šŸ”© [PAID] [Standalone][ESX][QBCore] Welding job system | UI | Burevestnik

wj_bur

I welcome you CFX community!

Today I present to you the welding job system! This system provides accessibility for all frameworks (ESX, QBCore, Standalone), huge editing capabilities using a configuration file, unique design. Iā€™m sure you and your players will love it!

This system includes a nice user interface, a convenient configuration file, the ability to configure the entire resource and clear functionality.

Demonstration of the system:

:movie_camera: Preview Video

Screenshots

Example of a configuration file:

Configuration files
--/* 
-- ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–‘ā–ˆā–ˆā•—ā–‘ā–‘ā–‘ā–ˆā–ˆā•—ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–‘ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–ˆā–ˆā•—ā–‘ā–‘ā–‘ā–ˆā–ˆā•—ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–‘ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–ˆā–ˆā–ˆā•—ā–‘ā–‘ā–ˆā–ˆā•—ā–ˆā–ˆā•—ā–ˆā–ˆā•—ā–‘ā–‘ā–ˆā–ˆā•—
-- ā–ˆā–ˆā•”ā•ā•ā–ˆā–ˆā•—ā–ˆā–ˆā•‘ā–‘ā–‘ā–‘ā–ˆā–ˆā•‘ā–ˆā–ˆā•”ā•ā•ā–ˆā–ˆā•—ā–ˆā–ˆā•”ā•ā•ā•ā•ā•ā–ˆā–ˆā•‘ā–‘ā–‘ā–‘ā–ˆā–ˆā•‘ā–ˆā–ˆā•”ā•ā•ā•ā•ā•ā–ˆā–ˆā•”ā•ā•ā•ā•ā•ā•šā•ā•ā–ˆā–ˆā•”ā•ā•ā•ā–ˆā–ˆā–ˆā–ˆā•—ā–‘ā–ˆā–ˆā•‘ā–ˆā–ˆā•‘ā–ˆā–ˆā•‘ā–‘ā–ˆā–ˆā•”ā•
-- ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•¦ā•ā–ˆā–ˆā•‘ā–‘ā–‘ā–‘ā–ˆā–ˆā•‘ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•”ā•ā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–‘ā–‘ā•šā–ˆā–ˆā•—ā–‘ā–ˆā–ˆā•”ā•ā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–‘ā–‘ā•šā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–‘ā–‘ā–‘ā–‘ā–ˆā–ˆā•‘ā–‘ā–‘ā–‘ā–ˆā–ˆā•”ā–ˆā–ˆā•—ā–ˆā–ˆā•‘ā–ˆā–ˆā•‘ā–ˆā–ˆā–ˆā–ˆā–ˆā•ā•ā–‘
-- ā–ˆā–ˆā•”ā•ā•ā–ˆā–ˆā•—ā–ˆā–ˆā•‘ā–‘ā–‘ā–‘ā–ˆā–ˆā•‘ā–ˆā–ˆā•”ā•ā•ā–ˆā–ˆā•—ā–ˆā–ˆā•”ā•ā•ā•ā–‘ā–‘ā–‘ā•šā–ˆā–ˆā–ˆā–ˆā•”ā•ā–‘ā–ˆā–ˆā•”ā•ā•ā•ā–‘ā–‘ā–‘ā•šā•ā•ā•ā–ˆā–ˆā•—ā–‘ā–‘ā–‘ā–ˆā–ˆā•‘ā–‘ā–‘ā–‘ā–ˆā–ˆā•‘ā•šā–ˆā–ˆā–ˆā–ˆā•‘ā–ˆā–ˆā•‘ā–ˆā–ˆā•”ā•ā–ˆā–ˆā•—ā–‘
-- ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•¦ā•ā•šā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•”ā•ā–ˆā–ˆā•‘ā–‘ā–‘ā–ˆā–ˆā•‘ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–‘ā–‘ā•šā–ˆā–ˆā•”ā•ā–‘ā–‘ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•—ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā•”ā•ā–‘ā–‘ā–‘ā–ˆā–ˆā•‘ā–‘ā–‘ā–‘ā–ˆā–ˆā•‘ā–‘ā•šā–ˆā–ˆā–ˆā•‘ā–ˆā–ˆā•‘ā–ˆā–ˆā•‘ā–‘ā•šā–ˆā–ˆā•—
-- ā•šā•ā•ā•ā•ā•ā•ā–‘ā–‘ā•šā•ā•ā•ā•ā•ā•ā–‘ā•šā•ā•ā–‘ā–‘ā•šā•ā•ā•šā•ā•ā•ā•ā•ā•ā•ā–‘ā–‘ā–‘ā•šā•ā•ā–‘ā–‘ā–‘ā•šā•ā•ā•ā•ā•ā•ā•ā•šā•ā•ā•ā•ā•ā•ā–‘ā–‘ā–‘ā–‘ā•šā•ā•ā–‘ā–‘ā–‘ā•šā•ā•ā–‘ā–‘ā•šā•ā•ā•ā•šā•ā•ā•šā•ā•ā–‘ā–‘ā•šā•ā•*/

Config = {}

--If ESX = false and QBCore = false, then Standalone will turn on
--Are you using ESX?
Config.UseESX = true

--Enable this if ESX throws an error: Used the getSharedObject Event, this event no longer exists!
Config.UseESX_lib = false

--Are you using QBCore?
Config.UseQBCore = false

--Are you using Standalone?
Config.UseStandalone = false

--Your own export to get the player's job
Config.StandaloneJobCheckExport = nil

--Interaction Button
Config.JobOpenButton = 38

--Use the command to start/end the job
Config.useCommandStartEndJob = false
Config.commandStartJob = "burJobWeldingStart"
Config.commandEndJob = "burJobWeldingEnd"

--The ability to embed your own exports to hide the hud
Config.useHudOffOnEvents = true
function hudOnEvent()
    DisplayRadar(true)
    --exports.Burevestnik_hud:Burevestnik_hud_on() -- Uncomment if you use Burevestnik_HUD system (https://burevestnik.tebex.io/package/5371893)
end
function hudOffEvent()
   DisplayRadar(false)
   --exports.Burevestnik_hud:Burevestnik_hud_off() -- Uncomment if you use Burevestnik_HUD system (https://burevestnik.tebex.io/package/5371893)
end

function notificationInteraction(str)
    SetTextComponentFormat("STRING")
    AddTextComponentString(str)
    DisplayHelpTextFromStringLabel(0, 0, false, -1)
end

-- If true, the custom interaction menus are activated. Pay attention to the customInteractionButtonOpen and customInteractionButtonClose functions.
Config.UseCustomInteractionButton = false
Config.BurevestnikInteractionButton = "E"
Config.BurevestnikInteractionButtonText = "Press to interact"
-- The function of opening a custom interaction menu.
function customInteractionButtonOpen()
    --exports.Burevestnik_interaction_button:bur_nui_InteractionButton_open(Config.BurevestnikInteractionButton, Config.BurevestnikInteractionButtonText)  -- Uncomment if you use Burevestnik Interaction Button (https://forum.cfx.re/t/free-standalone-interaction-button/4860169)
end
-- The function of closing the custom interaction menu.
function customInteractionButtonClose()
    --exports.Burevestnik_interaction_button:bur_nui_InteractionButton_close() -- Uncomment if you use Burevestnik Interaction Button (https://forum.cfx.re/t/free-standalone-interaction-button/4860169)
end

Config.useHelpNotificationBottom = true
function HelpNotificationBottom(text)
    BeginTextCommandThefeedPost("STRING")
    AddTextComponentSubstringPlayerName(text)
    EndTextCommandThefeedPostTicker(true, true)
end

-- The reward you will receive for completing the stage
Config.collectingReward = 5

receiveReward = function(source)
	if Config.UseESX then
		local player = ESX.GetPlayerFromId(source)
		player.addMoney(Config.collectingReward)
	end
	if Config.UseQBCore then 
		local player = QBCore.Functions.GetPlayer(source)
		player.Functions.AddMoney('cash', Config.collectingReward, "Bank depost")
	end
end

Config.Job = {
	{
		interactionDistance = 2.0, --Distance for interaction with the job.
		useBlip = true, --The ability to use blip on the map for this ped.
		blipID = 643, --Blip ID.
		blipScale = 0.7, --Blip scale.
		blipColor = 16, --Blip color.
		blipText = "Welding job", --Blip text.
		UseMarkers = true, --Do you want to use a marker ?
		MarkerType = 1, --Marker type
		MarkerSizeX = 0.5, --Marker size X
		MarkerSizeY = 0.5, --Marker size Y
		MarkerSizeZ = 0.5, --Marker size Z
		MarkerColourR = 122, --Marker colour R
		MarkerColourG = 195, --Marker colour G
		MarkerColourB = 254, --Marker colour B
		MarkerColourA = 100, --Marker colour A
		allowedJobsInteraction = {"all"}, --Jobs that can interact with the job. If "all", then everyone can interact with the job.
		locations = {--job location
			vector3(140.2780, -379.3910, 42.2570),
		},
		taskConfig = {
			interactionDistance = 2.0, --Distance for interaction with the job.
			useBlip = true, --The ability to use blip on the map for this ped.
			blipID = 515, --Blip ID.
			blipScale = 0.7, --Blip scale.
			blipColor = 2, --Blip color.
			blipText = "Welding point", --Blip text.
			UseMarkers = true, --Do you want to use a marker ?
			MarkerType = 32, --Marker type
			MarkerSizeX = 0.5, --Marker size X
			MarkerSizeY = 0.5, --Marker size Y
			MarkerSizeZ = 0.5, --Marker size Z
			MarkerColourR = 122, --Marker colour R
			MarkerColourG = 195, --Marker colour G
			MarkerColourB = 254, --Marker colour B
			MarkerColourA = 100, --Marker colour A
			animationName = "WORLD_HUMAN_WELDING", --Animation scenario
			randomLocations = false, --If true, the locations will appear in random order
			locations = { --Locations of interaction with job stages
				vector4(122.4785, -342.7798, 42.9761, 336.7113),
				vector4(91.1636, -364.2920, 42.2033, 347.3041),
				vector4(79.6799, -343.3209, 42.5555, 341.0544),
				vector4(79.5056, -342.4770, 55.5083, 290.6024),
				vector4(93.2959, -331.9158, 55.5084, 355.0353),
				vector4(108.5709, -346.8056, 55.4968, 257.3882),
				vector4(118.9415, -350.9923, 55.4968, 249.6470),
				vector4(106.8514, -357.5551, 55.4968, 79.4926),
				vector4(99.0775, -376.1406, 55.4968, 157.3873),
				vector4(92.1583, -360.9039, 67.1443, 187.1316),
				vector4(89.4724, -371.8287, 67.3128, 127.5072),
				vector4(109.2055, -378.9795, 67.3132, 172.5682),
				vector4(52.4205, -346.3907, 67.1971, 124.0010),
				vector4(61.5132, -320.5114, 67.5552, 7.4812),
				vector4(87.2015, -330.8725, 75.5615, 35.8978),
			},
		}
	},
}

--Translation config
Config.Translation = {
    ['menu'] = 'Press ~INPUT_CONTEXT~ to ~g~interact',
	['noaccess'] = '~r~You dont have access!',
	['collected'] = '~g~You have received a reward!',
	['jobstart'] = '~g~You got a job!',
	['jobquit'] = '~y~You quit your job!',
	['translationText1'] = 'Weld', -- | burevestnik.tebex.io
	['translationText2'] = 'the sheets',
	['translationText3'] = 'Use a welding machine to weld two sheets of metal',
	['translationText4'] = 'Move the mouse to move the welding machine',
}

--Exports
--exports.Burevestnik_welding_job:Burevestnik_job_welding_start()  --Exporting to start a job
--exports.Burevestnik_welding_job:Burevestnik_job_welding_stop()  --Exporting to cancel a job

Optimization (The script consumes):

0.01 ms in a quiet state.

0.03 ms in an active state.

What does this system include:

  • This system works on all versions of ESX, QBCore, as well as STANDALONE!
  • Beautiful user interface!
  • Support of our :speech_balloon: Dialogue system!
  • Support for our :nazar_amulet:free Interaction Button resource!
  • The ability to enable blips on the map!
  • The ability to enable markers!
  • The ability to install new places of interaction!
  • Incredibly customizable configuration file!
  • More than 15 prepared places of interaction!
  • You can completely change the user interface at will!
  • Of course support, Iā€™m ready to help you!

:shopping_cart: [OPEN SOURCE] You can get that resource in my Tebex.

:shopping_cart: [ESCROW] You can get that resource in my Tebex.

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Code accessible Open source: Yes \ Escrow: No - Available only: config, ui
Subscription based No
Lines (approximately) ~1000
Requirements Standalone/ESX/QBCore
Support Yes
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