[ESX] MSK Garage NativeUI - Not available anymore

Not available anymore

All customers got the source code…

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4 Likes

Update v1.2

  • Fixed some Bugs with Config.Parking = 'all'
  • Implemented msk_core

Re-download msk_garage at your keymaster

1 Like

Update v1.3

  • Improved performance [idle resmon now 0.00 ms]
  • Fixed some Bugs with VehicleKeychain
  • Added MySQL Config for Civilist job
  • Added multiple jobs for a Garage or Impound

Old

jobs = 'police'
grade = 0

New

jobs = {enable = false, ownJob = true, jobs = { -- ownJob = true will only show vehicles that are from the same job you are employed at
    {job = 'police', grade = 0},
    {job = 'ambulance', grade = 0},
}},
1 Like

Update v1.5

  • Added Fee for Impounds
  • Fixed a few Bugs
  • Added Park In and Park Out functions to unencrypted files
1 Like

Update v1.6

➥ You can now use Custom License plates like “CUSTOM”

Before you had to use “ABC 123”, now you can just use “ABC”.

1 Like

Update v1.7

  • You can now select the vehicle that you want to park in
  • Made a few changes with jobs (read the comments in config.lua)
  • Fixed some bugs with jobs and specified Garages

Update v1.7.1

  • Added Changelogs in VersionChecker
  • Fixed Bug that the Garage always says Vehicle already parked out
  • Fixed Bug when park in the Vehicle and the Garage Job identifier is set to society

Update v1.7.2

  • Added Custom Banner for NativeUI
  • Fixed DeleteVehicleOnServer at Impound that the old vehicle won’t be deleted

Update v1.8

  • Several Bugfixes
  • Improved serverside performance
  • Added lots of Garages
  • AdvancedParking is now optional (but you lose feature without it)
  • You can set your Default Garage in config
  • You can set multiple vehicles categories for each garage/impound
  • You can set the max Distance to park-in your vehicles
  • You can set the view distance for PEDs and Markers
  • You can deactivate the Impounds completely
  • Fixed NPC issue that the NPCs don’t show up sometimes
  • A few more things…
1 Like

Update v1.9

  • Fixed Job Garage if Config.Parking = 'all'
  • Added functions for Custom TextUIs
1 Like

Update v2.0

  • Some little Bugfixes
  • Fixed that you can park-in job vehicles at public garages
  • Changed that you can park-out every vehicle at Impound including job vehicles
1 Like

Update v2.1

  • Some little Bugfixes
  • Fixed that you can park-in a car at heli garages
  • Added that you can parkout a vehicles at the impound if you have a key (Config.parkoutWithKey)

Update v2.2

  • Some little Bugfixes
  • Fixed Bug with Fuel and added more fuel scripts to config.lua
  • Added compatibility for Jaksam Vehicle Keys
  • You can add your own Vehicle Key Script to server_vehiclekeys.lua

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