Horse Riding
Features
-
Different horse breeds with unique speeds and stats
-
Buy, sell, and manage horses at stables
-
Customization like Saddle and other horse accessories
-
smooth animations
-
Horses get tired and need rest with Stamina System
-
See your horse’s location on the map with Horse Blip
-
Horse follows you when not riding if used
Systems Available
-
“Garage System”: Store horses in physical garages.
-
“Call System”: Summon horses anywhere
configurable. -
“Shop”: Buy horses from stable vendors.
-
“sell”: sell horses and there modifications at stables.
-
“Customization”: Visual modifications for horses.
Controls
-
we use the normal player movment keys with small addon keys like :
-
H - Open Horse Menu
Call System -
E - Dismount Horse
-
Left Shift - Sprint
-
Double Tap Shift - Trot
Commands
/callhorse - Call your horse Call System
Interaction
-
the system use eather
"qb-target"or"ox_target"for Interaction : -
Ride Horse : used to ride the owned horse.
-
send to stable : used to send the horse to garage.
-
Follow me : used to make the horse follow the owner.
-
stay here : used to make the horse stay at location.
-
shop and sell and Customize are enabled when player is riding the horse.
Menus and input
- the system use ox_lib menu and input to
buy/sell/call/Customizethe owned Horses
Available Feed Items
-
Apple - +25 Stamina
-
Carrot - +40 Stamina
-
Sugar - +15 Stamina
-
Hay - +60 Stamina
-
Horse Tonic - +100 Stamina + 1 minute no stamina drain
Using Feed Items
-
Have feed item in inventory
-
Be mounted on your horse
-
Use item from inventory
-
Horse gains stamina
Horse Blips
-
Blip automatically appears when horse is spawned
-
Only visible to horse owner
-
Shows horse’s realtime location and direction
Follow System
-
Horse maintains a small distance from player
-
Teleports closer if too far away
-
Uses pathfinding for realistic movement
Available Horse Breeds
-
The script includes multiple horse breeds with different stats:
-
American Paint Horse: the slowes one.
-
Giara : Balanced speed and nice look.
-
Holsteiner : fast and good looking.
-
holsteiner : Very fast sprinter and good hundling.
-
you can add your horses if you have more.
ChangeLogs
Change Logs : 1.1.0
- The script now uses ‘real’ and ‘fake’ systems.
- Real systems use actual horse movement.
- Perfect synchronization and low resource monitoring.
- The Fake system is the same as the old.
- Fixed horse keeps running after player dismounts.
- Improved and fixed other problems.
- update Preview
Change Logs : 1.2.0
- Expanded translation options.
- Added new Preview Horses with 3D names if Enabled.
- Added options to pay with cash or bank.
- Garage system Fixed.
- Fixed minor bugs and glitches.
Change Logs : 1.6.0
- Removed the old fake horse system and cleaned the resource to use only the real riding system.
- Added stamina support to the real riding system.
- Improved horse driving/handling.
- Added native custom horse audio for addon horse models.
- Added running breath sound playback.
- Added snort sounds on exhaustion and horse death.
- Added unridden ambient idle horse animations.
- Improved horse rider animations.
- Added horse anti-scare behavior with config toggle.
- Improved horse shop preview camera.
- Improved customs preview camera.
- preview Update : https://youtu.be/5FHl2Scl_C4
Config
Config = {}
-- Note: Theres 2 systems 'real' and 'fake'
-- real -----------------------------------
-- the horse actualy walk and sprint and run
-- all horses are the same(speed...)
-- harder control over the horse "the horse may stop runing for some reasons like terrain and cars.." happen rarely.
-- better becuase it runs at lew resmon "0.00 to 0.02"
-- no stamina in this system
-------------------------------------------
-- fake: -----------------------------------
-- the horse dont actualy walk but act like a vehicle and do the animation of the walking...
-- horses are not the same (speed...)
-- full control over the horse "like a vehicle"
-- high resmon "0.07 to 0.18+"
-- use stamina
-------------------------------------------
Config.System = "real" -- "real" or "fake" - Read Above
Config.Framework = "QBCore" -- "ESX" , "QBCore"
Config.Notify = "ox" -- "qb", "ox", or "esx"
Config.Target = "qb-target" -- "qb-target" , "ox_target"
Config.UseRope = false -- if true a rope is created near horse head
Config.MoneyType = "money" --"money" for cash or "bank"
-- preview horses they spawn at resource start
Config.Draw3DText = false -- if true the horse name will show in 3d for the preview horses
Config.PreviewHorses = {
-- paleto
["americanpaint_paleto"] = {pos = vector4(421.75, 6479.17, 27.81, 129.41),model = "americanpaint"},
["Giara_paleto"] = {pos = vector4(433.68, 6473.05, 27.77, 233.3),model = "Giara"},
["Andalusian_paleto"] = {pos = vector4(426.18, 6463.25, 27.78, 3.5),model = "Andalusian"},
["holsteiner_paleto"] = {pos = vector4(431.7, 6458.58, 27.75, 320.26),model = "holsteiner"},
-- race track
["americanpaint_racetrack"] = {pos = vector4(1209.86, 319.17, 79.99, 269.48),model = "americanpaint"},
["Giara_racetrack"] = {pos = vector4(1214.37, 309.19, 79.99, 138.74),model = "Giara"},
["Andalusian_racetrack"] = {pos = vector4(1227.22, 303.65, 79.99, 232.42),model = "Andalusian"},
["holsteiner_racetrack"] = {pos = vector4(1228.64, 311.33, 79.99, 110.85),model = "holsteiner"},
}
-- Translate
Config.Translate = {
-- blips
blip_Stable = "Horse Stable",
blip_Garage = 'Horse Garage',
blip_my_horse = "My Horse",
-- notify
Cant_follow = "Horse cant Follow!.",
No_horse_found = "No horse found!.",
bought_without_money = "Item purchased without payment!",
stay_here = "Your horse will stay here.",
follow = "Your horse will follow you. Use 'Stay Here' to stop.",
send_to_Stable = "Your horse has been sent to the stable.",
recovered_Stamina = "Your horse has recovered some Stamina!",
exhausted = "Your horse is exhausted!",
tired = "Your horse is tired!",
too_tired = "Your horse is too tired to run!",
feed_horse = "You need to be on a horse to feed it!",
cant_use = "This item cannot be used to feed horses",
apple = "Horse enjoyed the apple! restored some stamina",
carrot = "Horse loved the carrot! restored some stamina" ,
sugar = "Horse got some energy from sugar! restored some stamina",
hay = "Horse is well fed! restored some stamina",
horse_tonic = "Horse tonic restored all stamina!",
riding_horse = "You need to be riding a horse!",
dont_own = "You don't own any horses!",
Your_horse = "Your horse",
taken_out = " has been taken out!",
cant_store = "You don't have a horse to store!",
stored = "Horse stored in Stable!",
not_near = "You're not near a horse Stable!",
Cant_find_path = "Horse is having trouble finding a path to you (Attempt ",
arrived = "has arrived!",
open_area = "couldn't find a path to you. Try moving to a more open area.",
already_out = "Your horse is already out!",
coming = "is coming to you!",
dont_belong = "This horse does not belong to you!",
sold = "You sold your horse for $",
sold_for = "You sold %s for $%d!",
nearby = "No horse nearby to ride.",
bought_horse = "You bought a %s named %s!",
not_enough = "Not enough money!",
Custom_buy = "Bought %s for your horse!",
-- target
open_stable = "Open Stable",
Horse_Ride = "Ride Horse",
Horse_Follow = "Follow Me",
Horse_Stay = "Stay Here",
Horse_Stable = "Send to Stable",
Horse_Buy = "Buy a Horse",
Horse_Customize = "Customize Horse",
Horse_Sell = "Sell Horse",
Horse_Parts = "Sell Horse Parts",
-- input
input_buy = "🐎 Buy ",
input_name = "Horse Name",
inpute_give_name = "Give your new horse a name",
input_Name_horse = "🐎 Name your ",
-- menu
Menu_Speed = "Speed: ",
Menu_Walk = " | Walk: ",
Menu_Shop = "🐎 Horse Shop",
Menu_Close = "⬅ Close",
Menu_Return = "⬅ Return",
Menu_Confirm = "Confirm Purchase",
Menu_buy = "Buy ",
Menu_for = " for $",
Menu_cancel = "Cancel",
Menu_Remove_Preaview = "Remove preview",
Menu_Customize = "🔧 Customize Horse",
Menu_Preaview = "Preview this custom on your horse",
Menu_Return = "Return",
Menu_Back_Custom = "Back to customizations",
Menu_customs_menu = "🎨 Horse Customization",
Menu_Take_Out = "Take out your horse",
Menu_Stable = " Stable",
Menu_Call = "🐎 Call Horse",
Menu_Sell_Custom = "💰 Sell Custom Parts"
}
-- shops and garages
Config.Stable = {
ShopBlip = true, -- shops blips
GarageBlip = true, -- garages blips
CallHorseKey = "H", -- to open call horse menu
CallHorseCommand = "callhorse", -- to open call horse menu
DrawGarageMarker = false, -- if true a green marker will show at garage location
System = "callhorse", -- "callhorse" or "garage"
-- if system = "garages" player have to take the horse out of the garages under
Garages = {
Paleto = {
target = vector3(408.13, 6498.44, 27.76), -- where player target to open garage menu
out = vector4(408.1, 6495.36, 27.94, 176.73) -- horse spawn coord
},
RaceTrack = {
target = vector3(1226.87, 327.71, 81.99),
out = vector4(1225.44, 325.48, 81.99, 152.89)
}
-- add here
},
shops = {
Paleto = {
PedModel = "a_m_m_farmer_01",
PedCoords = vector4(420.29, 6470.77, 28.81, 346.34),
PreviewCoords = vector4(425.02, 6471.12, 27.8, 52.35),
UsePreviewHorse = true,
},
RaceTrack = {
PedModel = "a_m_m_farmer_01",
PedCoords = vector4(1219.61, 332.82, 81.99, 166.86),
PreviewCoords = vector4(1223.43, 332.86, 80.99, 145.55),
UsePreviewHorse = true,
}
-- add here
},
}
-- horse blip system
Config.HorseBlip = {
Enabled = true, -- enable/disable
BlipSprite = 684,
BlipColor = 5,
BlipScale = 0.8,
ShowHeading = true, -- show direction arrow
FlashWhenCalled = false -- flash when horse is called
}
-- horse following player if used
Config.HorseFollow = {
Enabled = true, -- enable/disable
FollowDistance = 3.0,
MaxFollowDistance = 20.0,
MaxSpeed = "trot",
TeleportWhenTooFar = true,
UpdateInterval = 2000
}
-- if config System = "callhorse"
Config.HorseSpawning = {
SpawnDistance = { min = 20, max = 30 }, -- distance range in meters
MaxPathfindingAttempts = 3, -- how many times to try pathfinding
PathfindingTimeout = 30000, -- 30 seconds timeout for pathfinding
DirectMovementTimeout = 20000, -- 20 seconds timeout for direct movement
ArrivalDistance = 5.0, -- distance considered "arrived"
UsePathfindingFirst = true, -- try pathfinding before direct movement
TeleportOnCompleteFailure = true -- teleport horse if all methods fail
}
-- stamina system
Config.Stamina = {
Enabled = true, -- enable/disable
BaseStamina = 100.0, -- maximum stamina
StaminaDrainRate = 3.0, -- stamina drains when running (in seconds)
StaminaRegenRate = 5.0, -- stamina regenerates when not running (per second)
ExhaustionThreshold = 20.0, -- horse gets tired When stamina drops below this
ExhaustionDuration = 10, -- how long horse stays exhausted (seconds)
WalkSpeedMultiplier = 0.6, -- speed multiplier when exhausted
DisplayLowStamina = true -- display simple text to show lew stamina
}
-- avalable animals "horses"
Config.Animals = {
['americanpaint'] = {-- jest a name for id
label = "American Paint Horse",
model = 'americanpaint',
price = 9000, -- shop price
speed = { walk = 1.5, run = 4.1, turnRate = 0.9, trot = 1.9 }, -- horse hundling walking and runing and trot is the one between and turnRate lewer = better only if using 'fake' system
attachment = { x = -0.32, y = 0.0, z = 0.2 }, -- player attach to horse
-- avalable customs to the horse
-- its better to take ur time fixing the pos for the customs ,at the time they are good enough
Customs = {
saddle_1 = { -- name for id
label = "Leather Saddle", -- label on shop
model = "sinor_saddle_mat_1", -- prop model
pos = { x = -0.35, y = 0.0, z = -0.33 }, -- pos on horse
bone = 24816, -- horse bone
price = 1300 -- price on shop
},
saddle_2 = {
label = "Cloth Saddle",
model = "sinor_saddle_mat_2",
pos = { x = -0.2, y = 0.0, z = -0.43 },
bone = 24816,
price = 850
},
saddle_3 = {
label = "Race Saddle",
model = "sinor_saddle_mat_3",
pos = { x = -0.2, y = 0.0, z = -0.16 },
bone = 24816,
price = 1150
},
saddle_4 = {
label = "basic Saddle",
model = "sinor_saddle_mat_4",
pos = { x = -0.35, y = 0.0, z = -0.15 },
bone = 24816,
price = 360
},
saddle_5 = {
label = "Leather Mat Saddle",
model = "sinor_saddle_mat_5",
pos = { x = -0.2, y = 0.0, z = -0.85 },
bone = 24816,
price = 2200
},
Towel_1 = {
label = "Cloth Towel",
model = "sinor_prop_horse_towel_1",
pos = { x = 0.25, y = 0.0, z = -0.35 },
bone = 11816,
price = 900
},
Towel_2 = {
label = "Leather Towel",
model = "sinor_prop_horse_towel_2",
pos = { x = 0.25, y = 0.0, z = -0.35 },
bone = 11816,
price = 800
},
horn_1 = {
label = "Horns",
model = "sinor_prop_horn_1",
pos = { x = 0.0, y = 0.0, z = 0.0 },
bone = 37193,
price = 1100
},
skull_1 = {
label = "Skull",
model = "sinor_prop_skull_1",
pos = { x = 0.2, y = 0.0, z = 0.15 },
bone = 37193,
price = 900
},
colar_1 = {
label = "Rope Colar",
model = "sinor_prop_colar_1",
pos = { x = 0.17, y = 0.0, z = 0.0 },
bone = 31086,
price = 200
},
-- colar_2 = {
-- label = "Leather Colar",
-- model = "sinor_prop_colar_2",
-- pos = { x = 0.21, y = 0.0, z = 0.0 },
-- bone = 31086,
-- price = 200
-- },
-- colar_3 = {
-- label = "Cloth Colar",
-- model = "sinor_prop_colar_3",
-- pos = { x = 0.21, y = 0.0, z = 0.0 },
-- bone = 31086,
-- price = 200
-- },
left_foot_boot = {
label = "Left Front Leather Boot",
model = "sinor_prop_boot_1",
pos = { x = 0.02, y = -0.05, z = 0.0 },
bone = 36029,
price = 1050
},
right_foot_boot = {
label = "Right Front Leather Boot",
model = "sinor_prop_boot_1",
pos = { x = -0.05, y = -0.05, z = 0.0 },
bone = 6286,
price = 1050
},
left_foot_boot_2 = {
label = "Left Front Cloth Boot",
model = "sinor_prop_boot_2",
pos = { x = 0.02, y = -0.05, z = 0.0 },
bone = 36029,
price = 1250
},
right_foot_boot_2 = {
label = "Right Front Cloth Boot",
model = "sinor_prop_boot_2",
pos = { x = -0.05, y = -0.05, z = 0.0 },
bone = 6286,
price = 1250
},
-- add more Customs if needed
}
},
['Giara'] = {
label = "Giara Horse",
model = 'Giara',
price = 15000,
speed = { walk = 2.0, run = 4.6, turnRate = 0.7, trot = 2.4 },
attachment = { x = -0.32, y = 0.0, z = 0.2 },
Customs = {
saddle_1 = {
label = "Leather Saddle",
model = "sinor_saddle_mat_1",
pos = { x = -0.35, y = 0.0, z = -0.33 },
bone = 24816,
price = 1300
},
saddle_2 = {
label = "Cloth Saddle",
model = "sinor_saddle_mat_2",
pos = { x = -0.2, y = 0.0, z = -0.43 },
bone = 24816,
price = 850
},
saddle_3 = {
label = "Race Saddle",
model = "sinor_saddle_mat_3",
pos = { x = -0.2, y = 0.0, z = -0.16 },
bone = 24816,
price = 1150
},
saddle_4 = {
label = "basic Saddle",
model = "sinor_saddle_mat_4",
pos = { x = -0.35, y = 0.0, z = -0.15 },
bone = 24816,
price = 360
},
saddle_5 = {
label = "Leather Mat Saddle",
model = "sinor_saddle_mat_5",
pos = { x = -0.2, y = 0.0, z = -0.85 },
bone = 24816,
price = 2200
},
Towel_1 = {
label = "Cloth Towel",
model = "sinor_prop_horse_towel_1",
pos = { x = 0.25, y = 0.0, z = -0.35 },
bone = 11816,
price = 900
},
Towel_2 = {
label = "Leather Towel",
model = "sinor_prop_horse_towel_2",
pos = { x = 0.25, y = 0.0, z = -0.35 },
bone = 11816,
price = 800
},
horn_1 = {
label = "Horns",
model = "sinor_prop_horn_1",
pos = { x = 0.0, y = 0.0, z = 0.0 },
bone = 37193,
price = 1100
},
skull_1 = {
label = "Skull",
model = "sinor_prop_skull_1",
pos = { x = 0.2, y = 0.0, z = 0.15 },
bone = 37193,
price = 900
},
colar_1 = {
label = "Rope Colar",
model = "sinor_prop_colar_1",
pos = { x = 0.17, y = 0.0, z = 0.0 },
bone = 31086,
price = 200
},
-- colar_2 = {
-- label = "Leather Colar",
-- model = "sinor_prop_colar_2",
-- pos = { x = 0.21, y = 0.0, z = 0.0 },
-- bone = 31086,
-- price = 200
-- },
-- colar_3 = {
-- label = "Cloth Colar",
-- model = "sinor_prop_colar_3",
-- pos = { x = 0.21, y = 0.0, z = 0.0 },
-- bone = 31086,
-- price = 200
-- },
left_foot_boot = {
label = "Left Front Leather Boot",
model = "sinor_prop_boot_1",
pos = { x = 0.02, y = -0.05, z = 0.0 },
bone = 36029,
price = 1050
},
right_foot_boot = {
label = "Right Front Leather Boot",
model = "sinor_prop_boot_1",
pos = { x = -0.05, y = -0.05, z = 0.0 },
bone = 6286,
price = 1050
},
left_foot_boot_2 = {
label = "Left Front Cloth Boot",
model = "sinor_prop_boot_2",
pos = { x = 0.02, y = -0.05, z = 0.0 },
bone = 36029,
price = 1250
},
right_foot_boot_2 = {
label = "Right Front Cloth Boot",
model = "sinor_prop_boot_2",
pos = { x = -0.05, y = -0.05, z = 0.0 },
bone = 6286,
price = 1250
},
-- add more Customs if needed
}
},
['holsteiner'] = {
label = "Holsteiner Horse",
model = 'holsteiner',
price = 19500,
speed = { walk = 2.4, run = 5.2, turnRate = 0.5, trot = 2.8 },
attachment = { x = -0.32, y = 0.0, z = 0.2 },
Customs = {
saddle_1 = {
label = "Leather Saddle",
model = "sinor_saddle_mat_1",
pos = { x = -0.35, y = 0.0, z = -0.33 },
bone = 24816,
price = 1300
},
saddle_2 = {
label = "Cloth Saddle",
model = "sinor_saddle_mat_2",
pos = { x = -0.2, y = 0.0, z = -0.43 },
bone = 24816,
price = 850
},
saddle_3 = {
label = "Race Saddle",
model = "sinor_saddle_mat_3",
pos = { x = -0.2, y = 0.0, z = -0.16 },
bone = 24816,
price = 1150
},
saddle_4 = {
label = "basic Saddle",
model = "sinor_saddle_mat_4",
pos = { x = -0.35, y = 0.0, z = -0.15 },
bone = 24816,
price = 360
},
saddle_5 = {
label = "Leather Mat Saddle",
model = "sinor_saddle_mat_5",
pos = { x = -0.2, y = 0.0, z = -0.85 },
bone = 24816,
price = 2200
},
Towel_1 = {
label = "Cloth Towel",
model = "sinor_prop_horse_towel_1",
pos = { x = 0.25, y = 0.0, z = -0.35 },
bone = 11816,
price = 900
},
Towel_2 = {
label = "Leather Towel",
model = "sinor_prop_horse_towel_2",
pos = { x = 0.25, y = 0.0, z = -0.35 },
bone = 11816,
price = 800
},
horn_1 = {
label = "Horns",
model = "sinor_prop_horn_1",
pos = { x = -0.1, y = 0.0, z = 0.1 },
bone = 37193,
price = 1100
},
skull_1 = {
label = "Skull",
model = "sinor_prop_skull_1",
pos = { x = 0.2, y = 0.0, z = 0.15 },
bone = 37193,
price = 900
},
colar_1 = {
label = "Rope Colar",
model = "sinor_prop_colar_1",
pos = { x = 0.17, y = 0.0, z = 0.0 },
bone = 31086,
price = 200
},
-- colar_2 = {
-- label = "Leather Colar",
-- model = "sinor_prop_colar_2",
-- pos = { x = 0.21, y = 0.0, z = 0.0 },
-- bone = 31086,
-- price = 200
-- },
-- colar_3 = {
-- label = "Cloth Colar",
-- model = "sinor_prop_colar_3",
-- pos = { x = 0.21, y = 0.0, z = 0.0 },
-- bone = 31086,
-- price = 200
-- },
left_foot_boot = {
label = "Left Front Leather Boot",
model = "sinor_prop_boot_1",
pos = { x = 0.02, y = -0.05, z = 0.0 },
bone = 36029,
price = 1050
},
right_foot_boot = {
label = "Right Front Leather Boot",
model = "sinor_prop_boot_1",
pos = { x = -0.05, y = -0.05, z = 0.0 },
bone = 6286,
price = 1050
},
left_foot_boot_2 = {
label = "Left Front Cloth Boot",
model = "sinor_prop_boot_2",
pos = { x = 0.02, y = -0.05, z = 0.0 },
bone = 36029,
price = 1250
},
right_foot_boot_2 = {
label = "Right Front Cloth Boot",
model = "sinor_prop_boot_2",
pos = { x = -0.05, y = -0.05, z = 0.0 },
bone = 6286,
price = 1250
},
-- add more Customs if needed
},
},
['Andalusian'] = {
label = "Andalusian Horse",
model = 'Andalusian',
price = 25500,
speed = { walk = 2.6, run = 6.0, turnRate = 0.35, trot = 3.2 },
attachment = { x = -0.32, y = 0.0, z = 0.2 },
Customs = {
saddle_1 = {
label = "Leather Saddle",
model = "sinor_saddle_mat_1",
pos = { x = -0.35, y = 0.0, z = -0.33 },
bone = 24816,
price = 1300
},
saddle_2 = {
label = "Cloth Saddle",
model = "sinor_saddle_mat_2",
pos = { x = -0.2, y = 0.0, z = -0.43 },
bone = 24816,
price = 850
},
saddle_3 = {
label = "Race Saddle",
model = "sinor_saddle_mat_3",
pos = { x = -0.2, y = 0.0, z = -0.16 },
bone = 24816,
price = 1150
},
saddle_4 = {
label = "basic Saddle",
model = "sinor_saddle_mat_4",
pos = { x = -0.35, y = 0.0, z = -0.15 },
bone = 24816,
price = 360
},
saddle_5 = {
label = "Leather Mat Saddle",
model = "sinor_saddle_mat_5",
pos = { x = -0.2, y = 0.0, z = -0.85 },
bone = 24816,
price = 2200
},
Towel_1 = {
label = "Cloth Towel",
model = "sinor_prop_horse_towel_1",
pos = { x = 0.25, y = 0.0, z = -0.35 },
bone = 11816,
price = 900
},
Towel_2 = {
label = "Leather Towel",
model = "sinor_prop_horse_towel_2",
pos = { x = 0.25, y = 0.0, z = -0.35 },
bone = 11816,
price = 800
},
horn_1 = {
label = "Horns",
model = "sinor_prop_horn_1",
pos = { x = -0.1, y = 0.0, z = 0.1 },
bone = 37193,
price = 1100
},
skull_1 = {
label = "Skull",
model = "sinor_prop_skull_1",
pos = { x = 0.2, y = 0.0, z = 0.15 },
bone = 37193,
price = 900
},
colar_1 = {
label = "Rope Colar",
model = "sinor_prop_colar_1",
pos = { x = 0.17, y = 0.0, z = 0.0 },
bone = 31086,
price = 200
},
-- colar_2 = {
-- label = "Leather Colar",
-- model = "sinor_prop_colar_2",
-- pos = { x = 0.21, y = 0.0, z = 0.0 },
-- bone = 31086,
-- price = 200
-- },
-- colar_3 = {
-- label = "Cloth Colar",
-- model = "sinor_prop_colar_3",
-- pos = { x = 0.21, y = 0.0, z = 0.0 },
-- bone = 31086,
-- price = 200
-- },
left_foot_boot = {
label = "Left Front Leather Boot",
model = "sinor_prop_boot_1",
pos = { x = 0.02, y = -0.05, z = 0.0 },
bone = 36029,
price = 1050
},
right_foot_boot = {
label = "Right Front Leather Boot",
model = "sinor_prop_boot_1",
pos = { x = -0.05, y = -0.05, z = 0.0 },
bone = 6286,
price = 1050
},
left_foot_boot_2 = {
label = "Left Front Cloth Boot",
model = "sinor_prop_boot_2",
pos = { x = 0.02, y = -0.05, z = 0.0 },
bone = 36029,
price = 1250
},
right_foot_boot_2 = {
label = "Right Front Cloth Boot",
model = "sinor_prop_boot_2",
pos = { x = -0.05, y = -0.05, z = 0.0 },
bone = 6286,
price = 1250
},
-- add more Customs if needed
},
},
-- you can add more horses if needed
}
Preview
Tebex
Support
- join our discord for any support , you can find it in our tebex store.
other scripts
QBCore/ESX|BaseBuilding
Standalone|AdvancedZombieSystem
Standalone|SurvivalHUD
Standalone|VehicleSpawne
QBCore/ESX|UsableItems
QBCore/ESX|VehicleCrafting
QBCore/ESX|Recycler
QBCore/ESX|Gather
Standalone|SafeZone
QBCore/ESX|LootAreas
QBCore/ESX|LootPeds
QBCore/ESX|RadiationZones
Standalone|ZombieSystem
QBCore|Shop
QBCore|WeatherSync
QBCore/ESX|InGameMusic
QBCore/ESX|CamperHousing
QBCore/ESX|LootBags
Vehicles|ApocalypticVehicles-V1
QBCore/ESX|Menu
| Code is accessible | Config |
| Subscription-based | No |
| Lines (approximately) | 2300+ |
| Requirements | QBCore / ESX |
| Support | Yes |
