Vehicles keys
Showcase video
Download
If you are interested in the script you can find it here
Features
Current included languages (easy translatable)
- English
- German
- French
- Spanish
- Italian
- Portuguese
- Polish
Generic
- Lock/Unlock owned vehicles by pressing U hotkey (can be edited)
- Nice UI to remotely control the vehicle doors, the engine and the lock status (more informations below)
- The remotely controlled vehicle can be chosen in the menu, so you can use the remote control for multiple vehicles
- Players can decide if all the doors of the vehicle will be physically closed when the vehicle is locked or not (admins can disable this feature)
- Players can decide if the driver door of the vehicle will automatically open when he unlocks the vehicle (admins can disable this feature)
- in-game UI admins menu with features described below
- The player won’t automatically break the locked vehicles window (for example parked NPCs vehicles), now he will be able to do it manually by pressing “E” when a prompt asks him if he really wants to do it, avoiding issues in RP situations
- When players are trying to open a locked vehicle and the owner of it unlocks it, they won’t destroy the vehicle window as it was happening for certain car lock scripts
- If a player doesn’t have the keys of a vehicle, to be able to power the engine on he will need to hotwire it
- If the driving player of a vehicle doesn’t have the keys of the vehicle, when leaving the vehicle he won’t turn off the engine, so he won’t have to hotwire it again
- Players can install alarm on their owned vehicles (more informations below)
- Players can sell their vehicles to each other through a contract
Remote control
- Nice UI (special thanks to @Rohdiamant)
- Easily openable by double clicking the hotkey to toggle the vehicle lock (default is U)
- The current state of the vehicle lights will be shown
- The vehicle can be locked/unlocked (also have hotkey to do that)
- The doors of the vehicle can be opened/closed separately
- The trunk can be opened/closed
- The hood can be opened/closed
- Can power on and power off the vehicle’s engine
- There is a setting tab where the player can customize his preferences about the automatic doors opening/closure features
- In the settings there is a list containing the available vehicles the player can choose and control
- When a door is physically closed, the icon will be red, and when the door will be phyisically opened, the icon will be green, allowing the player to know if a door is opened or not from far distance
Admin menu
- in-game UI menu openable with /vehicleskeys command
- The admins can define job vehicles plates, so all players with a defined job/grade will automatically have the keys of a vehicle with the specificed plate (for example “POLICE” plate for cops)
- The admins can define job vehicle models, so all players with a defined job/grade will automatically have the keys of a vehicle model (for example you can set that all members of “ballas” job have the keys of ghetto vehicles)
- The admins can decide if a job vehicle (both for plates and models) are restricted to job members only, so if someone doesn’t have the correct job, he will automatically leave the vehicle (for example you can restrict military vehicles)
Car lock
- Animation editable from the admins menu
- Vehicles can be unlocked/locked both from UI and in a faster way by using the hotkey (default is U, can be changed)
- Annoying issue that used to happen with older car lock scripts where players destroy the vehicle window, doesn’t happen, please check the demonstration
Hotwire
- Unowned vehicles will need to be hotwired to power the engine on
- Hotwire can be enabled/disabled in the admins menu
- Hotwire animation can be edited in the admins menu
- Hotwiring time can be edited in the admins menu
Alarms
- Alarms as usable items, players can use them close to their car to install them easily
- The time to install the alarms can be edited in admins menu
- You can define which job will be able to install alarms in other people’s vehicles (for example mechanics)
- 4 different alarms levels/types:
- Level 1 alarm: This alarm will start the acoustic alarm of the vehicle, the duration of it can be defined in admins menu
- Level 2 alarm: This alarm will notify the owner of the vehicle that his vehicle is being stolen, telling him the location of the vehicle when the alarm started
- Level 3 alarm: This alarm will tell to the vehicle owner the location of its vehicle for the duration admins decide, so this is an radar alarm
- Level 4 alarm: This alarm will work as the level 3 alarm, but alerting also the police
- You can add the alarms items anywhere you prefer to (for example in shops)
Cars keys list
- The vehicles keys menu list can be opened with the default hotkey
,
(the comma) - The player can give the owned car keys to the closest player
- The player can throw the temporary keys he doesn’t want to use anymore
- The player can switch the vehicle lock, so players who have received a copy of the key won’t be able anymore to lock/unlock the car
Lockpick
- Allows to open locked vehicle, this differs from destroying the vehicle window because with a lockpick, the alarm will start only after the vehicle is hotwired
- Can choose the item name in admins menu
- Can choose if losing the item or not
Engine hotkey
- The engine can be turned off or on quickly with an hotkey (default is G, editable from admins menu)
Jobs Creator integration
The script already has integration for Jobs Creator script, so it won’t need any manual integration
Documentation
You can find the script documentation here
There are already some tutorials to help you to integrate your scripts:
- Dealerships Creator - Integration READY, no need to edit any code
- esx_vehicleshop
- esx_advancedvehicleshop
- esx_contract
- qb-vehicleshop
- okokVehicleShop
- s4-vehicleshop
- t1ger_dealerships
Resmon
Client side while idle
Server side while idle
Installation
- Download the script.
- Extract wherever you want into your resources.
- Add ACE permission
vehicles_keys
to allow admins using the menu(example below). - Add
ensure vehicles_keys
in your server.cfg
How to add ACE permission?
You should place this in server.cfg, and editing it with your license
add_ace group.admin vehicles_keys allow # Add permission to group
# Can also be identifier.steam:steamid
add_principal identifier.license:1260e6efd3271584d7ed05n45cbf41575252acbc group.admin # Add player to the group
If you didn’t add the permission, the vehicleskeys command will show you exactly what you need to copy paste in server.cfg, with your license included!
Information
The script uses the FiveM asset escrow system
Requirements
- ESX or QBCore depending on the version you choose
- A database and a script like mysql-async or oxmysql
- baseevents script (default from FiveM resources, you probably already have this)
- Onesync enabled
- menu_default (is in installation tutorial)
Code is accessible | No, but you can use the documentation of the script for the integrations |
Subscription-based | No |
Lines (approximately) | More than 2000 |
Requirements | Written above |
Support | Yes |