[QBCore] sinor-safezone

sinor-safezone

A FiveM resource that adds military safe zones with NPCs that will engage players carrying weapons.

Features

Configurable safe zones with NPCs

NPCs equipped with configurable weapons

NPCs can be invincible and freeze in place

Blips indicating safe zones

Centralized NPC management to avoid duplication

Requirements

QBCore Framework

Preview :

Link:
tebex

Other Scripts

QBCore/ESX|BaseBuilding
Standalone|AdvancedZombieSystem
Standalone|SurvivalHUD
Standalone|VehicleSpawne
QBCore/ESX|UsableItems
QBCore/ESX|VehicleCrafting
QBCore/ESX|Recycler
QBCore/ESX|Gather
QBCore|RobberyCreator
Standalone|SafeZone
QBCore/ESX|LootAreas
QBCore/ESX|LootPeds
QBCore/ESX|RadiationZones
Standalone|ZombieSystem
QBCore|Shop
QBCore|WeatherSync
QBCore|PhoneStoreRobbery
QBCore/ESX|InGameMusic
QBCore/ESX|CamperHousing
standalone|SurvivalHUD
QBCore/ESX|LootBags

Support:
you can join my discord for any support ! Sinor System

Code is accessible N/A
Subscription-based N/A
Lines (approximately) N/A
Requirements QBCore
Support Yes
2 Likes

Free resources must have a direct download or GitHub link.

Read the Rules.

2 Likes

Is it possible to integrate that the NPCs are killed when the players draw a weapon… with the sync that all the players see?

No tebex!

for now the npcs kill player when he hurt another player with a weapon other then “weapon_unarmed” you can modify the open source in github as you like

tebex and github up there

anyway by putting the script the peds don’t stay still but run while they are still… and then when you shoot they take the weapon but do nothing

It’s still version 1.0.0 next update I will fix some of the problem’s
You can modify the open source if you’d like