Pogue NPC Robbery [VorpCore]


:cactus: Pogue NPC Robbery — New Script

Simple, practical, and fully configurable NPC robberies for your RedM server.

Point your weapon at an NPC and—based on your settings—one of three flows kicks in automatically.
Performance-friendly • Fully configurable • VORP compatible


:tv: Video Preview: Watch the gameplay

:envelope_with_arrow: Need help? Ping us after for setup support.
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:shopping_cart: Get it on Tebex Free: Pogue Npc Robbery

:zap: Plug & Play (Simple Use)


:sparkles: Features

:dart: Aim & Distance Check

When a player aims at a human NPC within your configured range, the robbery flow triggers.

:raised_hand: Surrender

The NPC plays a surrender animation and can hand over:

  • :dollar: Money
  • :luggage: Items
  • :gun: Weapons (given without ammo)

:running_man: Flee

The NPC panics and runs away from the area/town.

:gun: Fight Back

The NPC draws a weapon and retaliates.

:brain: Smart State Management

  • :white_check_mark: No double-payout on the same NPC
  • :shield: “Fighter/hostile” NPCs can be marked to never pay again
  • :hourglass_flowing_sand: Per-player cooldown to prevent spam/farming
  • :no_entry_sign: Model blacklist (e.g., merchants, protected townsfolk)
  • :bell: Clean notifications: success/fail/loot details

:gear: Fully Configurable

  • Distances, chances, reward pools
  • Readable weapon display names
  • All notification texts & locales

:joystick: How It Works

  1. A player aims a weapon at a human NPC.
  2. The script runs distance & state checks.
  3. Based on your config:
    • :raised_hand: Surrender → money/item/weapon rewards
    • :running_man: Flee → NPC runs away in panic
    • :gun: Fight → NPC draws and attacks
  4. No farming: once an NPC pays or is flagged fighter/protected, it won’t be robbed again.

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:clipboard: Script Details

Property Information
Code is accessible No
Subscription-based No
Lines (approximately) 500+
Requirements VorpCore
Support Yes
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