QBCore/ESX loot/hunt
Description
-this system works with zombies servers and normal servers as well jest change the items in the config.lua and mike sure when changing the items to add new items icons to sinor-lootpeds/img/.png
.
- The Loot Peds script allows players to loot items from dead NPCs or animals. The system supports
- Configurable loot categories for humans, animals, and special NPCs.
- Interaction using target systems like qb-target or ox_target.
- Compatibility with both QBCore and ESX frameworks.
Features
- Players can loot dead NPCs or animals.
- Lootable categories include humans, animals, and special NPCs.
- Configurable loot items, chances, and quantities.
- Loot states are synced across all players.
NOTE
- This loot system will not work if you dont have qb-target for qbcore and ox_target for esx
- make sure
qb-target
andox_target
is installedcorrectly
on your server.
Dependencies
For QBCore
- qb-target or ox_target
- qb-menu or ox_lib
- qb-inventory or ox_inventory
For ESX
- ox_target
- ox_inventory
- ox_lib
Config
Config = {}
Config.Framework = 'QBCore' -- Options: 'QBCore', 'ESX'
Config.CoreGetCoreObject = {
QBCore = 'qb-core', -- Default core name for QBCore
ESX = 'es_extended' -- Default core name for ESX
--NOTE EVEN IF YOU USE ESX DONT REMOVE QBCORE 'SAME FOR QBCORE'
}
Config.InventorySystem = "qb-inventory" -- Options: 'qb-inventory', 'ox_inventory'
Config.MenuSystem = "ox_lib" -- Options: 'qb-menu', 'ox_lib'
Config.TargetSystem = "qb-target" -- Options: 'qb-target', 'ox_target'
Config.UseTarget = true
Config.DeletePedsWhenLooted = false
Config.EnableOnStart = true
Config.Commands = {
toggle = 'toggleLooting'
}
Config.PedModels = {
"u_m_o_tramp_01",
"u_m_y_abner",
"u_m_y_antonb",
"u_m_y_babyd",
"u_m_y_baygor",
-- most peds are included
}
Config.AnimalPedModels = {
"a_c_deer",
"a_c_cow",
"a_c_boar",
"a_c_mtlion",
}
Config.specialPedModels = {
"a_m_m_farmer_01",
"a_m_m_fatlatin_01",
"a_m_m_og_boss_01"
-- add ur special peds here
}
Config.Items = {
['Basic'] = {
{ name = 'zombie_brain', label = 'Brain', amount = 1, chance = 100 },
{ name = 'zombie_heart', label = 'Heart', amount = 1, chance = 100 },
{ name = 'zombie_lungs', label = 'Lungs', amount = 2, chance = 100 },
{ name = 'zombie_arm', label = 'Arm', amount = 2, chance = 100 },
{ name = 'zombie_foot', label = 'Foot', amount = 2, chance = 100 }
},
['Animal'] = {
{ name = 'meat', label = 'Meat', amount = 2, chance = 100 },
{ name = 'skin', label = 'Skin', amount = 1, chance = 100 }
},
['special'] = {-- i used qb-core items change them if u are using esx
{ name = 'weapon_pistol', label = 'pistol', amount = 1, chance = 100 },
{ name = 'pistol_ammo', label = 'ammo pistol', amount = 3, chance = 100 },
{ name = 'weapon_battleaxe', label = 'battle axe', amount = 1, chance = 100 },
{ name = 'weapon_bat', label = 'bat', amount = 1, chance = 100 }
}
}
tebex
preview
other scripts
Standalone|AdvancedZombieSystem
QBCore|RobberyCreator
QBCore|SafeZone
QBCore/ESX|RadiationZones
Standalone|ZombieSystem
QBCore|Shop
QBCore|WeatherSync
QBCore|PhoneStoreRobbery
QBCore/ESX|InGameMusic
QBCore|CamperHousing
standalone|SurvivalHUD
QBCore|LootBags
ESX|LootBags
Support:
you can join my discord for any support ! Sinor System
Code is accessible | no |
Subscription-based | no |
Lines (approximately) | 380 |
Requirements | ESX/QBCore |
Support | Yes |