๐Ÿ”‘ [ESX][QBCore] Vehicles Keys - Vehicles lock, remote control UI and much more

Hello, yes you can disable the hotwire and the press E for players owned vehicle in the admin menu settings

Otherwise, if you want to completely disable the break glass also for NPC vehicles, you have to look in cl_integrations.lua file

Thank you for posting this for me

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i dont know what you mean with โ€œfor youโ€
since it was my idea/suggestion

but you are welcome i guess?

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are the keys as items? or can that be done

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Hello, the keys canโ€™t be items because not all inventory would support it

Hello i got the script but the light button doesnt not seem to be working

Hello, the light indicator tells you the current state of the lights

Oh right , so its not a button ,
Maybe can you add the headlight and neon light button , that would fully complete the script

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Update 1.5.0

  • Added hotkey to toggle the engine quickly (default is G, editable in admins menu)
  • Added server side exports to get the player keys in the documentation
  • Added Portuguese language
  • Added a 2 seconds delay to refresh vehicles keys by default, so you wonโ€™t have to add it manually when using the exports
  • Added lockpick (settings in admin menu), the difference between destroying a vehicle window, is that the alarm will start only after having hotwired the vehicle

option in the admin menu for certain vehicles that you can not steal those cars (ambulance cars or something)

option to completly disable car stealing.

Option to set item for hotwiring

option on key UI to enable/disable neons

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Hello, you should check this

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true sorry :smiley: what also would be nice is a button on the remote for neons

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Can you add the headlight and neon light button in the next update

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Hey so even tho i have the option turned off
"autoStartEngineIfTheVehicleIsOwned": false,

If you get in an owned car and try to turn off , it turn on by it self ,
And idk why but there seems to hotwire process on every car that you get in , no matter what
Please help me turn this off

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Both issues seems to be caused by another script

Vehicles Keys Update 1.5.3

  • The file client/lockpick.lua is now editable
  • Fixed a bug with Job Vehicles that happened with certain vehicles models, which didnโ€™t make them to work correctly
  • Fixed a bug that could cause a wrong name display in the keys list

Well i dont have any other script that does the hotwiring , It only happened after i got this script

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I already tested it and itโ€™s not working on my server, do you have a video showing it?

https://streamable.com/1ea5rz

No clue unfortunately, this is not happening to me, if I have the keys of the vehicle, the engine turns on instantly.

You should try with autoStartEngineIfTheVehicleIsOwned to true