[PAID] [Standalone] Table Soccer / Football / Foosball

:police_car_light: V2 is OUT NOW! Check it out on Tebex

Purchase on Tebex.
Price is 20€ + tax
Purchase

RTX DEVELOPMENT TEAM presents!

Table Soccer / Table Football / Table Foosball Script.

The table soccer uses the same synchronization system as our Theme Park, so 100% synchronization is always guaranteed.

You can play table football anywhere in the world.

Goal counting system, shown directly in the table.

For table football you can choose from 2 different table models.

Easy to control gameplay.

You can reset the ball at any time when the other player accepts it, you can also surrender.

Possibility to change the camera view of the table.

You can have an unlimited number of tables in the world.

All actions are synchronized between players.

Our script is perfectly optimized.

Everything needed for the Table Soccer / Football Script is included in the price.

Works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks.

All interactions are possible via 4 different systems (via our system, via 3D texts, via help notify, via target - qtarget, qbtarget, oxtarget).

This product is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change it’s style in html.

gamegif

➤ Synchronized between players

➤ 2 different table models

➤ You can play anywhere, and you can spawn an unlimited number of tables around the world

➤ Custom models

➤ Everything needed for the Table Soccer / Football is included

➤ Works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks

➤ Quality code

➤ OneSync Infinity Ready

➤ Standalone

➤ Target support

➤ Configurable

➤ Easy to install

➤ Support included

➤ Good optimization

Purchase on Tebex.
Price is 20€ + tax
Purchase

Theme Park
Water Park
Cable Car
Water Activities
Halloween
Vehicle Menu
Storage Wars
Gym System
Club 77
Car Radio
Car Lift
Notify
HOTTUB
Television
Neons Reloaded
Fireworks
Gift System
Positionable Hud
Carry
Christmas
GoPostal
Mission Row Shops & Apartments
Neons
Traffic Islands
Legion Square Shop
Observatory
Mosque
Skatepark
LSC Enhanced
Weaponary Bunker

Code is accessible No
Subscription-based No
Lines (approximately) 2000
Requirements N/A
Support Yes
9 Likes

Great stuff!

4 Likes

Best product I’ve ever bought, never imagined getting anything better than this, really efficient for our RP, and now we can have a soccer ball minigame table right next to our pool while we’re throwing a party! Bought this product with 6 other products and stuff were so kind to give me 10% discount! :open_mouth: I LOVE YOU RTX DEV :heart: :heart: :heart: :heart: Can’t wait with what you’ll come next!

4 Likes

Amazing Script!! cant wait to see what else comes out in the following months!

4 Likes

Good sales

4 Likes

Thank you :sparkling_heart:

3 Likes

Best Table Football <3

3 Likes

Thank you

1 Like

Thank you

1 Like

Thank you

1 Like

Thank you

Most scripts of RTX are completely buggy and dont have any possibility to edit their horrible code.
Multiple errors, bad performance and a lot of physics and fps dependant bugs that will probably never get adressed. I’ve uninstalled all my RTX scripts about a week after installing them.

This is the last one I kept, until the complaints skyrocketed.

We’re sorry to hear that this has been your experience, but we would like to clarify a few things.

You have never opened a support ticket with us or contacted us regarding any of the issues you mentioned. If you were experiencing bugs, performance problems, physics-related issues, or anything else with our products, you could have opened a ticket at any time and our team would have been happy to investigate the issue and help you resolve it as quickly as possible.

Our products are protected in the same way as many other resources on the FiveM market. Protection itself does not prevent us from providing support, fixing confirmed bugs, or helping customers properly configure the resource.

From what we can see, you own only three of our products, and these same products are being used by many other customers without the issues you are describing. Of course, that does not mean a problem cannot exist in a specific configuration or server environment, but without any ticket, logs, error messages, or other information from you, we were never given the opportunity to identify what was actually causing the problem.

It is therefore difficult to conclude that the issue is necessarily caused by our scripts when we were never contacted about it in the first place.

Whenever a customer experiences an issue, the best approach is simply to open a support ticket. We always do our best to reproduce the problem, identify the cause, and provide a solution whenever possible. We would have been more than happy to do the same for you.

:soccer_ball: RTX Table Football V2 is OUT NOW

Table Football has been rebuilt from scratch. New physics, new synchronization, a new interface and a new animation. The only thing we kept from the old version are the tables themselves.

What is new in V2

:white_check_mark: Real ball physics – the ball rolls, slows down and bounces off the walls and the posts. Every single figure blocks, passes, pins and shoots, and a shot is exactly as hard as you snap the rod.

:white_check_mark: Play it like the real thing – move the mouse and your rods slide with no delay. Hold to charge your shot, lift your rods and the ball rolls under them.

:white_check_mark: Duel or against the computer – two players on one table, or one player against the computer on easy, normal or hard. First to 3, 5, 7 or 10.

:white_check_mark: Play for money – put a stake on a duel, the second player pays the same to join and the winner takes the pot. Players standing nearby get invited.

:white_check_mark: Live scoreboard & match results – the score with a dot for every goal, goal banners, and goals, shots and the fastest shot in km/h at the end.

:white_check_mark: Fully synchronized – both players and everyone around see the same ball, the same rods and the same score. Only the server decides the goals.

:white_check_mark: Hands on the handles – a new custom animation, and the hands of both players hold the handles and follow the rods.

:white_check_mark: Real table sounds – every kick, wall, post and goal plays from where it happened, louder for a harder hit.

:white_check_mark: Business tables – a job, groups or single players lock and unlock their table and set the entry price. The money goes straight to the society.

:white_check_mark: In-game table creator – place new tables right in the game. No config editing, no restart.

:white_check_mark: Works with tables from your map and housing – an RTX table placed by a mapper in an MLO or put down as furniture in a housing script is found automatically and can be played.

:white_check_mark: Brand new RTX interface – table menu, scoreboard, power bar, key hints, result card, management and creator, with 4 camera views.

Also included

  • ESX, QBCore, QBox and standalone in one resource
  • No database and no items needed
  • Works with strict entity lockdown
  • ox_target, qb-target and qtarget support
  • 18 languages
  • Exports, events and Discord logs for developers
  • One fully commented config

Updating from the old version

:wrapped_gift: V2 is free for everyone who already owns RTX Table Football. Download it from your Cfx Portal.

Replace the whole rtx_tablefootball folder and set up the new config.lua – the old config does not fit the new version. Do not run both versions next to each other.

Links

:shopping_cart: Buy it here: https://rtx.tebex.io/package/6191588
:open_book: Documentation: Table Football | RTX Development
:speech_balloon: Discord: RTX Development