GTA:O First Death Scene for FiveM
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First Death
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Github
You can look my other resources: Tebex
Feel free if you have any question or suggest!
GTA:O First Death Scene for FiveM
Showcase
First Death
Download
Github
You can look my other resources: Tebex
Feel free if you have any question or suggest!
anyway to actually add this to someone dying in the city and not just typing the command /fdeath for it to work? It also seems to trigger the rain on always when triggered. I cant get it to stop raining with vmenu, I have to leave and come back to get it to stop.
This doesnt work to me. Graphic change a bit etc… but there is no cutscene
Are you sure you don’t have a resource blocking cutscenes?
I did update for rain issue.
What native could block it? There is a cutscene in the server after player registered so it shouldnt be an issue.
Does it only work with / command?
LOL love this! Added it to respawning at Pillbox. Can’t wait for the players feedback
Just force the event on the player when you die?
It will be enough to add it to any of your spawn script.
can you show us how we would add this to esx_ambulancejob? what are the triggers?
I would like to change the ped in the scene:
I know this is the code for that:
SetCutsceneEntityStreamingFlags(‘MP_1’, 0, 1)
RegisterEntityForCutscene(PlayerPedId(), ‘MP_1’, 0, 0, 64)
I know ‘MP_1’ should be changed to something else based on how is this called the ped in this cutscene. Do you know how the ped is called in this cutscene?
I did look but i cant find anything about change ped call.
Any tutorial to add this to ambulancejob death?
How did you add it i tried but it didnt work for me or most probably i did something wrong
That’s how i use it
RegisterNetEvent('hospital:client:playepsscene', function()
local maleScene = 'MP_INT_MCS_18_A1'
local femaleScene = 'MP_INT_MCS_18_A2'
if QBCore.Functions.GetPlayerData().charinfo.gender == 1 then
SetCutsceneTriggerArea(0.0, 0.0, 0.0, 0.0, 121.6249, 0.0);
x = AddNavmeshBlockingObject(-1314.997, -1721.084, 1.1493, 100.0, 100.0, 100.0, 0.0, false, 7)
SetPedNonCreationArea(-1324.736, -1756.909, -10.0, -1299.695, -1688.181, 10.0)
SetOverrideWeather('CLEARING')
SetTransitionTimecycleModifier("Kifflom", 1.0)
NetworkOverrideClockTime(18, 0, 0)
N_0xfb680d403909dc70(1, PlayerId() + 32)
SetRainLevel(0.0)
PlayCutscene(femaleScene, vector3(-1314.997, -1721.084, 1.1493))
ClearTimecycleModifier()
ClearPedNonCreationArea()
RemoveNavmeshBlockingObject(x)
else
SetCutsceneTriggerArea(0.0, 0.0, 0.0, 0.0, 121.6249, 0.0);
x = AddNavmeshBlockingObject(-1314.997, -1721.084, 1.1493, 100.0, 100.0, 100.0, 0.0, false, 7)
SetPedNonCreationArea(-1324.736, -1756.909, -10.0, -1299.695, -1688.181, 10.0)
SetOverrideWeather('CLEARING')
SetTransitionTimecycleModifier("Kifflom", 1.0)
NetworkOverrideClockTime(18, 0, 0)
N_0xfb680d403909dc70(1, PlayerId() + 32)
SetRainLevel(0.0)
PlayCutscene(maleScene, vector3(-1314.997, -1721.084, 1.1493))
ClearTimecycleModifier()
ClearPedNonCreationArea()
RemoveNavmeshBlockingObject(x)
end
end)
function PlayCutscene(cut, coords)
while not HasThisCutsceneLoaded(cut) do
RequestCutsceneWithPlaybackList(cut, 29, 8)
Wait(0)
end
CreateCutscene(coords)
Finish()
RemoveCutscene()
DoScreenFadeIn(500)
end
function CreateCutscene(coords)
StartCutsceneAtCoords(coords, 0)
DoScreenFadeIn(250)
end
function Finish()
local tripped = false
repeat
Wait(0)
if (GetCutsceneTotalDuration() - GetCutsceneTime() <= 250) then
DoScreenFadeOut(250)
tripped = true
end
until not IsCutscenePlaying()
if (not tripped) then
DoScreenFadeOut(100)
Wait(150)
end
return
end
RegisterNetEvent('hospital:client:RespawnAtHospital', function()
local sceneluck = math.random(1, 10)
if sceneluck == 5 then
TriggerEvent("hospital:client:playepsscene")
end
TriggerServerEvent("hospital:server:RespawnAtHospital")
if exports["qb-policejob"]:IsHandcuffed() then
TriggerEvent("police:client:GetCuffed", -1)
end
TriggerEvent("police:client:DeEscort")
end)
hero!
nice, but you know how to do it in esx? im trying but i dont get anything
where i post the code inside in the ambulance job or in the lua from fdeath