Features
Ambient Activity - Gangs fight or taunt each other without any player interaction. (optional)
Relationships - Configure which gangs are allies or enemies, enemies will shoot on sight or just taunt each other, allies will help out in case of a confrontation. These are configured by default.
Police Recognition - The gang members will run from police if their lights are on, or if the gang member has a gun in their hand. This can be useful when the gangs would normally start shooting at the police.
Gang Initiation - To join a gang the player can walk up to any gang member and be initiated. This will make the surrounding members jump the player. You are able to choose how many of them attack you at once and how long the initiation takes (default 15s).
Color Detection - If you drive the wrong colored car in the wrong neighborhood, you could have some serious consequences… Gangsters will shoot at player-driven cars that are the colors of their enemies. (optional)
Highly Configurable - Included is a configuration for all of the vanilla gangs. Ballas, Families, Vagos, Lost, MG, Aztecas, Triads, etc. There are options for the gangs’ description, allies, enemies, and the colors that they use. The resource includes no assets.
Standalone - There are no requirements for this script such as ESX, QBUS, vRP.
Hey! So i just bought this script, and so far its amazing. Lots of fun RPs in the first 3 minutes.
1 Question we are facing however, is how to leave a gang?
We tested getting jumped in by the green gang, was initiated, then recruited some members.
after we were done, we couldn’t “leave the gang” or “dismiss” the recruited member. Is there a command im not seeing for leaving the gang and dismissing members?
We noticed that if you join a gang, you basically have to relog if you want to either switch gangs or stop being in a gang - which can be pretty frustrating.
Half of the NPCs on Forum Drive wearing green are considered “not in your gang” for some reason. I also seem to have encountered a bug where I recruit and NPC, they quit their idle animation, but then don’t act like they’re recruited; they don’t follow, or pull out their guns when I do.
Is it just me, or do dead group members never despawn? I think the problem is that dead group members aren’t removed from the group or something…
The admin commands use ace permissions. You can grant permissions to admins or modify the command as the resource isn’t encrypted.
The gang you are in should react if you are targeted by default.
Sometimes there are issues and conflicts with other resources… Something that is only working half of the time is usually more difficult to fix. We offer great support via the link provided in the resource, come and open a ticket and we can help you solve these issues