Introducing: Realistic Bowling System!
Bring the full bowling alley experience directly to your FiveM server!
Purchase on Tebex
Price: 35β¬ + tax
Purchase here
The Realistic Bowling System delivers an immersive, polished, and fully synchronized multiplayer bowling experience for your FiveM server.
Built with realistic physics, custom minigames, and smooth gameplay mechanics, this system replicates the feel of a real bowling alley β whether your players are just hanging out or competing for the top spot.
Whatβs Included?
Advanced bowling physics β control power & spin with skill-based mechanics
Solo or multiplayer gameplay with dynamic UI & animations
Live scoreboards on in-game TVs with built-in Leaderboard system
Two exclusive RTX bowling maps included
Compatible with popular MLOs (Gabz, Breeze, Map4All, K4MB1, and more)
Minigame mechanics for throw force and curve control
Nickname system, round selection & stat tracking
Realistic details: ball pickup, sweeper, pin reset, idle animations
Multiple ball color variations & prop interactions
Fully synchronized across all players
OneSync Infinity ready, optimized, and standalone
Everything is included: script, maps, animations, bowling assets
Highly configurable: modify settings in
config.lua
, language.lua
, and change UI style in HTML
Setting up new bowling lanes is easy β simply configure coordinates and youβre ready to roll. You can also integrate it into any existing MLO with minimal effort.
Players will enjoy the full bowling alley atmosphere, with synchronized animations and real-time score tracking that keeps them coming back for more.
Whether youβre running a cozy roleplay server or a large community hub, Bowling is a fun, unique, and replayable activity that adds real value to your server.
Our Bowling is standalone, works for all frameworks such as ESX, QBCore, vRP, and also supports other frameworks.
Our bowling also works for servers that use entity lockdown (strict mode).
All interactions are possible via 4 different systems (via our system, via 3D texts, via help notify, via target - qtarget, qbtarget, oxtarget ).
This product is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change itβs style in html.
β€ Synchronized between players
β€ Everything needed for the Bowling is included!
β€ Works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks
β€ There are two custom rtx bowling maps included with our bowling.
β€ Bowling is also works on the following mlos: GABZ, BREEZE, Map4All, K4MB1.
β€ It is possible to add any bowling mlo simply via config.
β€ Realistic bowling physics like in reality.
β€ Possibility to select the number of rounds.
β€ Minigame for the force of the throw and for the spin of the ball.
β€ Nickname system
β€ Leaderboard which is displayed on the TV in the game.
β€ Possibility to play bowling in more players or alone.
β€ Detailed features such as a skittle stand, and also a sweeper.
β€ Realistic animations, when throwing the ball, moving.
β€ Different colours of bowling balls.
β€ Quality code
β€ OneSync Infinity Ready
β€ Standalone
β€ Target support
β€ Configurable
β€ Easy to install
β€ Support included
β€ Good optimization
Purchase on Tebex.
Price: 35β¬ + tax
Purchase here
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Code is accessible | No |
Subscription-based | No |
Lines (approximately) | 5000 |
Requirements | N/A |
Support | Yes |