Decal V: Graffiti and Vehicle Sticker

:rotating_light: DECAL V: GRAFFITI & VEHICLE STICKER HAS SWITCHED TO VERSION 2. :rotating_light:

DecalVTebex

Showcase

Version 2 Short Preview

In-Game

Dependencies

  • ‎‎‎‎‎‎‎ᅠ
    ○ ESX or QBCore (support all versions).
    ox_lib
    oxmysql

Features

  • Modern & Cool UI
    ○ Decal V: Graffiti & Vehicle Sticker has an extremely modern and comfortable UI design.
  • Graffiti & Vehicle Sticker & Options
    ○ You can add a decal to any wall or surface you want.
    ○ You can add stickers to any vehicle you want.
    ○ You can edit those for all decals:
    Size X
    Size Y
    Rotation
    Color
    Mirror (for vehicles)
  • Synchronization & Commands & Decals
    ○ All graffitis and vehicle stickers synchorenized with all players. Every player will see same things.
    ○ Decal V has total 3 different command: /decals, /clear_graffiti and /clear_sticker.
    Decals: Opens the menu with all the decals.
    Clear Graffiti: If you are near any graffiti, you can delete it with this command.
    Clear Sticker: If you are near any vehicle (this vehicle must belong to you.), you can delete stickers with this command.
    ○ You can set custom job or gang for each sticker included in the config.
    ○ You can set authorized players for each sticker included in the config.
    image
    ○ You can set blacklist vehicle models for stickers.
    ○ You can disable graffities or vehicle stickers.
    ○ You can set administrator list for permament decals.
  • Framework
    ○ Support ESX and QBCore all versions.
    ○ You can use this resource it as standalone.
    ○ You can easily convert this resource to other frameworks. You need just edit some files for server/player functions (bridge/framework).
  • Optimization & Files
    ○ This resource is running at idle with 0.00 ms.
    ○ This resource is using Asset Escrow System by FiveM.
    ○ Some of the files are open for notifications and many editable things. (bridge/framework, locales, log)
    ○ Discord logs are included. A log is kept when every player creates or remove any decal.
  • Custom Decal
    ○ You can add new decal with custom PNG file.
    ○ You can add new decal with custom YTD file. You need create new YTD file on Open IV. After you need just import your textures to this ytd file. Do not forget select DXT5.
    Decal V Documentation
  • Find New Decals
    ○ A package containing an average of 500 special decals will be delivered to you if you contact them after purchase. You can add whatever you want to the script.
  • V2 Change-Log
    ○ First version will remain with users who have already purchased it. All previous customers can see the second version for free in their keymaster account. New customers will now own the new version.
    ○ Completely re-written codes.
    ○ Client & server side improvements.
    ○ Changes were made to the sticker insertion structure. (better, smoother)
    ○ The custom link, which is one of the way of adding stickers, has been changed to a custom PNG file.
    ○ Switched to database save. (customers switching from the previous version to the new version will not be able to transfer previous saved decals to this version.)
    ○ Added previous items. (you can disable commands or items from cfg.lua)
    ○ Added onDecalAdded & onDecalRemoved server events. (Events & Exports | RAINMAD Documentation)
    ○ Added auto framework detection. (change framework to ‘auto’)

Config & Language

Purchase (35€ + TAX)

[BUNDLE] Scenes: Draw everywhere + Decal V: Graffiti & Vehicle Sticker (50€ + TAX)

Website

Store

Documentation

Check out latest release Hacker V: Become Hacker!

Scenes: Draw Everywhere

Other Resources
Code is accessible Partially
Subscription-based No
Lines (approximately) 1000+ (not including config file)
Requirements No
Support Yes

P.S.1 Color option only changes the hue for some stickers, not the entire color.
P.S.2 You cannot add more than 320 decals to the configuration.
P.S.1 & P.S.2 are because of the GTA V.

RAINMAD Season'23

741 Likes

Nice release :love_you_gesture:

22 Likes

Nice script

2 Likes

successful project :heavy_heart_exclamation:

3 Likes

Really nice script

2 Likes

good work

2 Likes

nice release and artwork! :fire::fire:

3 Likes

Thanks a lot for all comments! :slight_smile:

1 Like

why was it flagged for?

1 Like

Jealous people :slight_smile:

1 Like

It has re-opened.

1 Like

great work :slight_smile:

2 Likes

nice scipt

2 Likes

I think you are the 2nd person after Rcore which released graffiti script :+1:

2 Likes

You should release graffiti script as its own, not with cars - and maybe cheaper ;/

2 Likes

Thanks a lot for all comments! :slight_smile:

1 Like

I have a question: do graffiti remain after a reboot or when parking a car in the garage? In addition, will the wall graffiti be saved if they are made in the shell of the house that the player enters through the script of the houses?

If everything is saved, then how is it done? Are you using MySQL or a NoSQL database?

1 Like

Decals remain after server restart. No matter the garage script, the stickers are loaded when all vehicles leave the garage. We are currently using json for saving, maybe we can return to the database later on.

1 Like

Thanks a lot.

Nice Script

1 Like