Manage Your own Store | Remake [ ESX / QBCore / Standalone ] [PAID]

Explanation:

After some time and at the request of many, we decided to recreate our Manage Stores script. Correcting several problems that previously existed and facilitating the creation of new stores.

Create stores within the game via the admin menu. Players will be able to shop the store and customize the colors and name the way they want. You’ll be able to manage the store by placing items, money and creating missions for other players.

Features:

  • You will be able to create different types of stores on your server.
  • You will be able to create as many stores as you want on your server with a different variety of products.
  • You will be able to define the coordinates of each store, the color of the header, the color of the buttons, the type of marker on the ground, the type of blip, the name, the products and the price of the store.
  • Owner can edit store name and colors.
  • It is possible to define whether the store will be with normal money or black money.
  • Shop quests are with inventory items.
  • Administrators will be able to access the script’s management menu and create, delete or edit a store.
  • Admins can teleport, manage, delete, remove owner and change prices of a store.
  • Players can buy stores.
  • Players can manage the stores.
  • Players can sell the store.
  • The store owner will be able to put money in or Withdraw money from the Store Balance.
  • When other players purchase a product from the store, the full amount will be placed on the Store Balance.
  • The store owner will be able to request missions to earn new products. For each mission, the store must pay an amount based on the quantity of products requested.
  • The player can accept a mission by going to the shop and clicking on the missions tab.
  • To deliver a mission, the player must have the necessary item in their inventory, in the correct amount.
  • You can set an external link for the images.
  • Very easy to configure and translate.
  • When purchasing, you will receive 4 versions by email: ESX, QBCore, VRP and Standalone. In the standalone version, it will be necessary to configure the functions of the Standalone.lua file.
  • You will have full access to the code and it has no IP blocker.

Updates:

There are still several updates that were requested from us, but that we haven’t had time to implement in the script yet. Such updates will be placed in the script in the future, such as theft, graphical interface for missions that can be opened anywhere on the map and among several other updates.

New designs will be added in the future, including the old script design.

Resmon:

The script is fully optimized, getting 0.01ms away from stores and 0.04ms away from stores.

SuperMarket:

A second template:

Cart SuperMarket:

Mission SuperMarket:

Manage Store:

Customization Store:

After Customizing:

Admin Menu:

What admin can do with a store:

Vídeo:

Updates

The old script template has been added, giving more variety in store design.
Below are some images showing the flexibility that the script brings in creating stores:






Code is accessible Yes
Subscription-based No
Lines (approximately) 2000
Requirements ESX or QBCore
Support Yes

See our other scripts:
NPC Driver - AI Driver (Taxi, Uber, Limousine, Motorcycle and Boat)
Clipboard For Jobs
Police Report - Remake
Documents System
Market Between Players Remake
Trade System
Luck Games
Simple Leaderboard
Simple Miner Minigame
Vending Machine
Forms in Game
SuperMarket and Stores
Album Photos
Reason for Vehicle Seizure
Crew System
Advanced Illegal Tablet
Admin Spawnner Props Objects
Simple Menu Creator with Icons
A simple Medical Card for Hospital

If you already have our Manage your Own Store script, you can download this script for free from FiveM Assets.

You can buy this script here: Tebex

The script is not encrypted or blocked by IP.

2 Likes

Is it possible to sell only items you have in your Inventory as the store owner

2 Likes

When creating the store, as an administrator, you will define which items that store can sell. The video shows this.

In order for the store to supply its items, the owner can create missions that other players can complete. These missions are with inventory items.

Is it possible to make a black market with items that can only be bought with diamonds?

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Its the same, but redesign

You should read more carefully… it’s same author and he explains what’s been changed from the old script

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Do the diamonds on your server work in conjunction with the cash system or is it a separate system? Because we can adjust it for you, so that instead of using black money, use diamonds.

Exactly! Thanks a lot for explaining. :heart: :slight_smile:

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I think he more so means can you use items as currency so like some servers have stores where you can buy things with an item like casino chips or in his case diamonds.

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Yea this right here. Thanks for explaining it.

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Oh yes. Now I get it. Many thanks again for the explanation.
It’s not possible yet, but I’ll note it down here for the next update. I will put that in the creation of the type of the store, you will be able to choose if the items can be bought for normal money, black money or for a specified item. So you can specify that you want it to be purchased for diamonds.

Remembering that this functionality is not yet available in the script.

Thanks man!

2 Likes

Small issue using ESX, trying to figure out what went wrong.

issue2222

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Hello ! We will help you in private :smiley:

Hello, I’m encountering an issue with the latest version for QB-Core. I an unable to put numbers in the mission ordering, I can only put non numerical values such as letters

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Hello ! we saw your email, we will help you there :slight_smile:

Update:

  • It is now possible to use item as currency (pay for products through an item).
  • VRP version available.

As this is a recent update, there may be a bug, if it does, let us know!

Updates

The old script template has been added, giving more variety in store design.
To use this new template, you just need to click on the second template when creating the store.
Below are some images showing the flexibility that the script brings in creating stores:






1 Like

there is the update i was waiting for so looooong :heart_eyes:
absolutely loving this…! :heart:
you have to tell me where you live… so i can plan my vaccation to meet you and give you some beer! haha

but as you know me i have a few suggestions :stuck_out_tongue:

  1. a possibility to disable the “missions” (for server-owners)
    so in my case i dont want to use this like you planned this^^ sorry bro
    (a detailed version how i would use this i would send you in private :stuck_out_tongue: )

  2. a possibility to put new items to the shop which the player has in his inventory…
    like a real store-stock

  3. if the owner changed the name of the shop it should be change the blip aswell… (maybe with a config-option)

  4. a option you already patched for me in the old version…
    the text-ui notification for “Press [E] to buy something”
    maybe with config-options… bcs i use okokTextUI

  5. (EDIT)
    a possibility to rob the shops with a %-chance to empty the vault (so the ownder has to empty his vault every day…)

that’s it for now…
give me a few days and i find more :stuck_out_tongue:
hit me in private if you have any questions about this!

love you and your work! :heart:
hope college is doing well for you!

1 Like

haha I’m really glad you liked it! thank you very much for the message! :heart:

Regarding the suggestions:

  1. I’ll be working on it, so that you can disable the missions tab and create missions.

  2. by deactivating the missions tab, the “create mission” button will change to “insert item”, and thus the owner will need to have that item in his inventory to insert it.

I’m just wondering if this is really necessary, as missions are now for inventory items, so if you set that the reward for the mission is zero, and that the value for creating a mission is also zero, the system would be exactly like you want it, right? This even expands so that players other than the owners can help restock the store with items from their own inventory.

  1. so I thought about it and found that if each blip has the name of the store itself, the map will be extremely polluted, the side search for stores. And if I’m not mistaken, there is a limit on named blips. When each store has a different name on the blip, they are no longer grouped, making it difficult to search for stores of the same type. Therefore, the name of the blip is the name of the store type and not the store itself.

  2. Yes, the notifications part is very important. And we made the programming very easy to edit. When the frameworks folder opens, you will be able to edit the main functions for your framework, including the notification one. Just change the role and all the script notification will be changed. Here below is an example for QBCore, in the QBCore.lua file. Owners just need to switch to whatever notification system they want.

image

If you or anyone else wants help changing this, I’m happy to help.

  1. The stealing idea is great and we are starting development on that part. We are considering the possibility of robbing the store safe and also robbing the cash registers.
    The owner will be able to define if the store can be robbed or not, and also if the money will be withdrawn from the store itself or not, as well as the percentage and a minimum amount.

Thank you very much for the comment and feel free to give more suggestions. Any suggestion will be welcome. And college is going great!! :heart:

1 Like