**
Sinor Hit Marker**
A simple standalone script that displays damage numbers above damaged players, NPCs, and vehicles.
Features
- Body, headshot, and critical-hit colors
- Numbers positioned near the damaged entity
- Maximum display distance
- Configurable size, duration, movement, and colors
- fully standalone
Config
Config = {}
Config.Enabled = true -- Enable/Disable the system
Config.Debug = false -- Print debug messages
Config.DamageNumbers = {
Enabled = true, -- Show damage numbers
Duration = 1000, -- How long numbers stay visible in ms
FloatSpeed = 80, -- How fast numbers float up
RandomSpread = 0.015, -- Random screen-space offset for numbers
FontSize = 0.5, -- Text size (0.0 - 1.0)
FadeOut = true, -- Fade out at the end
MaxDistance = 60.0, -- Maximum distance for showing numbers
UseHeadBone = true, -- Attach numbers near the head when possible
PedOffset = 0.2, -- Extra vertical offset for peds
VehicleOffset = 1.2, -- Extra vertical offset for vehicles
}
Config.Detection = {
CheckInterval = 100, -- How often to check health in ms
HeadshotMultiplier = 2.0, -- Multiplier for headshots
CriticalThreshold = 50, -- Damage above this is critical
}
-- Color Settings {r, g, b, a}
Config.Colors = {
Body = {255, 255, 255, 255}, -- White for body shots
Headshot = {255, 0, 0, 255}, -- Red for headshots
Critical = {255, 200, 0, 255}, -- Gold for critical hits
Vehicle = {255, 150, 0, 255}, -- Orange for vehicle damage
}
Preview :

Tebex :
https://sinorsystem.tebex.io/package/7563548
other resources
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| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 230 |
| Requirements | FiveM |
| Support | Yes |
