Pogue Battleground [VorpCore]

:crossed_swords: Battleground Script – When Roleplay Isn’t Enough, Bring War!

Is the town too quiet? Are your players looking for more than poker tables and paperwork?
Give them something explosive — The Battleground Script adds dynamic, deadly combat events to your RedM roleplay server!

:television: Video Preview (FULL GAMEPLAY): Watch Now
:envelope_with_arrow: Need help? Contact us after purchase for setup support.

:shopping_cart: Get your copy on Tebex: Pogue Battleground






:collision: What Is the Battleground Script?

Battleground Script is a full-featured combat system tailored for RedM Roleplay Servers.
Whether it’s a sheriff-sponsored deathmatch or a gang-fueled war zone, this script gives your players the fight they’re itching for — without breaking immersion.

:bomb: Just trigger the event manually or set scheduled times, and the war begins!


:gear: How Does It Work?

:check_mark: Invite All Players – Server-wide prompt lets everyone choose to join.
:check_mark: Fair Loadouts – Everyone starts with the same weapons & items (you define them).
:check_mark: Inventory Wipe – Ensures fairness.
:warning: Warn players to empty their inventory before joining!
:check_mark: Teleportation & Battle Zones – Players are auto-teleported to the battleground.
:check_mark: :fire: Includes a Custom Battleground Map –
– Specially designed & optimized for combat. Ready-to-use with default settings.
:check_mark: Score System – Kills and deaths are logged.
:check_mark: Timed Matches – Battles auto-end after a set duration.
:check_mark: SQL Logging – Full battle data saved: participants, kills, deaths.
:check_mark: Anti-Cheat – Disconnecting mid-battle won’t save your loot.


:bullseye: Why Add This To Your Server?

:small_blue_diamond: Fills downtime between story arcs
:small_blue_diamond: Adds competitive, skill-based fun
:small_blue_diamond: Encourages gang & law RP conflicts — without CK risks
:small_blue_diamond: Gives players a reason to come back every day


:wrench: Fully Configurable

  • :three_o_clock: Adjustable event times
  • :hourglass_not_done: Join & battle durations
  • :luggage: Loadouts: items & weapons
  • :world_map: Battleground map support
  • :globe_with_meridians: Multi-language notifications

:trophy: Battleground Script — The only law is survival.

No more waiting in saloons.
No more “what do we do now?”
Just bullets, blood, and bragging rights.

:bullseye: Grab it now on Tebex – before someone else conquers the battleground.


:fire: Check Out My Other Scripts!

Looking for other high-quality scripts to enhance your server? Check these out:

:arrow_right: Pogue Police with MDT & Radial Menu (VORP): View it on the CFX Forum

:arrow_right: Pogue BloodBet [VORP] RedM to MMORPG: View it on the CFX Forum

:arrow_right: Pogue Witness with Dispatch [VorpCore]: View it on the CFX Forum

:arrow_right: Pogue Telegram (VORPCore Framework): View it on the CFX Forum

:arrow_right: Pogue Saloon Job [VorpCore]: View it on the CFX Forum

:arrow_right: Pogue AFK System — AFK Verification for RedM: View it on the CFX Forum

:arrow_right: Pogue Stockmarket Version 2 VorpCore & RSG: View it on the CFX Forum

:arrow_right: Pogue Paperworks (VORPCore Framework): View it on the CFX Forum

:arrow_right: Pogue Stockmarket For RedM VorpCORE & RSG: View it on the CFX Forum

:arrow_right: Pogue Bodyguard Release [STANDALONE]: View it on the CFX Forum

:arrow_right: Pogue Liar’s Deck Game VorpCORE & RSG: View it on the CFX Forum

:arrow_right: Pogue Boss Menu Script (VORPCore Framework): View it on the CFX Forum

:arrow_right: Pogue Realistic Notepad Script (VORPCore Framework): View it on the CFX Forum

:arrow_right: Pogue Excavation (Digging) Script (VORPCore Framework): View it on the CFX Forum

:arrow_right: Pogue Redipedia [STANDALONE]: View it on the CFX Forum

:arrow_right: Pogue High Ping Kick [STANDALONE]: View it on the CFX Forum

:arrow_right: Pogue Safe Zone (VORP & RSG Core): View it on the CFX Forum


:globe_with_meridians: Join the Community & Get Support

:pushpin: Discord: Join our Discord

:clipboard: Script Details

Property Information
Code is accessible No
Subscription-based No
Lines (approximately) 2000+
Requirements VorpCore, oxmysql
Support Yes
1 Like

realy goodd pogue ı love you

1 Like

:crossed_swords: Battleground System v1.1.0 Update


:sparkles: New Features & Improvements

We’re thrilled to introduce version 1.1.0 of the Battleground System — bringing more control, rewards, and clarity to your combat events!


:scroll: What’s New?

  • Command-Based Battle End
    Now you can end the battle manually with a command if needed. Greater control during special events!

  • Post-Battle Rewards System
    A new configurable reward system has been added.
    You can now reward players at the end of the battle with:

    • Weapons
    • Items
    • Currency ($)
    • Gold
    • Role Money
  • Improved Scoreboard Clarity
    Players who don’t place in the top 10 will now see their overall ranking at the bottom of the scoreboard — no one is left in the dark!


1 Like

It’s truly a wonderful concept, and I really liked it.

Pogue Battleground - Version 1.2.0 Update

What’s New?

  • :star2: Configurable Inventory Wipe:

    • Added a new configuration option Config.WipeInventory.
    • When enabled, player inventories are cleared on event entry and exit.
    • When disabled, players keep their items and can join the event with their own weapons.
    • This gives you full flexibility on how you want the battleground to be played.
  • :sparkles: Teleportation Safety Improvements:

    • Major fixes to prevent players from falling through the map when teleported into the battleground.
    • Teleports are now much safer and reliable — the chance of death or falling has been reduced to nearly zero.
  • :alarm_clock: Countdown Notifications:

    • A new UI notification system now shows right-side countdown visuals.
    • At the start and end of events, players see a live second-by-second countdown, making the timing much clearer.
  • :tv: Battle Duration Timer UI:

    • A new vintage-style timer has been added to the top-left corner.
    • Displays the remaining event duration in minutes and seconds throughout the battle.
    • Gives players a constant reminder of how much time is left in the fight.
  • :scroll: Improved Scoreboard Behavior:

    • At the end of the event, the scoreboard is now locked — players can no longer close it manually.
    • The scoreboard will automatically disappear once the event fully ends.
    • For a closable scoreboard, players can still use the /score command during the event to open and close it freely.
  • :outbox_tray: Server Exports (Participants & Status):

    • New server-side exports for integrating with other resources:
      • GetBattleParticipants() → Returns a list of participant server IDs.
      • GetBattleParticipantsDetailed() → Returns { src, name } pairs.
      • IsPlayerInBattle(src) → Returns true/false.
      • IsBattleActive() → Returns true/false.
    • Makes it easy to build cross-resource logic (announcements, restrictions, rewards) based on battle state.

:star: Make sure you’re running the latest v1.2.0 to access all these new features!
:key: Update via Keymaster and let us know your thoughts or suggestions!

Pogue Battleground - Version 1.2.1 Update

What’s Fixed?

  • :trophy: Scheduled Reward Distribution (Config.BattleScheduleEnabled)

    • Fixed an issue where scheduled battles didn’t grant rewards at the end.
    • Rewards now distribute correctly after score calculation and post-wipe sequence—consistent with manual starts.
  • :alarm_clock: Countdown Visibility

    • Fixed a bug where some players couldn’t see the start/end countdown UI.
    • The live second-by-second countdown now reliably appears for all participants.