Pogue Police v3 with MDT & Radial Menu

:balance_scale: Pogue Police v3 — The Ultimate Law Enforcement System

Pogue Police is a complete law enforcement suite built for serious roleplay servers.
It gives your sheriffs and police departments the tools to go on duty, arrest and transport suspects, manage criminal records, run jails and community service, and keep the world controlled with dispatch alerts, armories, stable zones, wanted posters, and department management — all while staying performance-friendly, configurable, and secure.



:tv: Video Preview: Watch the gameplay

:envelope_with_arrow: Need help? Ping us after purchase for setup support.

:shopping_cart: Get it on Tebex: Pogue Police Job v3


:pushpin: Development History / Previous Thread

We’ve come a long way with many updates and improvements to reach this point.
If you’d like to review our previous discussion and the full development journey, you can check the original thread here:

:backhand_index_pointing_right: Click here: Pogue Police with MDT & Radial Menu (VORP)


:balance_scale: FEATURES

:blue_circle: Lawmen-Only Radial Menu & Duty System

  • :cowboy_hat_face: Authorized law enforcement only (job/grade restricted)
  • :hourglass_not_done: Clock in / out of duty
  • :houses: Town-based duty restrictions: choose who can go on duty in which town (cabinet-based)
  • :round_pushpin: Optional “must be near cabinet” rule to clock in
  • :military_medal: Badge controls: equip / remove / adjust
  • :white_check_mark: Duty-required actions:
    • Handcuff / Escort (drag)
    • Put in / Take out of vehicle
    • Criminal Record Book (CRB) usage
      If the character is off duty, actions are blocked and a notification is shown.
  • :hammer_and_wrench: Radial keybind fix: menu works correctly on different keys (configurable input hash)

:link: Arrest, Transport & Persistence (Anti-Logout)

  • :link: Handcuff criminals
  • :link: Escort suspects — walk them in… or drag them through town
  • :automobile: Put them in and take them out of vehicles
  • :locked: Logout-proof cuffs:
    If a player logs out while cuffed, they remain cuffed when they log back in!
  • :high_voltage: Optimized cuff tracking using a dedicated DB table (cuffed_players)
    • Less database stress
    • Faster cuff checks
    • No heavy queries on characters table
  • :knot: Handcuff + Lasso Lock:
    If a player is handcuffed and gets lassoed, all untie/struggle controls are disabled until uncuffed.
  • :chair: Suspect seating fix: suspects correctly sit in rear seats
    • :warning: Wagon warning: closed/locked bounty wagons may cause removal issues
      (open wagons recommended)

:open_book: Criminal Record Book (CRB) — Keep Track of Outlaws

  • :memo: Write suspect description
  • :spiral_notepad: Add important notes (behavior, threats, known crimes, etc.)
  • :compass: Report last known locations
  • :receipt: Check criminal history
  • :magnifying_glass_tilted_left: Dual Search (Name & Source ID) — online/offline friendly
  • :wastebasket: Role-based record deletion (job + grade, server-side checks)
  • :compass: Custom Date Formatting + Custom Server Year (RP immersion)
    • MM/DD/YYYY, DD/MM/YYYY, or custom formats
    • Optional custom server year (ex: 1899)

:magnifying_glass_tilted_left: Search Suspects — No More Hidden Tricks

  • :gloves: Search pockets, boots, hats — nothing stays hidden from the law
  • :package: Confiscate illegal items
  • :water_pistol: Always check weapons — because a smiling outlaw is still an outlaw

:classical_building: Sheriff Cabinets & Armory (Weapons + Ammo)

  • :crossed_swords: Grab weapons & ammo — stay ready for action
  • :locked: Lawmen only — no sneaky outlaws stealing supplies
  • :wrench: Toggleable cabinet access per police job (true/false config)
  • :world_map: Cabinet map blips: see your town/jurisdiction cabinet on the map
  • :bullseye: V2 Gun Cabinet Upgrade — Fully Configurable
    • Configure weapons + ammo per department/station
    • Restrict access by job grade
    • Optionally disable the restriction system entirely

:police_car_light: Jail System — Breakouts, Radius Control, Cuff Mode & Persistence

  • :chains: Send suspects to jail
  • :money_with_wings: Issue fines
  • :broom: Assign community service
  • :stop_sign: Logout won’t save them:
    If a player logs out while in jail, they respawn inside prison upon rejoining and their sentence restarts.
  • :police_car_light: Prison Break Alerts
    • If a prisoner escapes, all on-duty sheriffs are instantly notified
    • The escapee’s last known location is sent out
  • :passport_control: Per-Jail Transfer Permissions
    • Configure which jobs/grades can transfer suspects to which jail
  • :brick: Expanded Jail Configuration
    • Per-jail breakout distance & check interval
    • Optional jail radius enforcement: teleport back until sentence ends
  • :wrench: Cuff Mode On Jail
    • Config option: keep jailed players cuffed or uncuffed
    • Players are always uncuffed on release (all release paths)

:hammer_and_pick: Community Service — Permissions & Anti-Logout

  • :broom: Assign community service tasks with clean UI + server checks
  • :stop_sign: No easy way out:
    If a player has active community service and logs out, they must complete it upon returning.
  • :receipt: Per-Service Permissions
    • Configure which jobs/grades may assign specific service locations
  • :hammer_and_wrench: Prop stacking fix: multiple broom props no longer stack/spawn repeatedly

:oncoming_police_car: AutoJail & Enforcement Exports

  • :dagger: Kill detection revamp (AutoJail)
    • Per-type toggles for NPC/player kills
    • Stricter “real killer” checks
  • :police_officer: Activation guard
    • AutoJail runs only when online law ≤ MinLawOnline
  • :dna: NPC filters
    • Model blacklist
    • Human-only gate
  • :satellite: Scanner tuning
    • Configurable radius & interval
    • Per-source and per-character cooldowns
  • :classical_building: Smart dispatch
    • Pick nearest allowed jail or force a specific jail
    • Optional within-radius rule
  • :backpack: Inventory policy (VORP-safe)
    • Keep-list respected for item wipe
    • Proper weapon + ammo purge through VORP Inventory API
  • :electric_plug: Exports (Reusable API)
    • Jail / Community Service / Fines
    • Includes client request helpers for clean integration

:horse: Sheriff & Police Stable Zones

  • :horse_racing: Define stable areas for sheriff offices and police departments
  • :police_car: Spawn patrol horses and wagons (including prisoner transport wagons)
  • :control_knobs: Location-based zones with:
    • Job and grade restrictions
    • Custom horse models, outfits, components
    • Configurable wagon types

:receipt: — Extra Systems

:notebook: Separate Journals Per Department (Station-Based)

  • Each station/department can have a dedicated journal (notebook)
  • Officers can write notes, view existing notes, and search/filter entries
  • Configure who can delete notes (grade / permission)

:placard: Wanted Poster System (Publish + Hunt + Deliver)

  • Create and publish wanted posters for targets
  • Players can view posters, hunt targets, and deliver them to the sheriff
  • Highly configurable:
    • Wanted notice types & displayed information
    • Detailed descriptions
    • Optional photo support

Department Management, Visibility & Payroll

:police_officer: Department Hiring & Firing (Rank-Gated)

  • :sports_medal: Authorized ranks can hire online players into their own department
  • :cross_mark: Authorized ranks can fire players
  • :crescent_moon: Offline firing supported (you can remove even if the target is offline)

:satellite_antenna: Online Department Counts (Command)

  • :abacus: Law enforcement can use a command to see:
    • How many online officers exist per department

:eyes: Public “Online Law” Viewer (Optional)

  • :bust_in_silhouette: Normal players can optionally view online law enforcement as:
    • Total online (all departments combined)
    • Department-based totals
    • Department + Full Name listing (name/surname)

:money_bag: Automated Payroll System (Config-Driven)

  • :stopwatch: Configurable salary payments:
    • Define payment interval (time period)
    • Choose eligible departments
    • Restrict by grade
    • Set salary amounts per grade/department
  • :white_check_mark: Scalable for multiple departments and servers

:fire: Check Out My Other Scripts!

Looking for other high-quality scripts to enhance your server? Check these out:

:arrow_right: Pogue Rumors (VORP): View it on the CFX Forum

:arrow_right: Pogue Posse & Territory War (Vorp & Rsg): View it on the CFX Forum

:arrow_right: Pogue BloodBet [VORP] RedM to MMORPG: View it on the CFX Forum

:arrow_right: Pogue NightClub [Vorp&Rsg]: View it on the CFX Forum

:arrow_right: Pogue Witness with Dispatch [VorpCore]: View it on the CFX Forum

:arrow_right: Pogue Telegram (VORPCore Framework): View it on the CFX Forum

:arrow_right: Pogue Battleground [VorpCore]: View it on the CFX Forum

:arrow_right: Pogue Saloon Job [VorpCore]: View it on the CFX Forum

:arrow_right: Pogue AFK System — AFK Verification for RedM: View it on the CFX Forum

:arrow_right: Pogue Stockmarket Version 2 VorpCore & RSG: View it on the CFX Forum

:arrow_right: Pogue Paperworks (VORPCore Framework): View it on the CFX Forum

:arrow_right: Pogue Stockmarket For RedM VorpCORE & RSG: View it on the CFX Forum

:arrow_right: Pogue Bodyguard Release [STANDALONE]: View it on the CFX Forum

:arrow_right: Pogue Liar’s Deck Game VorpCORE & RSG: View it on the CFX Forum

:arrow_right: Pogue Boss Menu Script (VORPCore Framework): View it on the CFX Forum

:arrow_right: Pogue Realistic Notepad Script (VORPCore Framework): View it on the CFX Forum

:arrow_right: Pogue Excavation (Digging) Script (VORPCore Framework): View it on the CFX Forum

:arrow_right: Pogue Chess [STANDALONE]: View it on the CFX Forum

:arrow_right: Pogue Redipedia [STANDALONE]: View it on the CFX Forum

:arrow_right: Pogue High Ping Kick [STANDALONE]: View it on the CFX Forum

:arrow_right: Pogue Safe Zone (VORP & RSG Core): View it on the CFX Forum


:globe_with_meridians: Join the Community & Get Support

:pushpin: Discord: Join our Discord


:clipboard: Script Details

Property Information
Code is accessible No
Subscription-based No
Lines (approximately) 15000+
Requirements VorpCore
Support Yes
1 Like

Pogue Police v3.1.0 Update

We have released the new Pogue Police v3.1.0 update.

Fixes and Improvements

  • Fixed an issue where badges worn by players were not visible to other players.
  • Restored webhook functionality for the webhooks that were detected as not working.
  • Applied resolution improvements for the UI to provide a better display experience.

Thank you for your support and feedback.

Pogue Police Update v3.2.0

A new update is now available for Pogue Police.

What’s New

Configurable Maximum Fine Amount

You can now define a maximum fine limit directly from the config.

Negative Balance Option

You can now choose whether a player’s balance is allowed to go below zero when a fine is applied.

Pogue Police Update v3.2.1

A new update is now available for Pogue Police.

What’s New

Small UI Fix

A small UI fix has been made to improve the MDT interface.

MDT Record Deletion Fix

An issue that caused problems while deleting MDT records has now been fixed.