The cooldown doesn’t seem to work. We just had two players go around and rob every 24/7 in the course of an hour. Is the cooldown time in seconds? Minutes? It is set to 20 but they were happening 5-10 minutes apart.
Yeah…you’re selling outdated scripts, and nobody is there to help solve the issues, for the radicicolous price you’re charging, there should be first hand support and there isn’t. Starting to regret even bothering purchasing, if my issues aren’t solved I will have to request a refund as I got a broken product.
Config = {}
Config['ShopRobbery'] = {
['framework'] = {
name = 'QB', -- Only ESX or QB.
scriptName = 'es_extended', -- Only for QB users.
eventName = 'esx:getSharedObject', -- Only for ESX users.
},
['setjobForPolice'] = 'police', -- Setjob for check police count and police alert
['requiredPoliceCount'] = 1, -- Required police count for start heist
['cooldown'] = { -- If you set globalCooldown to true, players can rob one shop in same time. Cooldown time is the time it takes to each shop or global.
globalCooldown = false,
time = 20,
},
['rewardItems'] = { -- Add this items to database or shared. Don't change the order, you can change the item names.
{itemName = 'gold', count = math.random(5, 10)}, -- For safecrack reward
{itemName = 'diamond', count = math.random(5, 10)}, -- For safecrack reward
},
['rewardMoneys'] = {
['safecrack'] = function()
return math.random(50000, 75000) -- For safecrack money reward
end,
['till'] = function() -- For till money reward
return math.random(5000, 7500)
end,
},
['tillGrabTime'] = 15000, -- For grab till time (miliseconds)
['clerkWeaponChance'] = 25, -- Chance that the clerk will get scared or pull a gun
['clerkWeapon'] = GetHashKey('WEAPON_PISTOL'), -- Clerk weapon
['black_money'] = { -- If change true, all moneys will convert to black. QBCore players can change itemName
status = false,
itemName = 'black_money'
},
}
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