TBM Racing

TBM Racing

Tebex Store: https://thebusters-shop.tebex.io/category/1838632

Features

Version 1.9.0

Features

  • Players can now win items and weapons
  • XP can now giaven also in single player races

Bugfix

  • timer in hud toggle after second race for player

Version 1.8.0 and below

  • Race HUD at race time
  • Scoreboards
  • Players can win money at multiplayer tracks
  • Race can be configured to start in a separate world instance. That means players will be teleported into a seperated world so that they do not disturb other players
  • you can import object.xml files that can be created with Map Editor( Map Editor - GTA5-Mods.com). This objects will be only spawn local for race participants and disappear after race.
  • 4 Tracks already completely configured
    • 2 multiplayer car tracks
    • 1 multiplayer boat track
    • 1 single player car tracks
  • You can configure your own tracks
  • vehicles are configurable
  • when you use ESX_XP you can configure XP point that the player will get after successful race
  • when you use ESX_XP you can now give a track a needed XP level to drive the track.
  • you can configure more then one vehicle per track. The player will get then an random vehicle
  • mod is resource saving develop
  • Peds for scoreboard or registration positions are configurable
  • Blibs can be configured
  • Marker can be configured for scoreboard or registration positions
  • based on jQuery and Bootstrap 5
  • Clean code
  • low resource usage
  • multiplayer scoreboards resets by starting a new race
  • single player scoreboards will never automatically reset

Showcase:

Config Example

My other Mods

3 Likes

Why would the racers be staggered at the start? The guy in the front already has an advantage. They should all start on the same line.

You can configure it.

1 Like

can it be set up to use peoples owned vehicles

No. Not at the moment. I will implement it. There will also become another feature, where players can select different cars for the track.

Just to be clear so it is possible to make it so players can use personal vehicles and you do plan on implementing it soon thats all i need to know before buying

Hi, this will be the next feature, that players can use their own cars.

Version 1.1.0 has been released.

Players can now use their own cars for the race

Dang you are the man lol so many people have been waiting for a script like this.

Updater Version 1.2.0

Feature:
Next checkpoint can made visible on map

Version 1.2.1 has been released.

Bugfixes and improvements

Version 1.3.0 has been released.

Players can get xp, if you use esx_xp mod

1 Like

Version 1.4.0 has been released

Features:

  • when you use ESX_XP you can now give a track a needed XP level to drive the track.
  • you can configure more then one vehicle per track. The player will get then an random vehicle

Version 1.5.0

Feature:

  • Races can be run now in an separate game instance. So other players will not disturb from race participants
  • Add joining information for multiplayer race

Bugfixes:

  • when player stop the race but not finished, he can get a money win

Updateinstructions:

Add:

useOwnGameInstance = false, – Use a separate game instance for the race. So race runs complete separated!! No disturbing the other players

to every track config. Example in delivered config

Version 1.6.0

You can now import object.xml files that can be created with Map Editor( Map Editor - GTA5-Mods.com). This objects will be only spawn local for race participants and disappear after race.

New update has been yesterday released.

Version 1.9.0

Features

  • Players can now win items and weapons
  • XP can now giaven also in single player races

Bugfix

  • timer in hud toggle after second race for player

where can i find esx_esp?

Here: [RELEASE][ESX] esx_xp

It would be fine if it is an standalone resource, my drift server does not have an esx framework :face_with_raised_eyebrow: