[ESX/QBCore] MSK VehicleKeys - Unique Items

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MSK VehicleKeys - Documentation

Description

  • (Un)lock a vehicle with Command, Hotkey or Target → (ox_target)
  • Choose on which seat you want to sit with Target → (ox_target)
  • Open Keys Menu with Command and Hotkey (menu and context menu from ox_lib)
  • Admin Command to (un)lock a vehicle without a key needed
  • Primary, Secondary and Temporary Keys
  • Keys as unique items (every vehicle is a unique key item - except job vehicles)
  • Job Vehicle Keys (players with specific jobs can (un)lock the vehicle with specific plates or if it is a specific model)

  • Whitelist for vehicles (whitelist specific models and plates for which you don’t need a key to (un)lock)
  • Blacklist for vehicles (Blacklist specific models and plates so that they cannot be (un)locked)
  • Admin Vehicles (Admins with ace permission can use the hotkey to (un)lock the vehicle)
  • Exchange Vehicle Locks (all keys that other players might have will be deleted)
  • Transfer Vehicle (transfer ownership to another player)
  • Keyring System (Save all Keys in a second inventory) → [only ox_inventory (Inventory Support below)]

  • Lock NPC vehicles and possibility of carjacking closed npc vehicles (see config)

Config

If you want to look at the Config first, look at our Documentation. There we keep it updated.

Inventory Support

You don’t have to have the listed inventories below, but without them, you won’t have unique items!

Attention

We recommend using ox_inventory for Unique Items because with this inventory we can Add or Remove the Player Key automatically if he Drops, Give, etc. the Key Item (except TempKeys, they will be removed).
Also the Keyring System is currently only for ox_inventory!

Why those features, mentioned above, only for ox_inventory?
Because ox_inventory offers numerous functions that other inventories unfortunately do not support.

EngineToggle Support

We recommend using msk_enginetoggle but you can use every EngineToggle Script that you want.

For EngineToggle Scripts, please use this Exports:

Requirements

Optional Requirements

Code is accessible No
Subscription-based No
Lines (approximately) ~2.500
Requirements Read Requirements above
Support Yes

My other Scripts

Paid

Free

2 Likes

Hello,
I have some questions for this script:

  • Can we open/close the vehicle with ox_target? Without using a shortcut/keyboard command
  • Does it manage the lock of all NPC vehicles
  • Does it manage the possibility of carjacking closed vehicles?
  • Possibility to add a key ring system managed in container with ox_inventory?

Hey, those are great suggestions :slight_smile:

  • Does it manage the lock of all NPC vehicles

Yes it does.

  • Can we open/close the vehicle with ox_target? Without using a shortcut/keyboard command
  • Does it manage the possibility of carjacking closed vehicles?
  • Possibility to add a key ring system managed in container with ox_inventory?

Not yet but I will add that in a future update.

I would wait for this update before purchasing.

Update v1.2.0

  • Added Config.VehicleTarget to (Un)lock a vehicle with a Target System
  • Added Probability for lockVehiclesFromNPCs whether a vehicle is open
  • Added Keyring System for ox_inventory
  • Added Select Seat for ox_target
  • Added Config.AdminVehiclesAdmins can use the Hotkey to (un)lock those vehicles
  • Added new Translations in translation.lua