Drug System | Meth, Cocaine & Weed | Detailed Crafting & Production

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drugsystem

:pill: Introducing: Realistic Drug System (Schedule 1 Inspired)! :pill:
:boom: The streets are changing — and with them, the way drugs are made, processed, and moved. Step into a fully immersive system built from the ground up for deep, realistic roleplay. :boom:

Purchase on Tebex
Price: 30€ + tax
:point_right: Purchase here


Drug System

Bring a new level of realism to your FiveM server with a fully developed Drug System, built from the ground up for immersive and believable roleplay. This is the only drug system your server will ever need — packed with everything required to create a complete, dynamic, and realistic drug economy.

The system includes three drug types — weed, coca, and meth — each with its own unique mechanics and production pipeline. Every stage, from cultivation to processing and distribution, is designed to reflect a realistic and persistent underground economy.

Advanced Plant Cultivation

  • Grow weed and coca plants with a dynamic system that responds to watering, fertilizer, and lighting conditions. Grow lamps accelerate development based on their placement distance and intensity.
  • Harvest plants through a realistic trimming system with animated cutting, allowing players to interact with each plant and directly influence the final yield and quality of the product.
  • Weed can be placed into a drying unit to improve its quality before packaging, adding another layer of depth to the production chain.

Persistent World Integration

  • All plants and equipment remain in place across server restarts, allowing for continuous long-term setups without interruption.

Cocaine Production

  • Convert coca leaves into cocaine using a cauldron through a multi-stage cooking process with detailed interaction.

Meth Manufacturing

  • Follow a step-by-step meth production system requiring multiple ingredients. A temperature-based minigame adds challenge and depth to the cooking process.

Cooling and Meth Tray Breaking

  • Use a refrigerator with 12 cooling slots to chill meth trays after cooking. Once cooled, trays can be broken down into meth crystals using a hammer in a realistic, hands-on breaking process that adds immersion to the final stage of meth production.

Mixing Station

  • Create your own combinations at the mixing station to design unique drug variations tailored to your server’s narrative or economy.

Packing System

  • Drugs must be packed into individual bags using packing stations. Weed can also be rolled into joints during the packing process, allowing for more varied forms of distribution.

Drug Sales

  • Sell your products to NPC dealers using the built-in selling system. This feature can be disabled entirely if you prefer to use your own custom drug sales mechanics or integrate with an existing economy framework.

Press System

  • Use the press machine to compress both weed and cocaine into bricks, ideal for large-scale transport or high-volume deals.

Vendors

  • Tools and ingredients can be purchased from multiple in-game vendors using our built-in shop system, or you can add the items to any shop system your server already uses for full compatibility and seamless integration.

Flexible Placement System

  • Place all equipment anywhere on the map — inside homes, custom interiors, lab spaces, or even outdoors. Equipment can be placed using our in-game placement system when using items, or directly through the config for quick and precise setup.

Drug Effects Integration

  • Drug effects are fully customizable. You can use the built-in drug effects provided with the resource or connect them with your own drug effects system, depending on your server’s setup and preferences.

Performance Optimization

  • The entire system is built with performance in mind. It runs at 0.00ms idle, ensuring smooth operation even on large-scale servers with heavy usage or multiple ongoing drug operations.

Highly Configurable

  • Every aspect of the Drug System is fully configurable through easy-to-use config files. You can customize everything from drug recipes, plant growth times, and cooking durations to shop items and dealer setups. Whether you’re balancing your economy or tailoring the system to fit custom lore, this resource offers complete flexibility.
  • Menu colors and styles can be easily changed, and the overall UI can be fully restyled to match your server’s theme. All core framework-related functions are open source, ensuring maximum compatibility — this system can run on any framework, whether you’re using ESX, QBCore, vRP, or a fully custom framework. All text within the script is fully translatable, allowing you to localize the entire system into any language to fit your server’s community.

Inspired by the immersive gameplay of Schedule 1, this system brings advanced drug mechanics, realism, and flexibility into one standalone, optimized package for serious criminal roleplay.

Everything needed for the Drug System is included in the price.

Our Drug System is standalone, works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks.

Our script is completly synchronized between players.

All interactions are possible via 4 different systems (via our system, via 3D texts, via help notify, via target - qtarget, qbtarget, oxtarget).

This product is protected via Escrow System, you can still configure almost everything in config.lua, language.lua, and you can also change it’s style in html.

All content is fictional and created strictly for roleplay purposes within the FiveM platform.

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➤ Synchronized between players

➤ A realistic drug growing system with dynamic plant development

➤ Weed and coca plants require watering, fertilizer, and proper lighting to grow

➤ Grow lamps

➤ All plants and equipment stay in place even after a server restart

➤ Cauldron System

➤ Meth cooking

➤ Meth refrigerator

➤ Mixing station

➤ Press system

➤ Use the packing system to package all types of drugs, including rolling joints

➤ Sell your products to NPC dealers

➤ Buy equipment and ingredients from vendors

➤ Placement system

➤ Drug effects

➤ Create your own lab setups and experiment freely

➤ Inspired by the immersive drug gameplay of Schedule 1

➤ OneSync Infinity Ready

➤ Standalone

➤ Target support

➤ Configurable

➤ Easy to install

➤ Good optimization

➤ Everything needed for the Drug System is included!

➤ Works for all frameworks such as ESX, QBCore, vRP, and also works on other frameworks

Purchase on Tebex.
Price: 30€ + tax
:point_right: Purchase here

:fire: Looking for more awesome products? Check out some of our other creations:

Code is accessible No
Subscription-based No
Lines (approximately) 5000
Requirements N/A
Support Yes
6 Likes

i have bought this drug system this drug system truly a game changer for fivem cus it brings more than just reality to fivem it brings quality and love cus it is made with such a care i have never seen before the ammount of care and love and percession added into it is unreal for real for real best drug system out there for so many reason it not just press E and the script works it self nope its more than just press E it is work it ur self and added details and animation it is never tiring to look at and it is fully immersive as fk :heart: really and easily the best drug system out there and for the price it is now yes i can tell u it is more than worth it :ok_hand: as soon as i bought it i have spent all my time in the server crafting drugs and making my own littile farm :tractor: it is not just a script it is love :heart:.

5 Likes

We really appreciate your support — it means a lot!

Glad to hear you’re enjoying the drug system! :heart:

4 Likes

Awasome, RTX are back and getting better! :pray: :sparkling_heart:

3 Likes

Thank you :ribbon:

1 Like

Nice :heart:

1 Like

Thank you :heart:

1 Like

Drug System got a new update!

Everyone, please download the new version of Drug System.

All known bugs have been fixed.

Replace all files, also config.

New in this update:

  • Added new soil moisture effects – you can now check if a plant is watered by looking at the soil, even without opening the menu. There are 4 soil stages: Dry, Semi-wet, Wet, and Fully wet.

  • Added the ability to create custom recipes for the Packing Station via Config.PackingStationRecipes.

  • Added an option to show the remove function directly in target (not only through the command).

  • Added all remaining texts that were not yet included to the language file – now everything can be easily translated into your own language via the language file.

Thank you all for your support. :heart: :rtxdev:

1 Like