[ESX] MSK Handcuffs - Realistic Handcuffs

Tebex [11.99€ incl. VAT] - about 80% is encrypted
Tebex [23.99€ incl. VAT] - about 10% is encrypted

Documentation
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Description

  • Cuff and Uncuff Players with Animations and Props
  • Hardcuff a Player (Player can’t move)
  • Drag and Undrag Player
  • Put Player in/out vehicle
  • AnkleTracker - (Specific job can track a players position)
  • Headbag - (Player gets a Blackscreen and a Bag on his head)
  • Tape - (Player get a tape on his mouth and can’t talk) - [Read Optional Requirements below]

  • Cuff, uncuff, etc. players with items, commands or via export
  • Timer for uncuff players automatically
  • Admin commands
  • Discord Logs
  • All data will be saved in a database.json file in msk_handcuffs folder
  • Cuff Status, Ankletracker, etc. will be saved to database and restored after relog

  • Example to implement this in esx_policejob [Read the Documentation]
  • Example to implement this in Jaksam job_creator [Read the Documentation]

Config

If you want to look at the Config first, look at our Documentation. There we keep it updated.

Requirements

Optional Requirements

These are for specific features like the Tape or remove from Radio if handcuffed.

Code is accessible No
Subscription-based No
Lines (approximately) ~1.800
Requirements See Requirements above
Support Yes

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4 Likes

Question: Does this make the ped like an entity? Like other handcuffs, which nullifies all ped based commands?

No, the Ped is still a Ped not an entity.

Option to disable the animation in the config would be nice and can you make the message editable because in my case okokNotify dont support colors in the message (f.e. ~r~) and they are set in the encrypted files atm.

So far nice scipt and working very well.

1 Like

No, the Translations are in translation.lua you can access this file

Why not use statebag for this? No need database request.

You should add config for disablecontrolactions as you cant speak or do much when cuffed when you should be able to, also is there any chance to get a semi open source version so we can add minigames etc to the cuffing? Also not much info for the readme, its only for police but no just uncuff or cuff exports meaning you have to have the item

I will add a function where you can add the DisabledControlKeys by youself with the next Update. Sure you have to have the item to cuff or uncuff someone.

I mean like say for certain events where there is no player a that needs cuffs since its the event that triggers the event if that makes sense (eg jail script where you get sent and are in cuffs or something)

xPlayer.triggerEvent('msk_handcuffs:checkCuff', item, playerID)

Yeah but that requires a player to have the handcuffs, i mean an event that just handcuffs the player without needing another player to do it so i can trigger it without needing the cop player

Hello, I have some questions, I have been using the script and well, I leave you with a couple of questions

Is there a possibility that the handcuffed user can run or maybe be able to change it at will?

How can I move a handcuffed person? with esx_policejob it was not possible to move a handcuffed player.

1 Like

Question 1: With the latest Update you can add the Controls that you want to active in the config.lua

Question 2: You can use the export in the Readme.md and add it in your policejob. It’s all described in the Readme.md

1 Like

Thanks I will try!!!

still having issue’s with this, players that are not cuffed when flying out sometimes come back in cuffed

Great script, I found just one problem.
The chezza inventory uses the fivem keymapping feature.
Your any block and allowing just some keys doesnt work for me with fivem keymappings.
Players are still able to open the inventory and use for example the uncuff feature on another player.

Is it possible to fix that?

All Controls are disabled you can enable Controls in the config.

UIs like Inventory or Phone can’t be disabled with Controls. Therefore you have to use the exports and Callback described in Readme.md

1 Like

how and i add in the new police ‘1.7.5’ for drag and others

read the readme.md