Preview: click
I welcome you CFX community!
Today i present to you a unique, standlone system for creating missions / quests similar to GTA V, thanks to which you can diversify or create your own storyline on your server! I’m sure you and your players will love it!
This system will allow you to create missions/quests exactly the way you want, exclusively limited by your imagination. Initially, this system was conceived as a replacement for work, but over time it turned into a great tool. Do you want to make a beautiful start to the mission? Set the appropriate cutscene to the beginning. Do you want great monologues ? Set the appropriate text! You can also add animations, NPCs, rewards and more! The quest system is very easy to configure!
Optimization:
Click here
The script consumes:
0.00 ms in a quiet state.
0.07 ms in an active state.
What does this quest system include:
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Fully autonomous system, which makes it compatible with any framework!
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The ability to install cutscenes in your quests !
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The ability to set animations to your actions!
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The ability to set monologues/text in the mission!
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The ability to create NPCs on missions!
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The system includes 22 completed missions, and you can do more!
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You can customize any reward you want for completing mission/quests!
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A huge opportunity to customize the resource according to your desire!
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Of course support, i am ready to help you edit this quest system: customize according to your desire, functionality, etc.!
You can get that resource in my Tebex.
TOP SALES
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[PAID][Standalone][ESX][QBCore] Quest system V3 - Passing/Creating missions, tasks with rewards | UI
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[PAID] [Standalone][ESX][QBCore] Battle pass system | UI | Rewards | Tasks
You may also be interested in my other resources:
- [PAID] [Standalone][ESX][QBCore] Anomaly zones
- [PAID][Standalone] Animation system | Walkingstyles | Keybinding | Dances | Emotes
- [PAID] [Standalone][ESX][QBCore] Battle pass system | UI | Rewards | Tasks
- [PAID] [Standalone][ESX][QBCore] HUD system
- [PAID][Standalone][ESX] Collecting oranges | Orange Farm | UI | Realistic collection system | Orange job
- [PAID][Standalone][ESX] Vehicle Interaction Bundle | UI | Radar system | License plate change system
- [PAID][Standalone][ESX] Fidget Pop It | Unique prop | Minigame | UI
- [PAID][Standalone][ESX] Bar system | Realistic drinking system | Realistic intoxication
- [PAID][Props] Kaws toy collection | Various props | Ability to use with animations
- [PAID][Standalone][ESX] Job center system | Job menu | Employment | List of works | UI
- 👁🗨 [PAID][Standalone/ESX/QBCore][Bundle] Quest system + dialog system
- [PAID][Standalone] Minigame Bundle
- [PAID] [Standalone][ESX][QBCore] Store system V2 - Black market system | Shop system | Shop robberies | Advanced Shops | Customizable Shops | Shops | UI
- [PAID][Standalone][ESX] Arsenal system
- [PAID][Standalone][ESX] Speeds cameras system | Radar system
- [FREE][Standalone] Interaction Button
- [PAID][Standalone][ESX] Dialogue system | Talk to NPC
- [PAID][Standalone][ESX] Menu system | Interactive menu system
- [PAID][Standalone][ESX] Fuel system
- [PAID][Standalone][ESX] License plate change system
- [PAID][Standalone][ESX] Train ticket system
- [PAID][ESX] Trucker work system
- [PAID][STANDLONE] Concentration minigame
- [PAID][ESX] Auction system
- [PAID][ESX][QBCore] Burglary system
- [PAID][Standalone][ESX][QBCore] Quest system V3 - Passing/Creating missions, tasks with rewards | UI
- [PAID][Standalone] Lovely Loading Screen
- [PAID][Standalone] Memory minigame
- [PAID][Standalone] Keyboard hero minigame
- [PAID][Standalone] Quest system
- [PAID][Standalone] Uncharted lockpick minigame
- [PAID][Standalone] GTA IV Loading Screen
- [PAID][Standalone] Elegant Loading Screen
Code is accessible | Open source: Yes \ Escrow: No |
Subscription-based | No |
Lines (approximately) | ~2000 |
Requirements | N/A |
Support | Yes |
Update 2.0.0 of all versions
- All versions have been merged into one resource, now you can switch between them using the configuration file.
- Improved performance.
- Fixed a bug where the blip didn’t always disappear.
- Added job support that allows some quests to be used only by certain jobs. (ESX)
- Added a nice UI that appears when the quest is completed. It is possible to enable/disable the UI in the configuration file.
- Added support for the latest versions of QBCore.
- Added support and a module for the Core Skills resource.
- Added the ability to activate the quest only at a certain time.
- The ability to configure so that the quest can be completed only once per restart.
- Extended configuration file, for more detailed configuration.
Contact me if you have any questions.
Screenshots: