[QB] Drug Tables "Portable, Custom Recipes, Temperatures" (Many Features) | Lambra

Showcase Video

Features:(Check Comment sections for newer updates)

  • Different types of table with their own settings;
  • Add as many type of drugs you wish and set the prop you want;
  • Portable, so you can even place inside a caravan;
  • Support Target Eye system;
  • Properly synced, so everyone can interact with;
  • Adjustable recipe required items per type of table;
  • Option to make specific type of table T0XIC;
  • If your not using protection suit at a T0XIC table, you will get dizzy and get damage;
  • Configurable time of minimum required time of cooking;
  • Margin of time of overcooking before table explodes;
  • Temperature System with Fans system;
  • Temperature going below the minimum will damage the table and you will have to restart your progress;
  • Temperature going above the maximum will explode the table;
  • Configurable Water/Fan temperature relief;
  • Configurable increased temperature per minute;
  • You can only collect when it cooks for the minimum time;
  • Plug & Play;
  • Highly optimized, always 0.00ms

Framework Required: QBCore "Might convert to other framework on request"

Get this resource at: Tebex

Config Preview:





:books: Other Releases

Code accessible Customization files
Subscription based No
Lines (approximately) 1100
Requirements QBCore
Support Yes
7 Likes

Will be ESX as well?

2 Likes

Probably

1 Like

neat, cool release :+1:

3 Likes

I would direct buy it if its for esx and with 3ddrawtext

1 Like

can u do esx please ?

3 Likes

stay tuned :slight_smile:

2 Likes

DOPE! love this, stoked ESX is coming!

If this gets ESX, ox and qtarget support you can take my money immediately

please add a smoke when his craft a drug it’s real

New Update, check the update logs

Nice script ! Easy to config, quick support

awesome script, very detailed and always helping out when needed.

New Update
Added: Now you can add as many type of drugs you wish and set the prop you want.

New Update.
Fixed: Now wont appear to interact with props with the same model that are by default world spawned

New Update.
Added: Config option to manage how often tables are handled
Added: Verification if the player can carry the item
Added: Progressbar when picking up the table

New Update.
Added: Preview of the table when placing it
Fixed: Cooking time added now changes according to the config

So far good script! Unfortunately, you can’t add many things afterwards! Like another Notify or to get skill points after cooking! Unfortunately, you also have to dismantle the table again and again! Unfortunately, the menu does not show any further recipes! Maybe this will be added later!

Resource is calling for your framework notify, if you want to change the notify, you can change it on your framework.
Well its not designed to be like a crafting resource, why would you get skill points and use it for?
Yes you have to dismantle the table after each collection for a reason.
Recipes should be added by you as many as you want.

1 Like

We use a skill system! There’s Chemist involved, so if you make something at the table, you could get Chemist points for it!