Create your script for handle player kill event and AddXP()
RegisterNetEvent('esx_xp:ShowRewardIcon')
AddEventHandler('esx_xp:ShowRewardIcon', function(number)
function Rendersprite(TextureDictionary, TextureName, X, Y, Width, Height, Heading, R, G, B, A)
ESX.Streaming.RequestStreamedTextureDict(TextureDictionary)
DrawSprite(TextureDictionary, TextureName, X + Width * 0.5, Y + Height * 0.5, Width, Height, Heading or 0, tonumber(R) or 255, tonumber(G) or 255, tonumber(B) or 255, tonumber(A) or 255)
end
function DrawAdvancedNativetext(x, y, sc, text, r, g, b, a)
SetTextFont(4)
SetTextScale(sc, sc)
SetTextColour(255, 255, 255, 255)
BeginTextCommandDisplayText("STRING")
AddTextComponentSubstringPlayerName(text)
EndTextCommandDisplayText(x, y)
end
local y = 0
while y > -0.2 do
DrawAdvancedNativetext(0.49, 0.51+y, 0.5, tostring(number), 255, 255, 255, 255)
Rendersprite("commonmenu", "ui_rp_a", 0.5, 0.5+y, 0.03, 0.05, 0.0, 45, 110, 185, 255)
y = y-0.001
Wait(0)
end
end)