Summary
this script provides you an advanced crafting system with a great UI for your items including weapons
Video
features
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fully optimized 0.00 ms and while crafting 0.02 ms
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everything is clear on UI such as requirements, item image and item count
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super easy to add your items and weapons to config.lua
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you can set for each item how long it takes to be crafted
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you can set requirements for each item and weapon
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you can set many locations in order to craft with specific and individual items for each one
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you can set a specific job for each location so only that job will access to that craft menu
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if you do not set a job so it will become public and every player can access to the menu
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while crafting items you can choose the count of that item you are going to craft
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you can choose which requirements can be destroyed after craft or not
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included a tutorial video
requirements
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qb core
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progressBars (optional)
Config File
Config = {}
Config.DrawDistance = 30.0
local second = 1000
Config.AmmoAmountInCraft = 150 -- the ammo amount for the weapon that player crafts
Config.Items = {
WEAPON_SNSPISTOL = {
ItemName = 'WEAPON_SNSPISTOL',
ItemType = 'weapon',
ItemLabel = 'SNS Pistol',
ItemImage = 'weapon_snspistol.png',
CraftTime = 10 * second,
Requirements = {
{name = 'iron', count = 2, label = 'Iron Bar', image = 'iron.png'},
{name = 'copper', count = 5, label = 'Copper Bar', image = 'copper.png'},
}
},
WEAPON_SMG = {
ItemName = 'WEAPON_SMG',
ItemType = 'weapon',
ItemLabel = 'SMG Gun',
ItemImage = 'weapon_smg.png',
CraftTime = 20 * second,
Requirements = {
{name = 'gold', count = 3, label = 'Gold Bar', image = 'gold.png'},
{name = 'iron', count = 2, label = 'Iron Bar', image = 'iron.png'},
{name = 'copper', count = 5, label = 'Copper Bar', image = 'copper.png'},
{name = 'diamond', count = 1, label = 'Diamond', image = 'diamond.png'},
{name = 'packaged_plank', count = 1, label = 'Plank', image = 'packaged_plank.png'},
}
},
WEAPON_PISTOL50 = {
ItemName = 'WEAPON_PISTOL50',
ItemType = 'weapon',
ItemLabel = 'Pistol50',
ItemImage = 'weapon_pistol50.png',
CraftTime = 10 * second,
Requirements = {
{name = 'gold', count = 3, label = 'Gold Bar', image = 'gold.png'},
{name = 'iron', count = 1, label = 'Iron Bar', image = 'iron.png'},
{name = 'packaged_plank', count = 1, label = 'Plank', image = 'packaged_plank.png'},
}
},
WEAPON_COMBATPDW = {
ItemName = 'WEAPON_COMBATPDW',
ItemType = 'weapon',
ItemLabel = 'Combat PDW',
ItemImage = 'weapon_combatpdw.png',
CraftTime = 10 * second,
Requirements = {
{name = 'gold', count = 3, label = 'Gold Bar', image = 'gold.png'},
{name = 'iron', count = 2, label = 'Iron Bar', image = 'iron.png'},
{name = 'copper', count = 5, label = 'Copper Bar', image = 'copper.png'},
{name = 'diamond', count = 1, label = 'Diamond', image = 'diamond.png'},
{name = 'packaged_plank', count = 1, label = 'Plank', image = 'packaged_plank.png'},
}
},
smgAmmo = {
ItemName = 'smgAmmo',
ItemType = 'item',
ItemLabel = 'SMG Ammo',
ItemImage = 'smgAmmo.png',
CraftTime = 5 * second,
Requirements = {
{name = 'iron', count = 1, label = 'Iron Bar', image = 'iron.png'},
}
},
arAmmo = {
ItemName = 'arAmmo',
ItemType = 'item',
ItemLabel = 'Rifle Ammo',
ItemImage = 'arAmmo.png',
CraftTime = 5 * second,
Requirements = {
{name = 'iron', count = 2, label = 'Iron Bar', image = 'iron.png'},
}
},
carbomb = {
ItemName = 'carbomb',
ItemType = 'item',
ItemLabel = 'Car Bomb',
ItemImage = 'carbomb.png',
CraftTime = 5 * second,
Requirements = {
{name = 'sodium_hydroxide', count = 2, label = 'Sodium Hydroxide', image = 'sodium_hydroxide.png'},
{name = 'sulfuric_acid', count = 2, label = 'Sulfuric Acid', image = 'sulfuric_acid.png'},
{name = 'gold', count = 1, label = 'Gold Bar', image = 'gold.png'},
{name = 'iron', count = 1, label = 'Iron Bar', image = 'iron.png'},
{name = 'copper', count = 1, label = 'Copper Bar', image = 'copper.png'},
}
},
}
-- if you want some items do not get removed from inventory after crafting then add them here
Config.ItemsWillRemain = {
iron = true, -- just an example
anotheritem = true
}
Config.CraftLocations = {
Loc1 = {
JobName = '', -- leave it blank if you want everyone access to it
CraftingCoords = vector3(473.28, -1312.98, 28.21),
CraftHeading = 117.92,
Marker = {
Coords = vector3(473.28, -1312.98, 29.21),
Size = { x = 1.0, y = 1.0, z = 1.0 },
Color = { r = 0, g = 0, b = 150 },
Type = 41,
Rotate = true,
},
Blip = {
Show = true,
BlipCoords = vector3(473.28, -1312.98, 29.21),
BlipSize = 1.0,
BlipID = 439,
BlipColor = 3,
BlipText = 'craft1'
},
Items = {"arAmmo", "smgAmmo", "carbomb"}
},
Loc2 = {
JobName = '',
CraftingCoords = vector3(472.37, -1310.15, 28.23),
CraftHeading = 117.92,
Marker = {
Coords = vector3(472.37, -1310.15, 29.23),
Size = { x = 1.0, y = 1.0, z = 1.0 },
Color = { r = 150, g = 0, b = 150 },
Type = 42,
Rotate = true,
},
Blip = {
Show = false,
BlipCoords = vector3(472.37, -1310.15, 29.23),
BlipSize = 1.0,
BlipID = 400,
BlipColor = 2,
BlipText = 'craft2'
},
Items = {"WEAPON_PISTOL50", "WEAPON_SMG", "WEAPON_SNSPISTOL", "WEAPON_COMBATPDW"}
},
}
Tebex
you can buy the script from HERE
Also Check my Newest Project
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Code is accessible | some parts |
Subscription-based | No |
Lines (approximately) | 500 |
Requirements | QB |
Support | Yes |