Gang Activity
Ambient and interactive gang activity
Preview
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Features
Ambient Activity - Gangs fight or taunt each other without any player interaction. (optional)
Relationships - Configure which gangs are allies or enemies, enemies will shoot on sight or just taunt each other, allies will help out in case of a confrontation. These are configured by default.
Police Recognition - The gang members will run from police if their lights are on, or if the gang member has a gun in their hand. This can be useful when the gangs would normally start shooting at the police.
Gang Initiation - To join a gang the player can walk up to any gang member and be initiated. This will make the surrounding members jump the player. You are able to choose how many of them attack you at once and how long the initiation takes (default 15s).
Color Detection - If you drive the wrong colored car in the wrong neighborhood, you could have some serious consequences… Gangsters will shoot at player-driven cars that are the colors of their enemies. (optional)
Highly Configurable - Included is a configuration for all of the vanilla gangs. Ballas, Families, Vagos, Lost, MG, Aztecas, Triads, etc. There are options for the gangs’ description, allies, enemies, and the colors that they use. The resource includes no assets.
Standalone - There are no requirements for this script such as ESX, QBUS, vRP.
July 2022 Update
Reputation - Earn a reputation by doing multiple things that come with being a gangster. This reputation can then be used to unlock certain features, such as purchasing certain items or doing some of the included jobs. There are also exports included for use in other resources, if you want to limit access to heists, stores, etc, it is possible. There is a configuration option to use the skills resource to store the reputation.
Gang Territories - To earn a reputation, simply be active in your gang’s territory. This has been preconfigured to where the vanilla gangs are located, but it can be changed easily with some data entry. You earn double reputation while in enemy territory.
Cash Stashing - A simple feature that allows you to deposit money into your bank by giving it to a gang member.
Drug Sales - You may sell drugs while in your gang’s territory. Once selling, NPCs will walk up to the player and request drugs. Leaving the spot you started at will automatically cancel selling.
Gang Products - The player is able to purchase products from gang members with a level requirement. Things such as weapons and narcotics are in the example configuration, but this can be changed to include anything you would like. Each gang is capable of having separate products, at separate prices. For example, The Lost MC may purchase an ounce of meth at $750, while other gangs need to pay $1000.
Warehouses - In addition to purchasing products from gang members, the players can go to warehouses to purchase products that wouldn’t normally be carried on someone’s person. Each gang has its own warehouse locations, and prices. The warehouses are not displayed on the map until taking a trafficking job.
Trafficking - After starting a trafficking job, the player will receive a location to deliver a large number of illegal substances (weapons/narcotics). The player should be able to buy these in their gangs warehouse. Upon delivery, the player will receive a profit that has been provided in the configuration. The player needs to invest their money into purchasing the drugs before trafficking them. This should cause a monetary risk in addition to jail time.
Chopping Vehicles - Simply ask a gang member for a list of the needed vehicles. Once you find one of the vehicles required, head to one of the blips provided on the map and disassemble the vehicle to receive a payout. The list of vehicles is the same for all players, so you may need to hurry!
Gang Sign Update
Color Detection - Gangsters will target you based on your clothing colors (requires our “outfits” resource).
Territory Status - The player has a status that updates when they are in friendly/neutral/enemy territory.
Targeting - You can click on peds and vehicles to have them targeted by recruits.
Interaction Menu - An interaction menu is included with this resource, and is used as a replacement for commands. This feature is optional.
Gang Signs - Multiple custom gang animations have been included. These are able to be used by players and AI alike. Players gain XP for using gang signs. Any gangsters that see opposing gang signs will become aggravated.
Relationships - The old reputation system has been adapted to a new relationship system. When joining a gang you will receive negative and positive relationships for friendly/enemy gangs. This system was designed to use with skills.
Scenario Generation - Included is a separate script that generates scenario peds. This is useful for servers without scenario peds, or to ensure there are gangsters present at all times.
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