY
- DRUG BOAT HEIST
- UNDERGROUND HEIST
- VAN HEIST
- PACIFIC HEIST
- CASINO HEIST
- VANGELICO HEIST
- HUMANE LABS. HEIST
- ART HEIST
- TRAIN HEIST
- FLEECA HEIST
- KIDNAPPING
- GRAFFITI WAR
Code is accessible | Partially |
Subscription-based | No |
Lines (approximately) | 1250+ (not including config file) |
Requirements | Yes |
Support | Yes |