[Releases][Free] CayoTwoIslands

CayoTwoIslands :desert_island:

Now with working minimap :world_map:

Introducing CayoTwoIslands - the ultimate solution for RP and exploration! With our state-of-the-art design, you can enjoy all the amazing features of Cayo Perico Improvements, plus one crucial addition that our users have been clamoring for - absolute transparency ! Say goodbye to concealment and hello to a whole new level of freedom and excitement with CayoTwoIslands. Try it out today and experience the ultimate RP and exploration adventure!

Alternatively, you can use Cayo Perico Improvements


Looking for the ultimate Cayo Perico experience? Look no further than CayoTwoIslands! Our innovative enhancements take your island adventure to the next level by removing obstructing collisions, adding lush vegetation, and illuminating the way with stylish street lights. But that’s not all - we also offer a range of exciting heist props and opportunities for socializing with your fellow adventurers. Don’t settle for an ordinary island experience - upgrade to CayoTwoIslands today and experience the ultimate in island living!

This resource is for FiveM usage with the understanding that you will not modify, sell or reupload elsewhere without my permission.

It is to work alongside [pmms] for playing content on the party TV screens, as well as [fivem-scenarios] for interacting with scenarios around the world, (like seats and scenarios) including Cayo Perico.

**Please read the PMMS GitHub ReadMe to get it working correctly. **

you will need to read pmms installation
instructions on the GitHub repository, and if you can’t figure it out, open an issue.

I’m not here to hold your hand.



This is a passion project which started back in December 2020 as a way for me to self-teach CodeWalker.

Although it is no longer being updated, I’m thrilled to release it to you ā€œas isā€. While I’d love to help with any questions you may have, please note that I have likely already provided answers in the past, and my focus has now shifted to other resources. In the meantime, I invite you to explore this project and enjoy its features. Perhaps in the future, with the release of new DLC, I may revisit this project. But until then, consider it a unique and exciting creation that is ready for you to explore!

Screenshots are provided in their respective folder.

I hope you enjoy :blush:


REQUIREMENTS :gear:


CONTENTS :desert_island:

Show Contents:
  • Spawns Cayo Perico alongside Los Santos!

  • Working lighthouse

  • Heist props - Can be changed in the entitysets.lua file within the scripts folder

  • Removed snow falling from North Yankton :cloud_with_snow:

  • Runway lights and a helipad

  • Street lights around the main roads of the island

  • Mansion Pool improvement and solid sun loungers, beach ball, floatie, tables and chairs

  • Mansion entrance gate doors removed for access

  • Side doors of mansion compound opened and lift doors removed for your teleporter script convenience

  • Animal cage doors opened - I will not be providing doorlock support #cringe

  • Illuminated Boat Shed near party area and beached whale

  • Illuminated skull near grave, opposite party area

  • Illuminated beach party area with buoys, DJ stand lights, bar lights and TVs

  • Deleted and opened underwater gate below El Rubio’s mansion

  • Deleted all sea mines – Want them back? Delete h4_islandx_sea_mines from the ymap folder.

  • Removed invisible collisions

  • Removed invisible collision at Beach DJ Booth

  • Junk cleanup

  • Opened hangar doors

  • Sunken UFO & Loch Ness Monster

  • Crashed plane

  • Runway clearance lights

  • Food stall, shop and Ice Cream parlor

  • Vehicles

  • NPC Peds – can be removed or commented out in peds_config.lua

  • Working Minimap

  • Non exploding gas pumps. See below for coordinates you can use for your fuel scripts


BUGS :bug:

  • Player may not be able to move their cursor any further than Cayo Perico, if they are inside any of the interiors on the island, however it seems to fix itself once the player leaves the interior:
Video:

https://imgur.com/a/JF2i57s

  • Interior icon that player is in, will flicker if in main pause menu, then Cayo Perico will appear
Video:

https://imgur.com/a/kwUAwCd

I have added map blips if you wish to fly a plane or drive a boat there.

I am fully aware of these bugs, however this is the only way that I have figured out how to get the minimap to work as highly requested. Big thanks to @AvaN0x for the forum post and assisting me with the code. [How-To] Load CayoPerico minimap all of the time

Please stop spamming about it as I have already made this apparent. For those who have actually read this part, feel free to quote it and reply to those with 2 brains cells. Thanks :face_with_tongue:

  • Conflicts with Cayo Perico Shops 2, use the first release instead

  • some people claim to have fixed the issue with this resource and Rockstar Editor, however it is behind a paywall and FiveM’s escrow nonsense. The FiveM team have pushed an update as of February 8th 2022 to hopefully fix this

  • some IPL Loader scripts have the following code:


LoadMpDlcMaps()
EnableMpDlcMaps(true)

This conflicts with Cayo Perico, as my resources are already requesting the required IPLs, maps, and entitysets. Set it to false and request your IPLs the correct way.


Gas Pump Coordinates for fuel scripts :fuel_pump::

Credit to @MadsL for the [Release] No Exploding Pumps which I have implemented here. It will not only take affect on Cayo Perico, but Los Santos also. If you do not want this, remove mads_no_exp_pumps from the ytyp folder.

Coordinates:

1: 4795.0835, -4307.28174, 3.7604

2: 4801.11133, -4297.86328, 4.13896942

3: 4887.385, -4479.00732, 9.067982

4: 4879.549, -4478.94531, 9.040056

5: 4865.26465, -4483.563, 9.040056

6: 4429.864, -4497.00342, 3.21622825

7: 4427.477, -4491.00049, 3.21622872

8: 5044.851, -4598.828, 2.05512142

9: 5154.41064, -5132.90234, 1.29033065

10: 5154.476, -5124.729, 1.28279376

11: 5021.393, -5198.10156, 1.52416146

12: 4892.949, -5458.83447, 29.6850548

13: 5139.82227, -5521.05566, 52.5282936

14: 4872.59766, -4478.98, 9.040056

15: 5467.76953, -5224.46436, 26.2785

16: 5465.771, -5231.452, 26.2620487

17: 5346.854, -5425.47559, 48.2057648

18: 5359.99072, -5415.49268, 48.17445

19: 5113.927, -5518.69, 53.1370544

20: 4905.817, -5459.42773, 29.6469364

21: 4888.27148, -5461.372, 29.6652

22: 5104.205, -5726.563, 14.7468739

23: 5100.45947, -5731.281, 14.7651587

24: 5096.517, -5736.247, 14.7844067

25: 5089.21045, -5739.44, 14.8049011


Static Emitters & PMMS :musical_notes::

Show

I have disabled the static emitters for the ā€œArena Warsā€ location (cheering sound effects), however PMMS disables static emitters when media is being rendered, and re enables them when the media has stopped playing, therefore, it counteracts with this resource.

To ā€˜fix’ this, open the staticEmitters.lua file inside the PMMS resource, and set the following to false like so;

{name = "SE_DLC_AW_Arena_Crowd_Background_Main", enabled = false},
{name = "SE_DLC_AW_xs_arena_VIP_Radio", enabled = false},
{name = "SE_DLC_AW_xs_x18_int_mod_garage_radio", enabled = false},
{name = "SE_DLC_AW_xs_x18_int_mod2_garage_radio", enabled = false},

VEHICLES :oncoming_automobile:

Removed Vehicles - No Flight Or Water and Vehicles - Removed files as I can’t be bothered to maintain these anymore. If you don’t want vehicles or want to replace them with other vehicles, learn basic Codewalker and remove them yourselves.


HANGAR COLLISIONS:

Show:

Original Hangar Collision folder provided. If you happen to have the ā€˜"Cayo Perico Shops MLO’ resource, as well as mine, the server refuses to read the collision file for shops, but instead, read mine, making the shop collisions not work.

Just copy and paste mine, or the Cayo Perico Shops collision file (h4_islandairstrip_12) into the ybn folder.


Frameworks & Other Cayo Perico Resources / Scripts Support:

I don’t use any fancy frameworks or any other Cayo Perico related resources, so you’ll have to troubleshoot it on your own.

Check any collision (ybn) files of your maps if you face any conflictions.


Installation:

  • Download repository and put the CayoTwoIslands folder in your server files

  • Add h4_islandairstrip_12 from the Original Hangar Collison folder, and insert it into CayoTwoIslands > stream > ybn folder. If you are using the Cayo Perico Shops resource, ignore this step

  • Choose between No Flight Or Water Vehicles or No Vehicles, and insert the files into the CayoImprovements > stream > ymap folder, replacing the existing files. If you enjoy the vehicles spawning on the island, ignore this step. If at any time you need the vehicles back, grab the files from Vehicles BACKUP and place them into the CayoImprovements > stream > ymap folder.

  • add start CayoTwoIslands to your server.cfg

  • Restart server or type /start CayoTwoIslands into the chat window


License

This project does not contain a license, therefore you are not allowed to add one and claim it as yours.

  • You are not allowed to sell this nor re-distribute it.

  • You are not allowed to change/add a license. If you want to modify or make an agreement, you can contact me.

Pull requests are accepted as long as they do not contain breaking changes.

You can read more here HERE


Screenshots

More Screenshots:


Check out these other Cayo Perico related resources to improve your server experience even more!

Show:

Download:

Download from my github

See My Other Resources Here:

45 Likes

Looking very cool! A small video preview would be wonderful, but overall nice job and desc and etc! :+1: :+1:

3 Likes

Probably a bad choice of name but no, it doesn’t make it so there’s two Cayo Pericos, it makes it so both San Andreas and Cayo Perico are visible without using a hopper or concealing the islands

2 Likes

the mansion gates is all im after in this, would recommend releasing just that as a separate branch though as a ton of people have issues with the main gates as well

1 Like

A video preview isn’t exactly needed

People need to learn to start doing things for themselves. It’s literally a 5 minute job in codewalker.

1 Like

Once again! Great work bro! Love it! A drive in movie theater on the island or somewhere to work with pmms would be sick.

2 Likes

The beach party has the TV screens. I’m not turning the Island into a drive in cinema, it’s an island, you fly planes / drive boats to it :laughing:

2 Likes

I suppose, but you’ve already done it. Just a suggestion. Additionally that is 8 metric tons of trees :stuck_out_tongue:

1 Like

Nice work!

2 Likes

Hello, the hangar is empty at home, I have to remove all mapping still the same problem?

I beg your pardon? I’ve done more than just add ā€œ8 metric tons of treesā€; I’ve made the island accessible and explorable, removed snow falling from North Yankton and stupid invisible collisions, plus a lot of under the hood work with coding.

There are other Cayo Perico resources available, but I don’t see them doing half the stuff I’ve done and if they are, they’ve simply downloaded my work or gone to my GitHub, looked at the code and said "Ah, that’s how you remove the invisible walls" and ā€œAh, so that’s how you remove the snowā€.

I find your comment slightly belittling, considering all the work I’ve done, especially when you consider:

And if you could ā€œdo it better and in half the time lolā€, by all means, do that.

Otherwise, respectfully, keep your opinions to yourself.

5 Likes

I do not know, I do not have this problem.

i dont understand what im doing wrong i did the steps i only get trees and props the land is not there.

1 Like

Your server needs to be on 2189 or higher:

@Clap.exe

1 Like
1 Like

I’ve gone ahead and removed the yacht related IPLs, so there shouldn’t be a yacht at Paleto Cove anymore :stuck_out_tongue:

1 Like

Update:

I have disabled the static emitters at the Arena Wars location, however if you are using PMMS alongside my Cayo Perico resource, PMMS disables static emitters when media is being rendered, and reenables them when the media has stopped playing, therefore, it counteracts with this resource.

To ā€˜fix’ this, open the staticEmitters.lua file inside the PMMS resource, and set the following to false like so;

{name = "SE_DLC_AW_Arena_Crowd_Background_Main", enabled = false},
{name = "SE_DLC_AW_xs_arena_VIP_Radio", enabled = false},
{name = "SE_DLC_AW_xs_x18_int_mod_garage_radio", enabled = false},
{name = "SE_DLC_AW_xs_x18_int_mod2_garage_radio", enabled = false},

Update:

I have gone ahead and made minor fixes and changes.

  • Moved floating watering can and water bottles:

  • Fixed surfboard placements at cayo perico shops (in front of ice cream stand)

  • Moved slightly floating star fish more into the sand (beach party area)

  • Replaced valet floating rug with one that is black, flat and doesn’t float above the sand

Hi, i have an issue. All the map is good and everythings is good too, exept the airport hangar collision. I dont see any interiors, only thing i see is the pnj flotting. How i can fix that?

2 Likes

I don’t know what is causing this, as some people have this issue and some don’t. You can try my other release maybe.

1 Like