This script helps server owners create any mission they can imagine, keeping players engaged and coming back for more. Say goodbye to boring days on your server, there’s always something new for your players to do!
Actions are what the script does automatically during your mission to make things smooth and exciting
See Current Actions
Spawn entity in coords: Want to add an NPC, vehicle, or object? Just set the coordinates and it’s done
Delete entities: Clean up your scene anytime easily
Trigger events: Integrate your mission with other scripts for even greater possibilities
Give items: Reward your players with cool items they can use
Alert police: Set a location or target for the police to respond to
Message: Send messages or instructions to your players easily
Lock/Unlock door: Working with jaksam’s Doors Creator? Locking and unlocking doors has never been easier!
Statistics
Understand which missions are challenging and which are too easy, and tweak them for the perfect balance
See how much your players like each mission without any hassle!
The script is truly amazing, it takes no time at all to create several missions.
One thing that feels like it’s missing though is having one location/npc give a random mission. For example, you could create a list of multiple missions and players would receive a random one of those missions from one starting location/npc
Fixed bug if a player left the lobby by quitting FiveM
Added new parameter for “TriggerEvent” actions: Players in the mission
Improvement to Nexus UI
Minor Nexus fixes
Fixed bug for “required missions”
Added button to “reset player missions progress” in settings. This will erase all missions played by the player you choose
Added “allowed jobs” option for missions
Interesting fact: Did you know that in Missions Creator Nexus, your nickname will be highlighted if your shared missions gets downloaded by many servers?
It would be great to be able to spawn entities in a different routing bucket (It would be like checking a box and automatically spawning them there) and also the option to teleport players to that bucket and to a location to start the mission. With this, I could have several teams of players doing the same mission without colliding with each other.
Also, a type of support for solo missions, in which only I can see the entity, because if several people are doing the same mission as me, they are going to spawn a lot of NPCs of the same type.
I’ve just tried out your resource, and I’m quite impressed by its potential. There are numerous possibilities to explore. I also use Robberies Creator, and I’ve ensured that an item is required to initiate heists.
I have an idea: to create preparation missions for heists, where players receive the necessary items as rewards.
It would be beneficial to integrate a leveling system into the quest script, so that players don’t gain access to major heists or quests too quickly.
For example, a minimum level of 10 or higher would be required to undertake a certain quest. Each quest could yield a customizable amount of experience points (XP), with subsequent levels requiring progressively more XP to advance. For instance, reaching level 2 might require earning 500 XP, while level 3 might necessitate 1000…
Another suggestion would be to introduce helicopter attacks and potentially allow coordinated assaults between vehicles and helicopters.
Additionally, there’s recently been a pack of mini-games developed by Rainmad that I found quite interesting. Personally, I’ve integrated all of Rainmad’s mini-games into the robberies creator, and if feasible, I intend to do the same with the mission creator. You might consider discussing a partnership with Rainmad to integrate these mini-games; you both would benefit. In my opinion, maintaining a variety of mini-games is crucial to avoid monotony.
Currently, I have around 20 mini-games in the robberies creator, and I must say, the variety significantly enhances the experience and prevents monotony.
I like that Idea and i have an Addition for that Idea:
Task Option “Finish Heist” → Robberies Creator integration (select a Heist they have to finish)
And another Suggestion from my Side:
On Stage start/end Options for “Teleport Players”,
You can use that Feature to let Players go to a certain location and then teleport them (for example into an IPL interior)
Been using this script for a couple of weeks now and it’s great
Suggestion: Add exports to trigger the start of specific missions or just to spawn the marker/interaction to start the mission. With this we can lock missions behind our own progression systems in our server.
Another suggestion: Add the ability to insert a new stage in between already existing stages. You can be so creative with this script, so it is fun to go back to existing missions to improve them when you have more ideas. But having to delete stages and remake them to fit something new in the middle of the existing mission is kind of frustrating. Being able to insert new stages at any point would really help flourish creativity
I love the Mission Creator.
Great concept works really well and easy to understand.
Only item i would love to see and have changed.
Is when the mission is over dont see the GTA Online style green screen and platinum gold silver.
Just let the mission maker have a message at the eend that the mission was a succes.
Or a small pop up left botum corner where also the messages pop up.
This would make this script Super awsome.
Thanks for making this nice things and keep up this good work:)