[PAID] Pogue Liar's Deck Game VorpCORE & RSG

[RELEASE] Pogue Liar’s Game For RedM (VorpCORE, RSG(NowBETA))


Pogue Liar’s Game is a fun and competitive card game where players try to outsmart their opponents through bluffing and strategic moves. The objective is to discard all your cards, but beware—if your bluff gets caught, you lose! This exciting game is perfect for roleplay servers, offering a unique and engaging way to bring players together.


Key Features:

  • :video_game: 2 to 4 players supported for flexible gameplay.
  • 🃎 Bluff mechanics: Players can bluff or challenge others’ claims.
  • :performing_arts: Special Joker rules: Adds a new layer of strategy to the game.
  • :trophy: Reward system: Players can earn in-game rewards for winning.
  • :earth_africa: Multilingual support
  • :desktop_computer: Prompts and UI integration: Smooth experience with actions like joining, showing cards, and bluffing.

What’s Included?

  • Server-side scripts for managing game logic, including player participation, card distribution, and prize handling.
  • Client-side scripts to handle player actions and UI updates.
  • NUI-integrated user interface components for seamless interaction.
  • Configuration file (config.lua) to adjust game settings, including language and optional entry fees.

Showcase:

:movie_camera: Check out the gameplay video: Watch on YouTube

:shopping_cart: Get your copy on Tebex: Pogue Liar’s Game on Tebex

:fire: Check Out My Other Scripts!

Looking for other high-quality scripts to enhance your server? Check these out:

:arrow_right: Pogue Stockmarket For RedM: View it on the CFX Forum

:arrow_right: Pogue Bodyguard Release STANDALONE: View it on the CFX Forum

:arrow_right: Boss Menu Script (VORP Framework): View it on the CFX Forum

:arrow_right: Realistic Notepad Script (VORP Framework): View it on the CFX Forum

:arrow_right: Excavation (Digging) Script for VORPCore: View it on the CFX Forum

:arrow_right: [STANDALONE] Pogue Redipedia: View it on the CFX Forum


:globe_with_meridians: Join the Community & Get Support

:pushpin: Discord: Join our Discord

:clipboard: Script Details

Property Information
Code is accessible No
Subscription-based No
Lines (approximately) 2500+
Requirements vorp_core, rsg(BETA), oxmysql
Support Yes
3 Likes

It’s a very enjoyable experience. Great work! :smiley:

1 Like

Thanks :slight_smile:

1 Like

Pogue Liar’s Game V1.2.0 Update

Exciting new features have been added to the Pogue Liar’s Game in version V1.2.0 ! This update introduces job-based commissions, customizable entry fees, enhanced prize distribution, and more flexibility with configurable commands. —

What’s New?

Job-Based Commissions

  • Assign a specific job (e.g., dealer ) to manage game commissions.
  • The job-holder earns a commission for every player joining the game.
  • Commissions are tracked in a new SQL table (pogue_liarcommission.sql ) and can be withdrawn by the job-holder.

Commission Management Commands

  • /viewcommission : Check the current commission balance.
  • /withdrawcommission : Withdraw accumulated commissions.
  • Commands can be customized in the config.lua file.

Proximity-Based Commission Management

  • The job-holder must be within a set distance (configurable via TableRadius ) of the game table to withdraw commissions.

Prize and Entry Fee Updates

  • Entry Fee : Enable or disable via Config.EnableEntryFee .
  • Prize Pool : Split between the winners and the job-holder’s commission.

Example Scenario

  • Entry Fee : $100 per player
  • Commission Rate : 10%
  • Players Per Game : 4

In this example:

  • Total Entry Fees Collected : $400
  • Commission Earned by Job Holder : $40 (10%)
  • Prize Pool Distributed Among Players : $360