AvaN0x
1
Hello all
,
As I have talked about it a bit two weeks ago in with some posts in this topic : [Releases] [Free] Cayo Perico Improvements Freeroam 4.2.2
I found a way to load the Cayo Perico minimap all of the time without breaking every other interiors minimap. I think that this can have it’s own topic so that people will be able to find it easily.
You can find the original post here :
He is the snippet with some comments :
---Will be true if the player is close to cayo perico
---@type boolean
local _isCloseToCayo = false
---Will be true if the minimap is loaded with SetToggleMinimapHeistIsland
---@type boolean
local _isCayoMinimapLoaded = false
---Checks coords to know if the player is close enough to cayo perico to be in need to load the minimap with SetToggleMinimapHeistIsland
Citizen.CreateThread(function()
while true do
---Wether the player is actually close to cayo perico or not
---@type boolean
local isCloseToCayo<const> = #(GetEntityCoords(PlayerPedId()) - vector3(4858.0, -5171.0, 2.0)) < 2200.0
if _isCloseToCayo ~= isCloseToCayo then
-- If the player is now close to cayo perico and was not, or vice versa
-- Then we init our variables and unload the minimap
_isCloseToCayo = isCloseToCayo
_isCayoMinimapLoaded = isCloseToCayo
-- switch radar interior
SetToggleMinimapHeistIsland(_isCloseToCayo)
end
Wait(5000)
end
end)
---Handle the minimap loading and unloading
CreateThread(function()
while true do
---We don't need to do something every frame in every cases
---@type integer
local wait = 500
if IsPauseMenuActive() and not IsMinimapInInterior() then
-- If the player is in the pause menu and not looking at an interior minimap
if _isCayoMinimapLoaded then
-- If the minimap was loaded with SetToggleMinimapHeistIsland, then we disable it
_isCayoMinimapLoaded = false
SetToggleMinimapHeistIsland(false)
end
-- We force load the cayo perico minimap
SetRadarAsExteriorThisFrame()
SetRadarAsInteriorThisFrame(GetHashKey("h4_fake_islandx"), 4700.0, -5145.0, 0, 0)
wait = 0
elseif not _isCayoMinimapLoaded and _isCloseToCayo then
-- If the minimap is not loaded with SetToggleMinimapHeistIsland and the player is close to cayo perico, then we load it
_isCayoMinimapLoaded = true
SetToggleMinimapHeistIsland(true)
end
Wait(wait)
end
end)
Resmon goes from 0.00ms idle, to 0.02ms when it has to load the minimap on the pause menu.
Here is what it will look like and with the ms consumptions :
Default minimap and radars are used.
-
On los santos, pause menu closed :


-
On los santos, pause menu opened :
-
On los santos and inside of an interior, pause menu closed :


-
On los santos and inside of an interior, pause menu opened and looking at the interior minimap:
-
On los santos and inside of an interior, pause menu opened and changed view to see the whole map :
-
On cayo perico, pause menu closed :
-
On cayo perico, pause menu opened :
Here is the really small resource that I used for these screenshots :
cayo_map.zip (1.3 KB)
So that you can test it easily and anybody have an example of how to use the snippet
There are two slight issues that I couldn’t find a way to fix :
-
Once you have changed the view from inside an interior to see the whole map, you can’t go back to the interior minimap without closing and opening your pause menu
-
I couldn’t move the radar border, so we can’t go further to the right and bottom when the map is opened.
To fix this, you need to set a blip in the far bottom right corner.
See more informations here : [How-To] Load CayoPerico minimap all of the time - #3 by Blaxered
Thanks to @Blaxered for the information <3
If somebody knows how to fix any of these, I would be pleased to learn about it. 
I hope you guys liked it and that it will be useful to anybody 
6 Likes
To fix this:
I couldn’t move the radar border, so we can’t go further to the right and bottom when the map is opened
you could just make a blip in the far right bottom corner with a scale of 0.0 and that’s it
Like this:
local cayoFixBlip = AddBlipForCoord(5943.0, -6272.0, 0)
SetBlipSprite(cayoFixBlip, 575)
SetBlipDisplay(cayoFixBlip, 4)
SetBlipScale(cayoFixBlip, 0.0)
SetBlipColour(cayoFixBlip, 0)
SetBlipAsShortRange(cayoFixBlip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Cayo Perico")
EndTextCommandSetBlipName(cayoFixBlip)
6 Likes
zee
4
Nice work, thanks for sharing 
3 Likes
AvaN0x
6
Oh wow, I never thought that this could fix it so easily ! Thank you a lot !
3 Likes
AvaN0x
7
I mentioned you in the main topic. 
Thanks again ! 
3 Likes
When I run cayo perico, I shoot a video on rockstar editor, and I have a crash. Is there a solution to this problem?
1 Like
AvaN0x
9
Hello, sorry but this is not related to this topic at all.
However you can find more informations here : New FiveM Update - Crashes Rockstar Editor
3 Likes
I’ll eventually get round to fixing this Rockstar Editor nonsense but right now, I’m not exactly coding and bothered by it. Maybe someone from the community who isn’t drunk on power and money making schemes, can help me out with a PR 

1 Like
FiveM have pushed a fix, simply open FiveM and it’ll update. Record a clip in Cayo Perico and access Rockstar Editor While in the server and it should be fine
@Smallo any idea how you’d fix this:
1 Like
SAVRP
13
Anyway to get this to a colored map
AvaN0x
14
Hello,
It should work the same as with the base game minimap, if it don’t it might be because of the colored minimap you’re using.
SAVRP
15
Wow awesome response time! haha.
Um yea - So we are using Postal map:
Which then works with our nearest-postal script.
I added your resource which added the cayo map, but it was black and white.
Just trying to figure things out, because i have other islands loaded in, that id like to add to our map as well - but no idea how xD.
AvaN0x
16
You got lucky I opened the forum this morning xD
The one you’re using is only changing Los Santos yeah, this one could be what you’re looking for (to have in addition to the one you already have):
1 Like
I can confirm that the link AvaN0x has suggested you does indeed work. I am unaware of any postal maps for Cayo Perico however, as unfortunately Cayo Perico map is done differently to how Los Santos is.
I cannot see the cayo map. I’ve tried to use this script and I dont see whats not allowing me to see the map all the time.
Is there a way to completely disable from seeing the map on the minimap