Moonshine: Bootleg Empire!

Preview



Overview

Craft the finest moonshine through a fully dynamic, multi-stage production system. Every step from planting crops to distillation is influenced by configurable settings, environmental conditions, item qualities, and interactive mini-games. The system offers deep customization and realistic production mechanics designed for immersive roleplay.


Farming & Growth System

Growth Conditions

Plants progress through multiple stages and require proper care:

  • Water, manure, and light directly influence growth speed.
  • Lack of water or poor care slows progress and reduces yield.

Quality System

  • Item quality can determine the final output (optional via config).
  • A built-in function automatically categorizes plant quality as Low, Medium, or High.
  • Light and manure bonuses accelerate growth and increase harvest efficiency.

Seeds & Plant Types

Each seed has:

  • Unique object models
  • Configurable growth speeds
  • Custom reward item outputs
    Supported seeds include:
    Corn, Carrot, Onion, Tomato—each with low/med/high quality tiers.

Planters

Use three different planter types:

  • Small Planter – 1 seed
  • Medium Planter – 2 seeds
  • Large Planter – 4 seeds
    Each planter has configurable offsets for realistic placement.

Environmental Restrictions

  • Optional interior-only placement.
  • Blacklist or whitelist specific map zones for planting.

Lighting & Utility Equipment

Enhance plant development using placeable props:

  • Multiple light models, each with configurable:
    • Radius
    • Light strength
    • Remove-on-placement options
      Lights increase growth speed through the lightBonus multiplier.

Drying System

Transform harvested crops into dried crafting ingredients:

  • Uses a drying crate which supports up to 5 items at once.
  • Each raw item (tomato, carrot, onion, corn) contains:
    • Drying duration
    • Required amount
    • Reward item (quality-based)

Example:
5x Tomato (High) → 3x Dried Tomato High


Mixer System

Turn dried ingredients into moonshine mixture with fully configurable recipes.

Mixing Types

Three production tiers:

  • Basic (Low)
  • Standard (Medium)
  • Premium (High)

Each tier includes:

  • Mixing duration
  • Fully customizable required items
  • Quality-based resulting mixture (e.g. moonshine_mixture_low)

The system supports:

  • Quality-based production
  • OR a single universal recipe (disabled by default but included)

Fermentation System

Place mixtures into the fermenter barrel to convert them into mash:

  • Each mixture quality has its own fermentation time.
  • Different result items:
    fermented_mash_low, _med, _high

Supports a universal recipe if the quality system is turned off.


Cooking & Distillation System

The final and most technical stage of moonshine production.

Temperature Mini-Game

  • Hold the temperature between a configurable range.
  • Requires skill and timing.
  • Failure affects efficiency.

Distillation Mini-Game

  • Adjust speed and timing to produce the best result.
  • Higher accuracy = higher yield.

Output

Each mash quality determines:

  • Cooking time
  • Distillation time
  • Final product type:
    moonshine_low, _med, _high

Yields range from 12–18 bottles depending on RNG and production accuracy.


Flavoring System

Enhance moonshine with customizable flavor additives:

  • Honey
  • Ginseng
  • Lemon
  • Apple

Each flavor includes:

  • Item consumption settings
  • Description for immersive roleplay
  • Flavoring duration (in minutes)

Flavors can be expanded easily, allowing servers to create unique moonshine brands.


Dynamic Production Experience

Unique Challenges

Every stage introduces different gameplay challenges:

  • Water & manure management
  • Mini-games for temperature and distillation
  • Zone restrictions
  • Light placement strategies
  • Ingredient quality handling

Real-Time Adjustments

Players must adapt strategies to:

  • Optimize quality
  • Increase output
  • Maintain production flow efficiently

Customizable Features

Everything in the system is configurable:

  • Growth speeds
  • Light bonuses
  • Planter capacities
  • Item requirements
  • Drying durations
  • Mixing recipes
  • Fermentation timers
  • Temperature and distillation minigames
  • Flavoring options
  • Zone rules (blacklist/whitelist)

:package: Delivery Types

Each delivery type features its own risk level, payout, and minimum item requirements.
Configurable price per unit, police alert chance and minimum required amount.
Quality system optionally enabled or fully removable.

1. Merchant Deal (Low Risk)

  • Safe and simple moonshine sales.
  • 0% police alert chance.
  • Perfect for beginners or small quantities.

2. House Delivery (Low–Medium Risk)

  • Home delivery missions with moderate risk.
  • 25% police alert chance.
  • Requires higher minimum item amounts.

3. Smuggler Van Run (Medium Risk)

  • Medium-risk smuggling using vans.
  • 50% police alert chance.
  • Balanced profit and danger.

4. Harbor Smuggling (High Risk)

  • Boat-based smuggling operations.
  • 80% police alert chance.
  • High profit but significantly dangerous.

5. Sky Shipment (Extreme Risk)

  • High-stakes airdrop delivery missions using planes.
  • 100% police alert chance.
  • Maximum reward with maximum risk.

:rotating_light: Raid System for Deliveries

The raid system is fully dynamic, both police officers and regular players across the entire server can participate.
Depending on your configuration, any allowed job, gang, or even unrestricted players can raid active Van Run and Harbor Smuggling deliveries.
Whoever captures the vehicle during a raid receives the full reward and loot inside.

Configuration & Language

○ For detailed configuration of all features, visit: DOCS.RAINMAD.COM

Purchase (35€ + TAX)

Purchase (150€ + TAX)

Documentation

Latest release Drugs V: Grow, Cook & Space!

Latest release Cargo Ship Heist

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Other Heist Scripts
Code is accessible Partially
Subscription-based No
Lines (approximately) 500+ (not including config file)
Requirements Yes
Support Yes

RAINMAD Season'25

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