๐ŸŽญ [PAID] [Standalone][ESX][QBCore] Animation menu V2 - Walkingstyles | Keybinding | Dances | Emotes | UI | Animation system | Burevestnik

animsystem

I welcome you CFX community!

Today I present the second completely new version of our popular resource, which will bring a new exciting dimension to the gameplay on your server! With this resource, you will be able to send your players on a visual journey like never before. Iโ€™m sure you and your players will love it!

Easily customize the entire resource using an intuitive user interface, as well as a configuration file, effortlessly add new animations and walking styles, prop, and also bind keys to certain actions, giving you full control over the animation. Use commands or adjust the position of the animation if there is a need for it! Your players will be amazed by the wide range of features that this system provides. So go ahead, give them something new and make your server different from the rest!

Demonstration of the system:

:movie_camera: Preview Video

Screenshots




Example of a configuration file:

Configuration files

Example of resource settings:

-- /* 
-- โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—โ–‘โ–‘โ–ˆโ–ˆโ•—
-- โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–ˆโ–ˆโ•”โ•
-- โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•ฆโ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ•šโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•โ•โ–‘
-- โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ•โ–‘โ–‘โ–‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–‘โ–ˆโ–ˆโ•”โ•โ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ•โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•—โ–‘
-- โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•ฆโ•โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ•šโ–ˆโ–ˆโ•”โ•โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ•šโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ•šโ–ˆโ–ˆโ•—
-- โ•šโ•โ•โ•โ•โ•โ•โ–‘โ–‘โ•šโ•โ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ–‘โ–‘โ•šโ•โ•โ•šโ•โ•โ•โ•โ•โ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ•โ•โ•โ•โ•โ•šโ•โ•โ•โ•โ•โ•โ–‘โ–‘โ–‘โ–‘โ•šโ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ–‘โ–‘โ•šโ•โ•โ•โ•šโ•โ•โ•šโ•โ•โ–‘โ–‘โ•šโ•โ•*/

Config = {}

-- Do you want to save player binds ?
Config.savingBinds = true
Config.useCamera = true
Config.frozenMenu = true

Config.useHudOffOnEvents = true
function hudOnEvent()
    DisplayRadar(true)
  --  exports.Burevestnik_hud:Burevestnik_hud_on() -- Uncomment if you use Burevestnik_HUD system (https://burevestnik.tebex.io/package/5371893)
end
function hudOffEvent()
    DisplayRadar(false)
  --  exports.Burevestnik_hud:Burevestnik_hud_off() -- Uncomment if you use Burevestnik_HUD system (https://burevestnik.tebex.io/package/5371893)
end

Config.categories = {"Actions","Indecent","Social","Stands","Dancing","Phys. exercises","Emotions","Exclusive","Walk styles"}

Config.useCommandPlayAnim = true
Config.commandPlayAnim = "e"

Config.useCommandNameOpenMenu = true
Config.commandNameOpenMenu = 'bur_anim_menu_open'
Config.keyMappingOpenMenuText = 'Enable menu'
Config.keyMappingOpenMenu = 'J'

Config.useCommandNameCloseMenu = true
Config.commandNameCloseMenu = 'bur_anim_cancel_all_animations'
Config.keyMappingCloseMenuText = 'Cancel all animations'
Config.keyMappingCloseMenu = 'F1'

Config.useFastSlots = true
Config.commandFastSlots1 = 'bur_anim_but_1'
Config.commandFastSlots2 = 'bur_anim_but_2'
Config.commandFastSlots3 = 'bur_anim_but_3'
Config.commandFastSlots4 = 'bur_anim_but_4'
Config.commandFastSlots5 = 'bur_anim_but_5'

Config.keyMappingFastSlots1 = '1'
Config.keyMappingFastSlots2 = '2'
Config.keyMappingFastSlots3 = '3'
Config.keyMappingFastSlots4 = '4'
Config.keyMappingFastSlots5 = '5'

Config.keyMappingFastSlotsText1 = 'Fast slot 1'
Config.keyMappingFastSlotsText2 = 'Fast slot 2'
Config.keyMappingFastSlotsText3 = 'Fast slot 3'
Config.keyMappingFastSlotsText4 = 'Fast slot 4'
Config.keyMappingFastSlotsText5 = 'Fast slot 5'

Config.useCommandPositionSettings = true
Config.commandPositionSettings = 'bur_anim_poSettings'
Config.keyMappingPositionSettingsText = 'Enable position setting menu'
Config.keyMappingPositionSettings = ''

Config.positioningButtonHints = true -- If true, then hints from the bottom right, if false, then in the form of notifications above the map

Config.helpNotificationBottomPositionSettings = 'Up: โ†‘~n~Down: โ†“~n~Left: โ†~n~Right: โ†’~n~Forward: Q~n~Back: E~n~Rotation: scroll up/down' -- It will work if Config.positioningButtonHints = false

Config.positionTextSettingsControl1 = "Up"
Config.positionSpeedSettingsControl1 = 0.1 -- The rate of change of values
Config.positionSettingsControl1 = 172 -- You can find more keys here: https://docs.fivem.net/docs/game-references/controls/
Config.positionTextSettingsControl2 = "Down"
Config.positionSpeedSettingsControl2 = 0.1
Config.positionSettingsControl2 = 173
Config.positionTextSettingsControl3 = "Left"
Config.positionSpeedSettingsControl3 = 0.1
Config.positionSettingsControl3 = 174
Config.positionTextSettingsControl4 = "Right"
Config.positionSpeedSettingsControl4 = 0.1
Config.positionSettingsControl4 = 175
Config.positionTextSettingsControl5 = "Forward"
Config.positionSpeedSettingsControl5 = 0.1
Config.positionSettingsControl5 = 51
Config.positionTextSettingsControl6 = "Back"
Config.positionSpeedSettingsControl6 = 0.1
Config.positionSettingsControl6 = 52
Config.positionTextSettingsControl7 = "Rotate to the left"
Config.positionSpeedSettingsControl7 = 1
Config.positionSettingsControl7 = 14
Config.positionTextSettingsControl8 = "Rotate to the right"
Config.positionSpeedSettingsControl8 = 1
Config.positionSettingsControl8 = 15

Config.positionSettingsDistance = 1.5
Config.positionSettingsSphereRadius = 1.5
Config.positionSettingsSphereR = 0
Config.positionSettingsSphereG = 0
Config.positionSettingsSphereB = 255
Config.positionSettingsSphereOpacity = 0.2


--Event for opening the menu
--TriggerEvent('bur_nui_anim:open')

--Event for closing the menu
--TriggerEvent('bur_nui_anim:close')
---------------------------------------------------------------------------------------------------------------------

--Important: 

--The file for setting up and adding new animations is located in ui/js/animList.js
--Do not forget to integrate the SQL file into your database otherwise the hotkeys will not be saved.

Example of animation settings:

    {
        id:0,
        name:'Actions',
        img:'actions',
        special:false,
        animations:
        [
            {
                //If you need some parameters in other emotions, you can safely add them following the example of the first animation.
                id: 0,
                name: 'Hill your ass',
                ad: 'anim@heists@team_respawn@respawn_02',
                an: 'heist_spawn_02_ped_d',
                af: 9,
                wl: true, 
                time1: -1,
                time2: -1, 
                useprop: true,
                propname: 'prop_cs_tablet',
                propbones: 60309,
                propoffsetX: 0.03,
                propoffsetY: 0.002,
                propoffsetZ: -0.0,
                proprotX: 10.0,
                proprotY: 160.0,
                proprotZ: 0.0,
                propname2: 'prop_tool_blowtorch',
                propbones2: 60309,
                propoffsetX2: 0.03,
                propoffsetY2: 0.002,
                propoffsetZ2: -0.0,
                proprotX2: 10.0,
                proprotY2: 160.0,
                proprotZ2: 0.0,
                command: "hill"
            },
	},

Optimization (The script consumes):

0.00 ms in a quiet state.

0.01 ms in an active state.

What does this system include:

  • This system works on all versions of ESX, QBCore, as well as STANDALONE!

  • Beautiful user interface!

  • The ability to select animations by category!

  • The ability to choose a walking style!

  • The ability to configure key bindings!

  • The ability to use animations on command!

  • The ability to find animation in the search field!

  • The ability to adjust the position of the animation!

  • Detailed configuration file!

  • You can completely change the user interface at will!

  • Of course support, Iโ€™m ready to help you!

:shopping_cart: [OPEN SOURCE] You can get that resource in my Tebex.

:shopping_cart: [ESCROW] You can get that resource in my Tebex.

TOP SALES

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Code is accessible Open source: Yes \ Escrow: No - Available only: config, ui
Subscription-based No
Lines (approximately) ~3000
Requirements Standalone/ESX/QBCore
Support Yes
15 Likes

Good release! :heart:

1 Like

Thank you :cowboy_hat_face:

1 Like

Update 2.1.0 of all versions

  • Added the ability to set the duration of animations.
  • Fixed the u1 bug that appeared in the console
  • Fixed the character freezing bug.
  • Fixed a bug where the menu could be opened when the settings menu was open.
  • Improved UI responsiveness.

:mega: Contact me if you have any questions.

1 Like

Update 2.2.0 of all versions

  • Added the ability to switch to a different appearance of the positioning tips.
  • Added the ability to adjust the positioning speed for each element.

:mega: Contact me if you have any questions.

Very cool resource and amazing support :fire: :heart:

1 Like

Thanks you for the review :purple_heart:

1 Like

nice good script๐Ÿ‘

1 Like

Thanks for the review :heart:

Hello was wondering can prop animations only work if you have item? framework qbcore :slight_smile:

1 Like

Hello @FurmaZ :wave:
Prop animation can be played regardless of whether you have an item in your inventory or not.

I want it to make that you can only play it if you have an item.

1 Like

I understand your request, but our system does not have this kind of functionality. :slightly_smiling_face:

Thank you for your answer :), will it ever be implemented or would it be hard to make?

1 Like

This function will not be included in the resource. Usually this feature is included directly in the inventory system.