Sinor-BaseBuilding
- a prop placement resource with snapping and extended functionality for supported frameworks.
Features
- Precise Prop Snapping:Ensures accurate placement.
- Animated Doors & Garages: Includes open/close animations.
- Clothing Menu: Accessible directly from placed props.
- Authorization System: Utilizes a tool cupboard prop with a configurable radius.
- Upgrade System: Progress props from wood to stone to metal.
- C4 Raid System: Allows for destructible props.
- Removable Props: Wood building props can be removed.
- Attached Setup: Configurable setup for props on placement (see
Config.attachedSetup). - Stash System: Supports QBCore, New QBCore, and OX inventories with configurable stash props (slots and weight).
- Overlap Prevention: Prevents props from being placed on top of each other (customize with
Config.NoOverlapGroups). - Restricted Free Placement: Building props that snap to others cannot be freely placed (customize in
Config.FreePlacement). - Crafting System: Includes a simple crafting system.
- Custom Props: Features 58 custom props for improved building.
- V2 props included “free” with building resources.
- preview system using color indicators to show valid prop placement based on position and other factors.
- custom event system for adding interactive events to props, such as clothing.
- permission configurations to require authorization for interactions like upgrading and stash
- simple electricity system with lights and solar panels.
- and more with updates.
Supported Frameworks
- QBCore — new and old “qb-inventory” and “ox_inventory” and “ox_target” and “qb-target”
- ESX — “ox_inventory” and “ox_target”
Usage
- Use the items in-game to place props, following the on-screen instructions.
- Snap props to surfaces or other objects.
- Interact with props for raiding, upgrading, or other functionalities.
change logs
v2:
- This base building version features:
- V2 props included “free” with building resources.
- A new preview system using color indicators to show valid prop placement based on position and other factors.
- A custom event system for adding interactive events to props, such as clothing.
- New permission configurations to require authorization for interactions like upgrading and stash
- A simple electricity system with lights and solar panels.
- Other fixes.
- preview : https://youtu.be/uIKtwBLscC0
change logs: Update 2.1.0:
- Fixed small bugs and resolved an issue where ox stash was not registering to the database.
change logs: Update 2.2.0:
- Added a command to reload bases in case of duplication/interaction issues.
- Minor update to the ox_inventory stash system.
- Fixed interaction issues on props after upgrade and reduced spam wait time to 5 seconds.
change logs: Update 2.3.0:
- Translation configuration added.
- Added JPR inventory support.
- Fixed minor bugs and glitches.
Configuration
- Customize prop lists, permissions, and snapping behavior in
config.lua. - Additional props can be added; see: [https://forge.plebmasters.de/objectsz]
- here is the Config file :
Config = {}
Config.Inventory = "qb" -- "ox_inventory", "qb" ,"new-qb"
Config.TargetSystem = "qb-target" --"ox_target" , "qb-target"
Config.Print = false -- print server and client.
Config.STREAM_DISTANCE = 500 -- load and unload props at this distance , note: the props lod is 200 so no lower then that.
Config.AREA_VALIDATION_RADIUS = 250 -- Validate loaded props at this radius.
Config.UseBlackScreen = true -- player will have a black screen while he load the bases.
Config.RestartCleanup = false -- if true every prop that is not in radius of a ToolCupboard will be cleaned.
Config.ReloadCommand = "unloadbase" -- use this command when theres dublication or no interaction "it happen rarely but still"
Config.NoBuildZones = {
{coords = vector3(457.28, -808.81, 40.88), radius = 200.0},
{coords = vector3(-418.43, 1153.3, 342.81), radius = 200.0},
-- add as more as needed
}
Config.CupboardPermissions = {
-- place and remove and doors/garages need auth by default
Stash = true, -- auth needed to open stash
Upgrade = true, -- auth needed to upgrade
}
-- electricity system
Config.electricity = {
use_electricity = true, -- set to false if you dont need it
SolarModel = "prop_solarpanel_03", -- solar panel prop model
solar_range = 50.0, -- the radius of solar panel power
updateInterval = 0 -- dont change
}
Config.lightTypes = {
-- 2 types you can add more
small_light = {
propName = "sinor_prop_small_light",
propHash = GetHashKey("sinor_prop_small_light"),
lightOffset = vector3(0.0, 0.0, 0.6), -- light offset from the prop
glowOffset = vector3(0.0, 0.0, 0.3), -- small glow on prop offset
spotLight = {
color = { r = 255, g = 200, b = 150 }, -- light color
distance = 100.0, -- at this distance the light can reach
brightness = 1.0, -- light brightness
hardness = 3.0, -- light roundness/hardness from the prop
radius = 40.0, -- light radius from the prop
falloff = 1.0, -- idk what is this ngl
shadow = 1 -- 0 for no shadow
},
glow = true -- true then theres small glow on prop
},
big_light = {
propName = "sinor_prop_big_light",
propHash = GetHashKey("sinor_prop_big_light"),
lightOffset = vector3(0.0, 0.0, 2.4),
glowOffset = vector3(0.0, 0.0, 1.4),
spotLight = {
color = { r = 255, g = 200, b = 150 },
distance = 100.0,
brightness = 2.0,
hardness = 2.0,
radius = 30.0,
falloff = 2.0,
shadow = 1
},
glow = true
}
}
-- add any event to any prop
Config.CustomPropEvents = {
-- clothing event
clothing = {
event = 'ClothingEvent',
targetEvent = 'illenium-appearance:client:openClothingShopMenu',
enabled = true,
label = "Change Clothes",
icon = "fas fa-tshirt",
distance = 3.0,
props = {'bkr_prop_biker_garage_locker_01'}
},
-- example
-- name = {
-- event = 'any_name',
-- targetEvent = 'The_actual_event_to_call',
-- enabled = true or false
-- label = "label_for_interaction",
-- icon = "interaction_icon",
-- distance = distance_to_interact,
-- props = {'prop_name'}
-- },
-- add more if needed
}
Config.Interactions = {
Distance = 2.5, -- Default interaction distance
CheckInterval = 1000, -- How often to check for new props (ms)
Types = {
doors = {
enabled = true,
distance = 3.0,
},
garages = {
enabled = true,
distance = 3.0,
},
stashes = {
enabled = true,
distance = 3.0,
},
tool_cupboards = {
model = "sinor_prop_toolcupboard", -- prop model
defaultRadius = 50.0, -- auth redius
authItem = "weapon_hammer", -- needed to intract with the tool cupboard prop
enabled = true,
distance = 3.0,
},
removable_props = {
enabled = true,
distance = 3.0,
},
c4_targets = {
enabled = true,
distance = 3.0,
},
upgrades = {
enabled = true,
distance = 3.0,
item = "weapon_hammer", -- Required item for upgrades
icon = "fas fa-hammer",
label = "Upgrade Structure",
},
}
}
-- dont change
Config.attachedSetup = {
-- you can do props attached when placed here
Foundation_setup = { -- example of stone under foundation "remove if not needed"
prop = { model = "sinor_prop_foundation_square_wood", position = vector3(0.0, 0.0, 0.0) },
block = { model = "sinor_prop_block_square", offset = vector3(0.0, 0.0, -3.1) },
},
triangle_Foundation_setup = {
prop = { model = "sinor_prop_foundation_triangle_wood", position = vector3(0.0, 0.0, 0.0) },
block = { model = "sinor_prop_block_triangle", offset = vector3(0.0, 0.0, -3.1) },
},
}
-- Items that can be placed in the world
Config.CupboardItem = "toolcupboard" -- item name
Config.Items = {
-- electricity
small_light = { prop = "sinor_prop_small_light" },
big_light = { prop = "sinor_prop_big_light" },
solar = { prop = "prop_solarpanel_03" },
-- decoration
barbeque = { prop = "prop_bbq_5" },
fire = { prop = "prop_hobo_stove_01" },
table = { prop = "prop_tool_bench02_ld" },
chair = { prop = "hei_prop_hei_skid_chair" },
sofa = { prop = "apa_mp_h_yacht_sofa_02" },
plant = { prop = "apa_mp_h_acc_plant_palm_01" },
coffeemachine = { prop = "hei_heist_kit_coffeemachine_01" },
lamp = { prop = "v_res_d_lampa" },
sink = { prop = "prop_ff_sink_02" },
bench = { prop = "prop_bench_01a" },
microwave = { prop = "prop_micro_04" },
speaker = { prop = "prop_speaker_01" },
tv = { prop = "des_tvsmash_start" },
bin = { prop = "prop_bin_10a" },
shelves = { prop = "prop_ff_shelves_01" },
clothinglocker = { prop = "bkr_prop_biker_garage_locker_01" },
toolshelf = { prop = "prop_tool_bench01" },
------ you can add more decoration from here : https://forge.plebmasters.de/objects
--- building props
tfoundation = { prop = "sinor_prop_foundation_triangle_wood" },
foundation = { prop = "sinor_prop_foundation_square_wood" },
tceiling = { prop = "sinor_prop_ceiling_triangle_wood" },
ceiling = { prop = "sinor_prop_ceiling_square_wood" },
doorway = { prop = "sinor_prop_doorway_wood" },
wall = { prop = "sinor_prop_wall_wood" },
windowframe = { prop = "sinor_prop_windowframe_wood" },
wstairs = { prop = "sinor_prop_wallstairs_wood" },
ustairs = { prop = "sinor_prop_ustairs_wood" },
lstairs = { prop = "sinor_prop_lstairs_wood" },
estairs = { prop = "sinor_prop_estairs_wood" },
halfwall = { prop = "sinor_prop_halfwall_wood" },
ramp = { prop = "sinor_prop_ramp_wood" },
roof = { prop = "sinor_prop_roof_wood" },
troof = { prop = "sinor_prop_triangleroof_wood" },
roofwall = { prop = "sinor_prop_roofwall_wood" },
frame = { prop = "sinor_prop_frame_wood" },
windowbar = { prop = "sinor_prop_windowbar_wood" },
bigwall = { prop = "sinor_prop_big_wood_wall" },
gateframe = { prop = "sinor_prop_gate_frame" },
}
Config.Doors = {
woodendoor = { prop = "sinor_prop_door_wood" },
metaldoor = { prop = "sinor_prop_door_metal" },
gatedoor = { prop = "sinor_prop_gate_door" },
}
Config.Garages = {
woodengarage = { prop = "sinor_prop_garage_wood"},
metalgarage = { prop = "sinor_prop_garage_metal"}
}
Config.Stashes = {
["small_storage"] = {prop = "prop_cs_lester_crate", label = "Small Storage Box", slots = 15, weight = 100000, },
["large_storage"] = {prop = "v_res_tre_storagebox", label = "Large Storage Container", slots = 50, weight = 4000000, },
["weapon_locker"] = {prop = "prop_gun_case_02", label = "Weapon Locker", slots = 10, weight = 500000,},
["fridge"] = {prop = "prop_fridge_03", label = "Refrigerator", slots = 30, weight = 200000,}
}
-- prop cant be placed on eash other
Config.NoOverlapGroups = {
foundations = {"sinor_prop_foundation_triangle_wood","sinor_prop_foundation_triangle_stone","sinor_prop_foundation_triangle_metal","sinor_prop_foundation_square_wood","sinor_prop_foundation_square_stone","sinor_prop_foundation_square_metal"},
walls = {"sinor_prop_wall_wood","sinor_prop_wall_stone","sinor_prop_wall_metal","sinor_prop_doorway_wood","sinor_prop_doorway_stone","sinor_prop_doorway_metal","sinor_prop_windowframe_wood","sinor_prop_windowframe_stone","sinor_prop_windowframe_metal","sinor_prop_halfwall_wood","sinor_prop_halfwal_stone","sinor_prop_halfwal_metal","sinor_prop_roofwall_wood","sinor_prop_roofwall_stone","sinor_prop_roofwall_metal"},
doors = {"sinor_prop_door_wood","sinor_prop_door_metal"},
garages = {"sinor_prop_garage_wood","sinor_prop_garage_metal"},-- for some reason garages can be overlapped idk why ill fix it next time"maybe"
ceiling = {"sinor_prop_ceiling_square_wood","sinor_prop_ceiling_square_stone","sinor_prop_ceiling_square_metal","sinor_prop_ceiling_triangle_wood","sinor_prop_ceiling_triangle_stone","sinor_prop_ceiling_triangle_metal"},
stairs = {"sinor_prop_ustairs_wood","sinor_prop_ustairs_metal","sinor_prop_lstairs_wood","sinor_prop_lstairs_stone","sinor_prop_lstairs_metal"},
roofs = {"sinor_prop_roof_wood","sinor_prop_roof_metal","sinor_prop_triangleroof_wood","sinor_prop_triangleroof_stone","sinor_prop_triangleroof_metal"},
-- add as many as needed
}
--dont change
Config.FreePlacement = {
["sinor_prop_foundation_triangle_wood"] = true,
["sinor_prop_foundation_square_wood"] = true,
["sinor_prop_gate_frame"] = true,
--add as needed
}
-- raid realted
Config.C4_Item = "raidc4" -- c4 item
Config.C4Delay = 5000 -- expo delay
Config.c4Amount = {
-- c4 needed for every prop
-- Wood
["sinor_prop_foundation_square_wood"] = 1,
["sinor_prop_foundation_triangle_wood"] = 1,
["sinor_prop_wall_wood"] = 1,
["sinor_prop_doorway_wood"] = 1,
["sinor_prop_ceiling_square_wood"] = 1,
["sinor_prop_ceiling_triangle_wood"] = 1,
["sinor_prop_windowframe_wood"] = 1,
["sinor_prop_halfwall_wood"] = 1,
["sinor_prop_ustairs_wood"] = 1,
["sinor_prop_lstairs_wood"] = 1,
["sinor_prop_estairs_wood"] = 1,
["sinor_prop_frame_wood"] = 1,
["sinor_prop_ramp_wood"] = 1,
["sinor_prop_windowbar_wood"] = 1,
["sinor_prop_roof_wood"] = 1,
["sinor_prop_triangleroof_wood"] = 1,
["sinor_prop_roofwall_wood"] = 1,
["sinor_prop_wallstairs_wood"] = 1,
-- stone
["sinor_prop_foundation_square_stone"] = 3,
["sinor_prop_foundation_triangle_stone"] = 3,
["sinor_prop_wall_stone"] = 3,
["sinor_prop_doorway_stone"] = 3,
["sinor_prop_ceiling_square_stone"] = 3,
["sinor_prop_ceiling_triangle_stone"] = 3,
["sinor_prop_windowframe_stone"] = 3,
["sinor_prop_halfwall_stone"] = 3,
["sinor_prop_ustairs_stone"] = 3,
["sinor_prop_lstairs_stone"] = 3,
["sinor_prop_triangleroof_stone"] = 3,
["sinor_prop_roofwall_stone"] = 3,
["sinor_prop_wallstairs_stone"] = 3,
-- metal
["sinor_prop_foundation_square_metal"] = 7,
["sinor_prop_foundation_triangle_metal"] = 7,
["sinor_prop_wall_metal"] = 7,
["sinor_prop_doorway_metal"] = 7,
["sinor_prop_ceiling_square_metal"] = 7,
["sinor_prop_ceiling_triangle_metal"] = 7,
["sinor_prop_windowframe_metal"] = 7,
["sinor_prop_halfwall_metal"] = 7,
["sinor_prop_ustairs_metal"] = 7,
["sinor_prop_lstairs_metal"] = 7,
["sinor_prop_estairs_metal"] = 1,
["sinor_prop_frame_metal"] = 5,
["sinor_prop_ramp_metal"] = 4,
["sinor_prop_roof_metal"] = 4,
["sinor_prop_triangleroof_metal"] = 4,
["sinor_prop_roofwall_metal"] = 4,
["sinor_prop_windowbar_metal"] = 4,
["sinor_prop_wallstairs_metal"] = 4,
-- garages/door
["sinor_prop_door_wood"] = 3,
["sinor_prop_door_metal"] = 7,
["sinor_prop_garage_wood"] = 4,
["sinor_prop_garage_metal"] = 8,
-- gate and big wall
["sinor_prop_gate_door"] = 10,
["sinor_prop_big_wood_wall"] = 8,
["sinor_prop_gate_frame"] = 8,
}
-- props that can be removed
Config.RemovableProps = {
-- decoration
s_container = { prop = "prop_ld_container", item = "weapon_crowbar", label = "S container" },
trailer = { prop = "prop_trailer_01_new", item = "weapon_crowbar", label = "Trailer" },
barbeque = { prop = "prop_bbq_5", item = "weapon_crowbar", label = "Barbeque" },
fire = { prop = "prop_hobo_stove_01", item = "weapon_crowbar", label = "Fire" },
table = { prop = "prop_tool_bench02_ld", item = "weapon_crowbar", label = "Table" },
chair = { prop = "hei_prop_hei_skid_chair", item = "weapon_crowbar", label = "Chair" },
sofa = { prop = "apa_mp_h_yacht_sofa_02", item = "weapon_crowbar", label = "Sofa" },
plant = { prop = "apa_mp_h_acc_plant_palm_01", item = "weapon_crowbar", label = "Plant" },
coffeemachine = { prop = "hei_heist_kit_coffeemachine_01", item = "weapon_crowbar", label = "Coffee machine" },
lamp = { prop = "v_res_d_lampa", item = "weapon_crowbar", label = "Lamp" },
sink = { prop = "prop_ff_sink_02", item = "weapon_crowbar", label = "Sink" },
bench = { prop = "prop_bench_01a", item = "weapon_crowbar", label = "Bench" },
microwave = { prop = "prop_micro_04", item = "weapon_crowbar", label = "Microwave" },
speaker = { prop = "prop_speaker_01", item = "weapon_crowbar", label = "Speaker" },
tv = { prop = "des_tvsmash_start", item = "weapon_crowbar", label = "Tv" },
bin = { prop = "prop_bin_10a", item = "weapon_crowbar", label = "Bin" },
shelves = { prop = "prop_ff_shelves_01", item = "weapon_crowbar", label = "Shelves" },
clothinglocker = { prop = "bkr_prop_biker_garage_locker_01", item = "weapon_crowbar", label = "Clothinglocker" },
toolshelf = { prop = "prop_tool_bench01", item = "weapon_crowbar", label = "Toolshelf" },
laundry = { prop = "ch_prop_ch_laundry_machine_01a", item = "weapon_crowbar", label = "Laundry" },
ladder = { prop = "sinor_prop_ladder", item = "weapon_crowbar", label = "Ladder" },
-- all building props "wood only can be removed"
block = { prop = "sinor_prop_block_square", item = "weapon_crowbar", label = "Block" },
tblock = { prop = "sinor_prop_block_triangle", item = "weapon_crowbar", label = "Tblock" },
tfoundation = { prop = "sinor_prop_foundation_triangle_wood", item = "weapon_crowbar", label = "Tfoundation" },
tceiling = { prop = "sinor_prop_ceiling_triangle_wood", item = "weapon_crowbar", label = "Tceiling" },
steps = { prop = "sinor_prop_steps_wood", item = "weapon_crowbar", label = "Steps" },
foundation = { prop = "sinor_prop_foundation_square_wood", item = "weapon_crowbar", label = "Foundation" },
doorway = { prop = "sinor_prop_doorway_wood", item = "weapon_crowbar", label = "Doorway" },
ceiling = { prop = "sinor_prop_ceiling_square_wood", item = "weapon_crowbar", label = "Ceiling" },
wall = { prop = "sinor_prop_wall_wood", item = "weapon_crowbar", label = "Wall" },
windowframe = { prop = "sinor_prop_windowframe_wood", item = "weapon_crowbar", label = "Windowframe" },
wstairs = { prop = "sinor_prop_wallstairs_wood", item = "weapon_crowbar", label = "Wstairs" },
ustairs = { prop = "sinor_prop_ustairs_wood", item = "weapon_crowbar", label = "Ustairs" },
lstairs = { prop = "sinor_prop_lstairs_wood", item = "weapon_crowbar", label = "Lstairs" },
estairs = { prop = "sinor_prop_estairs_wood", item = "weapon_crowbar", label = "Estairs" },
halfwall = { prop = "sinor_prop_halfwall_wood", item = "weapon_crowbar", label = "Halfwall" },
ramp = { prop = "sinor_prop_ramp_wood", item = "weapon_crowbar", label = "Ramp" },
roof = { prop = "sinor_prop_roof_wood", item = "weapon_crowbar", label = "Roof" },
troof = { prop = "sinor_prop_triangleroof_wood", item = "weapon_crowbar", label = "Troof" },
roofwall = { prop = "sinor_prop_roofwall_wood", item = "weapon_crowbar", label = "Roofwall" },
frame = { prop = "sinor_prop_frame_wood", item = "weapon_crowbar", label = "Frame" },
windowbar = { prop = "sinor_prop_windowbar_wood", item = "weapon_crowbar", label = "Windowbar" },
bigwall = { prop = "sinor_prop_big_wood_wall", item = "weapon_crowbar", label = "Bigwall" },
gateframe = { prop = "sinor_prop_gate_frame", item = "weapon_crowbar", label = "Gateframe" },
-- tool cupboard
Cupboard = { prop = "sinor_prop_toolcupboard",item = "weapon_crowbar", label = "Tool Cupboard" },
-- storage
smallstash = { prop = "prop_cs_lester_crate",item = "weapon_crowbar",label = "Small stash"},
largestash = { prop = "v_res_tre_storagebox",item = "weapon_crowbar",label = "Large stash"},
weaponlocker = { prop = "prop_gun_case_02",item = "weapon_crowbar",label = "Weapon stash"},
fridge = { prop = "prop_fridge_03",item = "weapon_crowbar",label = "Fridge stash"},
-- doors
wooddoor = { prop = "sinor_prop_door_wood",item = "weapon_crowbar",label = "wood door"},
metaldoor = { prop = "sinor_prop_door_metal",item = "weapon_crowbar",label = "metal door"},
gatedoor = { prop = "sinor_prop_gate_door",item = "weapon_crowbar",label = "gate door"},
-- garages
woodgarage = { prop = "sinor_prop_garage_wood",item = "weapon_crowbar",label = "wood garage"},
metalgarage = { prop = "sinor_prop_garage_metal",item = "weapon_crowbar",label = "metal garage"},
-- electricity
small_light = { prop = "sinor_prop_small_light",item = "weapon_crowbar",label = "small light" },
big_light = { prop = "sinor_prop_big_light",item = "weapon_crowbar",label = "big light" },
solar = { prop = "prop_solarpanel_03",item = "weapon_crowbar",label = "solar panel" },
}
-- upgrade related
Config.UpgradeAmount = 50 -- amount of stone or metal needed to upgrade
Config.UpgradeMaterials = {
-- Wood to Stone upgrades require stone
["sinor_prop_foundation_square_wood"] = "stone",
["sinor_prop_foundation_triangle_wood"] = "stone",
["sinor_prop_wall_wood"] = "stone",
["sinor_prop_doorway_wood"] = "stone",
["sinor_prop_ceiling_square_wood"] = "stone",
["sinor_prop_ceiling_triangle_wood"] = "stone",
["sinor_prop_windowframe_wood"] = "stone",
["sinor_prop_halfwall_wood"] = "stone",
["sinor_prop_lstairs_wood"] = "stone",
["sinor_prop_wallstairs_wood"] = "stone",
["sinor_prop_triangleroof_wood"] = "stone",
["sinor_prop_roofwall_wood"] = "stone",
-- Stone to Metal upgrades require metal
["sinor_prop_foundation_square_stone"] = "metal",
["sinor_prop_foundation_triangle_stone"] = "metal",
["sinor_prop_wall_stone"] = "metal",
["sinor_prop_doorway_stone"] = "metal",
["sinor_prop_ceiling_square_stone"] = "metal",
["sinor_prop_ceiling_triangle_stone"] = "metal",
["sinor_prop_windowframe_stone"] = "metal",
["sinor_prop_halfwall_stone"] = "metal",
["sinor_prop_lstairs_stone"] = "metal",
["sinor_prop_wallstairs_stone"] = "metal",
["sinor_prop_triangleroof_stone"] = "metal",
["sinor_prop_roofwall_stone"] = "metal",
-- Wood to Metal upgrades require metal
["sinor_prop_ustairs_wood"] = "metal",
["sinor_prop_frame_wood"] = "metal",
["sinor_prop_ramp_wood"] = "metal",
["sinor_prop_windowbar_wood"] = "metal",
["sinor_prop_estairs_wood"] = "metal",
["sinor_prop_roof_wood"] = "metal",
}
-- dont change
Config.upgradeStructure = {
["sinor_prop_foundation_square_wood"] = "sinor_prop_foundation_square_stone",["sinor_prop_foundation_square_stone"] = "sinor_prop_foundation_square_metal",
["sinor_prop_foundation_triangle_wood"] = "sinor_prop_foundation_triangle_stone",["sinor_prop_foundation_triangle_stone"] = "sinor_prop_foundation_triangle_metal",
["sinor_prop_wall_wood"] = "sinor_prop_wall_stone",["sinor_prop_wall_stone"] = "sinor_prop_wall_metal",
["sinor_prop_doorway_wood"] = "sinor_prop_doorway_stone",["sinor_prop_doorway_stone"] = "sinor_prop_doorway_metal",
["sinor_prop_ceiling_square_wood"] = "sinor_prop_ceiling_square_stone",["sinor_prop_ceiling_square_stone"] = "sinor_prop_ceiling_square_metal",
["sinor_prop_ceiling_triangle_wood"] = "sinor_prop_ceiling_triangle_stone",["sinor_prop_ceiling_triangle_stone"] = "sinor_prop_ceiling_triangle_metal",
["sinor_prop_windowframe_wood"] = "sinor_prop_windowframe_stone",["sinor_prop_windowframe_stone"] = "sinor_prop_windowframe_metal",
["sinor_prop_halfwall_wood"] = "sinor_prop_halfwall_stone",["sinor_prop_halfwall_stone"] = "sinor_prop_halfwall_metal",
["sinor_prop_ustairs_wood"] = "sinor_prop_ustairs_metal",
["sinor_prop_lstairs_wood"] = "sinor_prop_lstairs_stone",["sinor_prop_lstairs_stone"] = "sinor_prop_lstairs_metal",
["sinor_prop_estairs_wood"] = "sinor_prop_estairs_metal",
["sinor_prop_frame_wood"] = "sinor_prop_frame_metal",
["sinor_prop_ramp_wood"] = "sinor_prop_ramp_metal",
["sinor_prop_windowbar_wood"] = "sinor_prop_windowbar_metal",
["sinor_prop_wallstairs_wood"] = "sinor_prop_wallstairs_stone",["sinor_prop_wallstairs_stone"] = "sinor_prop_wallstairs_metal",
["sinor_prop_roof_wood"] = "sinor_prop_roof_metal",
["sinor_prop_triangleroof_wood"] = "sinor_prop_triangleroof_stone",["sinor_prop_triangleroof_stone"] = "sinor_prop_triangleroof_metal",
["sinor_prop_roofwall_wood"] = "sinor_prop_roofwall_stone",["sinor_prop_roofwall_stone"] = "sinor_prop_roofwall_metal",
}
-- crafting tables
Config.placed_crafting_model = "prop_tool_bench02_ld" -- Model for crafting tables
Config.craftingTables = {
{ coords = vector3(453.36, -806.78, 26.63), heading = 0 },
-- Add more as needed
}
Config.craftables = {
equipment = {
label = "Building equipments",
icon = "fas fa-hammer",
items = {
["weapon_hammer"] = {
displayName = "Hammer",
items = { wood = 10, metal = 6 },
duration = 2000
},
["weapon_crowbar"] = {
displayName = "Crow Bar",
items = { metal = 30 },
duration = 2000
},
["toolcupboard"] = {
displayName = "Tool Cup Board",
items = { wood = 80, metal = 20 },
duration = 5000
},
}
},
Compound = {
label = "Building Compound",
icon = "fas fa-hammer",
items = {
["bigwall"] = {
displayName = "Big Compound Wooden Wall",
items = { wood = 300, metal = 70 },
duration = 5000
},
["gateframe"] = {
displayName = "Compound Wooden Gate Frame",
items = { wood = 350, metal = 20 },
duration = 5000
},
["gatedoor"] = {
displayName = "Compound Wooden Gate Door",
items = { wood = 400, metal = 80 },
duration = 5000
},
}
},
doors = {
label = "Building doors and Garages",
icon = "fas fa-hammer",
items = {
["woodendoor"] = {
displayName = "Wooden Door",
items = { wood = 100 },
duration = 2000
},
["metaldoor"] = {
displayName = "Metal Door",
items = { metal = 200 },
duration = 2000
},
["woodengarage"] = {
displayName = "Wooden Garage",
items = { wood = 120},
duration = 5000
},
["metalgarage"] = {
displayName = "Metal Garage",
items = { metal = 230 },
duration = 5000
},
}
},
structures = {
label = "Building Structures",
icon = "fas fa-hammer",
items = {
["tfoundation"] = {
displayName = "Triangle Foundation",
items = { wood = 60, metal = 10 },
duration = 5000
},
["tceiling"] = {
displayName = "Triangle Ceiling",
items = { wood = 50, metal = 8 },
duration = 5000
},
["foundation"] = {
displayName = "Square Foundation",
items = { wood = 70, metal = 20 },
duration = 6000
},
["doorway"] = {
displayName = "Wooden Doorway",
items = { wood = 40, metal = 10 },
duration = 4000
},
["ceiling"] = {
displayName = "Square Ceiling",
items = { wood = 60, metal = 22 },
duration = 5000
},
["wall"] = {
displayName = "Wood Wall",
items = { wood = 50, metal = 15 },
duration = 5000
},
["windowframe"] = {
displayName = "Window Frame",
items = { wood = 40, metal = 10 },
duration = 4000
},
["wstairs"] = {
displayName = "Wall Stairs",
items = { wood = 55, metal = 10 },
duration = 5000
},
["ustairs"] = {
displayName = "U-Shaped Stairs",
items = { wood = 60, metal = 15 },
duration = 5000
},
["lstairs"] = {
displayName = "L-Shaped Stairs",
items = { wood = 60, metal = 15 },
duration = 5000
},
["estairs"] = {
displayName = "E-Shaped Stairs",
items = { wood = 60, metal = 15 },
duration = 5000
},
["halfwall"] = {
displayName = "Half Wall",
items = { wood = 25, metal = 7 },
duration = 4000
},
["ramp"] = {
displayName = "Wooden Ramp",
items = { wood = 45, metal = 10 },
duration = 4000
},
["roof"] = {
displayName = "Roof",
items = { wood = 70, metal = 20 },
duration = 6000
},
["troof"] = {
displayName = "Triangle Roof",
items = { wood = 60, metal = 15 },
duration = 5000
},
["roofwall"] = {
displayName = "Roof Wall",
items = { wood = 40, metal = 10 },
duration = 4000
},
["frame"] = {
displayName = "Wood Frame",
items = { wood = 30, metal = 10 },
duration = 3000
},
["windowbar"] = {
displayName = "Window Bar",
items = { wood = 20, metal = 5 },
duration = 3000
},
}
},
furniture = {
label = "Furniture",
icon = "fas fa-couch",
items = {
["barbeque"] = {
displayName = "Barbeque",
items = { wood = 10, metal = 5 },
duration = 2000
},
["fire"] = {
displayName = "Fire",
items = { wood = 5, metal = 2 },
duration = 1500
},
["table"] = {
displayName = "Workbench Table",
items = { wood = 20, metal = 5 },
duration = 3000
},
["chair"] = {
displayName = "Chair",
items = { wood = 8, metal = 2 },
duration = 1500
},
["sofa"] = {
displayName = "Sofa",
items = { wood = 15, metal = 5 },
duration = 2500
},
["plant"] = {
displayName = "Palm Plant",
items = { wood = 5, metal = 1 },
duration = 1000
},
["coffeemachine"] = {
displayName = "Coffee Machine",
items = { metal = 10, wood = 2 },
duration = 2000
},
["lamp"] = {
displayName = "Lamp",
items = { metal = 5, wood = 2 },
duration = 1000
},
["sink"] = {
displayName = "Sink",
items = { metal = 8, wood = 2 },
duration = 1500
},
["bench"] = {
displayName = "Bench",
items = { wood = 12, metal = 3 },
duration = 1500
},
["microwave"] = {
displayName = "Microwave",
items = { metal = 10, wood = 1 },
duration = 2000
},
["speaker"] = {
displayName = "Speaker",
items = { metal = 6, wood = 2 },
duration = 1200
},
["tv"] = {
displayName = "Flat TV",
items = { metal = 12, wood = 3 },
duration = 2500
},
["bin"] = {
displayName = "Bin",
items = { metal = 7, wood = 2 },
duration = 1200
},
["shelves"] = {
displayName = "Shelves",
items = { wood = 10, metal = 3 },
duration = 1500
},
["clothinglocker"] = {
displayName = "Clothing Locker",
items = { wood = 15, metal = 5 },
duration = 2000
},
["toolshelf"] = {
displayName = "Tool Shelf",
items = { wood = 12, metal = 4 },
duration = 1500
},
["laundry"] = {
displayName = "Laundry Machine",
items = { metal = 10, wood = 3 },
duration = 2000
},
-- Add more if needed
}
}
-- Add more categories as needed
}
preview : WatchMe
tebex : BuyMe
images :
- note this images are with v1 props that are not included any more.
- v2 building props image
props images
Support
- For help or to report issues join our Discord you can find it in tebex page.
Other Scripts
Standalone|AdvancedZombieSystem
Standalone|SurvivalHUD
Standalone|VehicleSpawne
QBCore/ESX|UsableItems
QBCore/ESX|VehicleCrafting
QBCore/ESX|Recycler
QBCore/ESX|Gather
Standalone|SafeZone
QBCore/ESX|LootAreas
QBCore/ESX|LootPeds
QBCore/ESX|RadiationZones
Standalone|ZombieSystem
QBCore|Shop
QBCore|WeatherSync
QBCore/ESX|InGameMusic
QBCore/ESX|CamperHousing
standalone|SurvivalHUD
QBCore/ESX|LootBags
Vehicles|ApocalypticVehicles-V1
QBCore/ESX|HorseRiding
QBCore/ESX|Menu
| Code is accessible | Config |
| Subscription-based | No |
| Lines (approximately) | 3500+ |
| Requirements | QBCore/ESX |
| Support | Yes |




























