sinor-usable_items
- This script allows players to use items with animations, props, and optional events or exports. It supports both QB-Core and ESX frameworks.
- with this script server owners can create items with unique uses base on there players and the rp .
Features
- Play animations when using an item.
- Attach props to the player with proper offsets and rotations.
- Remove animation and prop when pressing X or using duration.
- Trigger custom Client events when using specific items.
- Execute external exports for advanced interactions.
dependences
- QBCore or ESX
Configuration
- Modify config.lua to define usable items:
Config.usable_items = {
notepad = {
animDict = "missheistdockssetup1clipboard@base", -- dictionary name get here : https://forge.plebmasters.de/animations
animName = "base", -- name get here : https://forge.plebmasters.de/animations
prop = "prop_notepad_01", -- get them here : https://forge.plebmasters.de/objects
bone = 18905,
offset = {x = 0.1, y = 0.02, z = 0.05}, -- offset of the bone
rotation = {x = 10.0, y = 0.0, z = 0.0},-- rotation of the bone
one_use = false, -- if true the item will be removed after one use
duration = 0, -- animation time if 0 then player have to cancel it with "x"
event = "EventName", -- Optional event trigger
exports = function() exports["Resource"]:Function() end -- Optional export call
},
}
Preview : Watch here
Tebex : here
GitHub : here
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ESX|QBCore|VehicleCrafting
Support:
you can join my discord for any support ! Sinor System
Code is accessible | Yes |
Subscription-based | Yes |
Lines (approximately) | 140 |
Requirements | QBCore or ESX |
Support | Yes |