๐ŸŽญ [PAID] [Standalone][ESX][QBCore] Animation menu V2 - Walkingstyles | Keybinding | Dances | Emotes | UI | Animation system | Burevestnik

animsystem

:shopping_cart: BUY IT HERE.

I welcome you CFX community!

Today I present the second completely new version of our popular resource, which will bring a new exciting dimension to the gameplay on your server! With this resource, you will be able to send your players on a visual journey like never before. Iโ€™m sure you and your players will love it!

Easily customize the entire resource using an intuitive user interface, as well as a configuration file, effortlessly add new animations and walking styles, prop, and also bind keys to certain actions, giving you full control over the animation. Use commands or adjust the position of the animation if there is a need for it! Your players will be amazed by the wide range of features that this system provides. So go ahead, give them something new and make your server different from the rest!

Demonstration of the system:

:movie_camera: Preview Video


Screenshots




Example of a configuration file:

Configuration files

Example of resource settings:

-- --  
-- -- โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•—โ–‘โ–‘โ–ˆโ–ˆโ•—
-- -- โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ•โ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–ˆโ–ˆโ•”โ•
-- -- โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•ฆโ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ•šโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•”โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•โ•โ–‘
-- -- โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ•โ–‘โ–‘โ–‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–‘โ–ˆโ–ˆโ•”โ•โ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ•โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•—โ–‘
-- -- โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•ฆโ•โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ•šโ–ˆโ–ˆโ•”โ•โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ•šโ–ˆโ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ•šโ–ˆโ–ˆโ•—
-- -- โ•šโ•โ•โ•โ•โ•โ•โ–‘โ–‘โ•šโ•โ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ–‘โ–‘โ•šโ•โ•โ•šโ•โ•โ•โ•โ•โ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ•โ•โ•โ•โ•โ•šโ•โ•โ•โ•โ•โ•โ–‘โ–‘โ–‘โ–‘โ•šโ•โ•โ–‘โ–‘โ–‘โ•šโ•โ•โ–‘โ–‘โ•šโ•โ•โ•โ•šโ•โ•โ•šโ•โ•โ–‘โ–‘โ•šโ•โ•

Settings = {}

Settings.myFramework = 'standalone' --Defining the framework like esx/qb/standalone.

-- Do you want to save player binds ?
Settings.savingBinds = true

Settings.useCamera = true
--How to use the zoom? Hold down the right mouse button and turn the mouse wheel up/down
Settings.cameraZoomStart = 75.0 --The starting value of the zoom
Settings.cameraZoomStep = 1.0 --Zoom step
Settings.cameraZoomScrollUpButton = 241 -- SCROLL_UP - You can find more keys here: https://docs.fivem.net/docs/game-references/controls/
Settings.cameraZoomScrollDownButton = 242 -- SCROLL_DOWN - You can find more keys here: https://docs.fivem.net/docs/game-references/controls/
Settings.cameraZoomClampMin = 0.5 --Minimum zoom value
Settings.cameraZoomClampMax = 75.0 --Maximum zoom value

Settings.frozenMenu = true

Settings.useHudOffOnEvents = true
function hudOnEvent()
    DisplayRadar(true)
    exports.Burevestnik_hud:Burevestnik_hud_on() -- Uncomment if you use Burevestnik_HUD system (https://burevestnik.tebex.io/package/5371893)
end
function hudOffEvent()
    DisplayRadar(false)
    exports.Burevestnik_hud:Burevestnik_hud_off() -- Uncomment if you use Burevestnik_HUD system (https://burevestnik.tebex.io/package/5371893)
end

--Do you want to use menu opening and closing events (client side)?
--> Event for opening the menu
--TriggerEvent('bur_nui_anim:open')
--> Event for closing the menu
--TriggerEvent('bur_nui_anim:close')
Settings.useOpeningAndClosingEvents = false

Settings.categories = {"Actions","Indecent","Social","Stands","Dancing","Phys. exercises","Emotions","Joint","Walk styles","Shooting style","Facial emotions"}

Settings.useCommandPlayAnim = true
Settings.commandPlayAnim = "e"

Settings.useCommandNameOpenMenu = true
Settings.commandNameOpenMenu = 'bur_anim_menu_open'
Settings.keyMappingOpenMenuText = 'Enable menu'
Settings.keyMappingOpenMenu = 'J'

Settings.useCommandNameCloseMenu = true
Settings.commandNameCloseMenu = 'bur_anim_cancel_all_animations'
Settings.keyMappingCloseMenuText = 'Cancel all animations'
Settings.keyMappingCloseMenu = 'F1'

Settings.useFastSlots = true
Settings.commandFastSlots1 = 'bur_anim_but_1'
Settings.commandFastSlots2 = 'bur_anim_but_2'
Settings.commandFastSlots3 = 'bur_anim_but_3'
Settings.commandFastSlots4 = 'bur_anim_but_4'
Settings.commandFastSlots5 = 'bur_anim_but_5'

Settings.keyMappingFastSlots1 = '1'
Settings.keyMappingFastSlots2 = '2'
Settings.keyMappingFastSlots3 = '3'
Settings.keyMappingFastSlots4 = '4'
Settings.keyMappingFastSlots5 = '5'

Settings.keyMappingFastSlotsText1 = 'Fast slot 1'
Settings.keyMappingFastSlotsText2 = 'Fast slot 2'
Settings.keyMappingFastSlotsText3 = 'Fast slot 3'
Settings.keyMappingFastSlotsText4 = 'Fast slot 4'
Settings.keyMappingFastSlotsText5 = 'Fast slot 5'

Settings.synchronousAnimationRadius = 4.0

--Do you want to use shooting styles? (May be unstable)
Settings.useShootingStyles = true

Settings.useCommandPositionSettings = true
Settings.commandPositionSettings = 'bur_anim_poSettings'
Settings.keyMappingPositionSettingsText = 'Enable position setting menu'
Settings.keyMappingPositionSettings = ''

Settings.usePositionSettingSphere = true

Settings.positioningButtonHints = true -- If true, then hints from the bottom right, if false, then in the form of notifications above the map

Settings.helpNotificationBottomPositionSettings = 'Up: โ†‘~n~Down: โ†“~n~Left: โ†~n~Right: โ†’~n~Forward: Q~n~Back: E~n~Rotation: scroll up/down' -- It will work if Settings.positioningButtonHints = false

Settings.positionTextSettingsControl1 = "Up"
Settings.positionSpeedSettingsControl1 = 0.1 -- The rate of change of values
Settings.positionSettingsControl1 = 172 -- You can find more keys here: https://docs.fivem.net/docs/game-references/controls/
Settings.positionTextSettingsControl2 = "Down"
Settings.positionSpeedSettingsControl2 = 0.1
Settings.positionSettingsControl2 = 173
Settings.positionTextSettingsControl3 = "Left"
Settings.positionSpeedSettingsControl3 = 0.1
Settings.positionSettingsControl3 = 174
Settings.positionTextSettingsControl4 = "Right"
Settings.positionSpeedSettingsControl4 = 0.1
Settings.positionSettingsControl4 = 175
Settings.positionTextSettingsControl5 = "Forward"
Settings.positionSpeedSettingsControl5 = 0.1
Settings.positionSettingsControl5 = 51
Settings.positionTextSettingsControl6 = "Back"
Settings.positionSpeedSettingsControl6 = 0.1
Settings.positionSettingsControl6 = 52
Settings.positionTextSettingsControl7 = "Rotate to the left"
Settings.positionSpeedSettingsControl7 = 1
Settings.positionSettingsControl7 = 14
Settings.positionTextSettingsControl8 = "Rotate to the right"
Settings.positionSpeedSettingsControl8 = 1
Settings.positionSettingsControl8 = 15
Settings.positionTextSettingsControl9 = "Exit"
Settings.positionSpeedSettingsControl9 = 1
Settings.positionSettingsControl9 = 252
Settings.positionTextSettingsControl10 = "Place"
Settings.positionSpeedSettingsControl10 = 1
Settings.positionSettingsControl10 = 176

Settings.positionSettingsDistance = 1.5
Settings.positionSettingsSphereRadius = 1.5
Settings.positionSettingsSphereR = 0
Settings.positionSettingsSphereG = 0
Settings.positionSettingsSphereB = 255
Settings.positionSettingsSphereOpacity = 0.2

Settings.translationText1 = 'Played now...'
Settings.translationText2 = 'Quick animations'
Settings.translationText3 = 'Select an empty cell below and click on the animation you want to add for ease of use'
Settings.translationText4 = 'To use animation '
Settings.translationText5 = 'press the hotkey'
Settings.translationText6 = 'Animations'
Settings.translationText7 = 'Search..'
Settings.translationText8 = 'Offer'
Settings.translationText9 = 'Do you want to accept a joint animation offer from the player: '
Settings.translationText10 = 'Yes'
Settings.translationText11 = 'No'
Settings.translationText12 = 'X'
Settings.translationText13 = '?'


---------------------------------------------------------------------------------------------------------------------

--Important: 

--Do not forget to integrate the SQL file into your database otherwise the hotkeys will not be saved.

Example of animation settings:

                        {
                                img = "dancing.svg",
                                name = "Hill your ass",
                                ad = "anim@heists@team_respawn@respawn_02",
                                an = "heist_spawn_02_ped_d",
                                af = 9,
                                wl = true,
                                time1 = -1,
                                time2 = -1,
                                useprop = true,
                                propname = "prop_cs_tablet",
                                propbones = 60309,
                                propoffsetX = 0.03,
                                propoffsetY = 0.002,
                                proprotX = -0.0,
                                proprotX = 10.0,
                                proprotY = 160.0,
                                proprotZ = 0.0,
                                propname2 = "prop_tool_blowtorch",
                                propbones2 = 60309,
                                propoffsetX2 = 0.03,
                                propoffsetY2 = 0.002,
                                proprotX2 = -0.0,
                                proprotX2 = 10.0,
                                proprotY2 = 160.0,
                                proprotZ2 = 0.0,
                                command = "hill"
                        },

Optimization (The script consumes):

0.00 ms in a quiet state.

0.01 ms in an active state.

What does this system include:

  • This system works on all versions of ESX, QBCore, as well as STANDALONE!

  • Beautiful user interface!

  • The ability to select animations by category!

  • The ability to choose a walking style!

  • The ability to configure key bindings!

  • The ability to use animations on command!

  • The ability to find animation in the search field!

  • The ability to adjust the position of the animation!

  • Detailed configuration file!

  • You can completely change the user interface at will!

  • Of course support, Iโ€™m ready to help you!

TOP SALES

qs3 apartsystembur bpLogo

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Code is accessible Escrow: No - Available only: config, settings, bridge, ui
Subscription-based No
Lines (approximately) ~4000
Requirements Standalone/ESX/QBCore
Support Yes
15 Likes

Good release! :heart:

1 Like

Thank you :cowboy_hat_face:

1 Like

Update 2.1.0 of all versions

  • Added the ability to set the duration of animations.
  • Fixed the u1 bug that appeared in the console
  • Fixed the character freezing bug.
  • Fixed a bug where the menu could be opened when the settings menu was open.
  • Improved UI responsiveness.

:mega: Contact me if you have any questions.

1 Like

Update 2.2.0 of all versions

  • Added the ability to switch to a different appearance of the positioning tips.
  • Added the ability to adjust the positioning speed for each element.

:mega: Contact me if you have any questions.

Very cool resource and amazing support :fire: :heart:

1 Like

Thanks you for the review :purple_heart:

1 Like

nice good script๐Ÿ‘

1 Like

Thanks for the review :heart:

Hello was wondering can prop animations only work if you have item? framework qbcore :slight_smile:

1 Like

Hello @FurmaZ :wave:
Prop animation can be played regardless of whether you have an item in your inventory or not.

I want it to make that you can only play it if you have an item.

1 Like

I understand your request, but our system does not have this kind of functionality. :slightly_smiling_face:

Thank you for your answer :), will it ever be implemented or would it be hard to make?

1 Like

This function will not be included in the resource. Usually this feature is included directly in the inventory system.

Update 2.3.0

  • The file structure has been completely redesigned.
  • Added the ability to add images/previews to each animation.
  • Added the ability to play joint animations.
  • Added the ability to play shooting animations.
  • Added the possibility of facial animations.
  • The character alignment system in animation has been completely redesigned. Now you first align a copy of the character, which will later be replaced by the main character.
  • Added a menu for requesting the acceptance of a joint animation.
  • A bridge file has been added to configure the resource for frameworks.
  • Added the ability to automatically create a command for animations.
  • Added a free camera and zoom while using the menu.
  • Fixed a bug where in some cases the animation did not stop after the resource was reloaded.

:mega: Contact me if you have any questions.