šŸŠ [PAID] [Standalone][ESX][QBCore] Collecting oranges system | Orange Farm | UI | Realistic collection system | Orange job | Burevestnik

OrangeSystem

I welcome you CFX community!

Today I present to you the collecting oranges, thanks to which you will be able to collect oranges on all orange trees on maps, and by the way there are 185 of them! It is possible to collect fruits on one tree only 1 time per restart for all players it is synchronized. This will help add realism and diversify the gameplay on your server! I’m sure you and your players will love it!

This system includes a pleasant user interface, a realistic system for collecting oranges, as well as the ability to customize the entire resource.

Credit: Do$ :man_farmer:

Demonstration of the system:

Screenshots:




Optimization (The script consumes):

0.00 ms in a quiet state.

0.01 ms in an active state.

What features does the collecting oranges include:

  • This system works on all versions of ESX, QBCore, as well as STANDALONE!
  • Beautiful user interface!
  • The ability to configure new trees if you suddenly have custom orange trees on the map!
  • The ability to configure new orange factories!
  • Configuration via the configuration file!
  • Realistic orange picking system!
  • Random number of oranges received!
  • Of course support, I’m ready to help you edit this collecting oranges!

:shopping_cart: [OPEN SOURCE] You can get that resource in my Tebex .

:shopping_cart: [ESCROW] You can get that resource in my Tebex .

TOP SALES

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Code accessible Open source: Yes \ Escrow: No - Available only: config, ui
Subscription based No
Lines (approximately) ~1200
Requirements Standalone/ESX
Support Yes
4 Likes
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Love this <3

1 Like

Great job :star_struck:

1 Like

Thank you :sunglasses:

Thanks :green_heart:

1 Like

I love this unique script!

One suggestion I have is that you add this mechanic5 animation for what other people see when they see someone picking oranges

1 Like

Thank you for your review! :heart:
The resource already has an animation of collecting oranges, which is most suitable for the mini-game of collecting oranges in a basket.

1 Like

Update 1.0.1

  • Added QBCore support.

:mega: Contact me if you have any questions.

Update 1.0.2 of all versions

  • Fixed a bug where in some cases oranges might not appear.
  • Added the function of removing blips from trees from which oranges have already been harvested.
  • Improved UI responsiveness.

:mega: Contact me if you have any questions.

Update 1.0.3 of all versions

  • Improved algorithm for determining the distance between entities.
  • Improved collection algorithm.

:mega: Contact me if you have any questions.

1 Like

Update 1.0.4 of all versions

  • Added the ability to adjust the multiplier of collected fruits.

:mega: Contact me if you have any questions.

Is it possible for an update to include optional ox_inventory collection of oranges? So they simply get added to ox inventory when we pick them.

1 Like

Hello, we will think about adding this functionality if there are more requests, otherwise you will need to have an open version of the resource to add this functionality yourself :slightly_smiling_face:

1 Like