[MAP + SCRIPT + WEAPON ] Game Stand


contents

  • Personnal Message :warning:
  • Video demo
  • Information
  • screenshot
  • Location
  • Tebex link :warning:

bmessage

Welcome to my new project : Patoche GAME STAND !

" Hi everyone! Here is a project that can be used in 3 locations on the map: Paleto / Sandy / Del Pierro.
The project was originally a test to test new skills in the creation of animated props with physics, and also to perfect the script work.
The creation is made to give the impression of “itinerancy”, in the sense that if a group of “travelers” wants to use this place as a personal gathering place, they can move to three locations on the map.

Or simply be a place of entertainment.

In this product there is a map, a script, and a weapon.

You can create the difficulty levels for each “beat the bar” challenge yourself.

For the price of a fast-food meal :hamburger:for two, offer your citizens a little entertainment :slight_smile:

Always with love
Patoche"

( Don’t forget you can test my map on my showroom server : connect 178.32.68.12:30310 )


bvideodemo


binformation

In this product you will find :

In this product you will find :

  • A ZIP " patoche_gamestand " ( the map )
  • A ZIP “patoche_gamestand_script” ( the script )
  • A ZIP "patoche_gamestand_weapon ( the weapon )
  • A Readme install file

--------------------------
About the map :
--------------------------

  • You can install it on 3 places ( or just one ) :
    DEL PIERRO /SANDY SHORES / PALETO BAY
  • Props isn’t syncronized with other player
    ( only tin can game & Beat the Bar )
  • ALL textures editable

--------------------------
About the script :
--------------------------

  • AUTO DETECT CORE
  • You can edit the level game on " Beat the Bar " challenge, time and price ( on config file )
  • To use the trampoline use the up arrow key on your keyboard ( check my video demo )
  • If you leave the area, you will lose your weapon.
  • When you start a game, the props are updated to be put back in place.
    ( If you teleport directly to the location and stands are flying, move away and come back. Some stands are placed by script, so this can happen, but since players outside of admins don’t teleport, there shouldn’t be any problems, but I prefer to mention it.)
  • You can change the language in the config.

DEPENDANCY :

The script needs to have ox_lib installed in the server and it need to be start before the patoche_gamestand ( ox_lib : Releases · overextended/ox_lib · GitHub )


bscreenshot

Paleto Bay / Sandy Shores / Del Pierro






General stand screen"



















blocation

DEL PIERRO:

SANDY SHORES

PALETO:


This map use the CFX Asset Escrow System.

PLEASE, READ CAREFULLY

  • This map is partially encrypted by Tebex and CFX Asset Escrow System. This is licensed on your cfx account that you entered when purchasing the package.
  • After your purchase, tebex will send an email with the download link. By the way, you can download your item from your keymaster dashboard HERE
  • Don’t worry if you bought this map and you aren’t the owner of the server: You can transfer ownership of this script in Keymaster.fivem. Go to “Purchased assets” and select “Transfer to another account”.

(More information here Introducing Asset Escrow for your resources - Cfx.re Announcements - Cfx.re Community )


tebex

Price : 17€ HT / 18$ excl. taxes

Tebex link : https://patoche-mapping.tebex.io/package/5946900




Texture is accessible YES
Code is accessible No
Subscription-based No
Lines (approximately) N/A
Requirements N/A
Support Yes



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Creepy house : [MLO] Patoche Creepy house
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Cyber Bar V2 : [MLO] Cyber Bar V2
Abandonned village : [MAPPING] Abandonned Village
Tiny House : [mlo] tiny house

8 Likes

As usual, quality! thank you Patoche :slight_smile:

1 Like

hi in video you say that other players wont see same like you are you planning to update that part of the script or no
cuz right now thats the only part that stops me from buying :frowning:

1 Like

Unfortunately, we are unable to synchronize the animations of the objects because we use animated objects in the GTA 5 format (yft + ycd). We have no means to synchronize the animations since they have a collision, and if we played the animation via script, the collision would not be animated.

If you use ox_inventory or any inventory that removes the weapon wheel, you will need to implement support scripting to distribute the weapons and ammo for the games. Not a big deal and this pack is 100% worth the money.

Cool Idea, if I had a GTA Server I would buy it!

Greetings!

1 Like

what does this mean, player won’t be able to see you play.?