How you would handle money and player name? Without framework. Is that important for standalone? I have no experience on such a server. Can you dm me your server? So that i can take a look.
Not sure why a racing script has to have deps like ESX, at least make those deps togglable
I will take a look.
Ok, looking forward to update
hello the score on the leaderboard is save on data base or not ?
yes, it is
but when you run a multiplayer race… it will reset with every race
single player races stays
Version 1.18.0
Features:
- Added commands to collect positions for config see Readme.md for usage
– coordsToFileVehicleSpawnRacing and coordsToFileRacing - Add version check
Version 1.18.1
Bugfixes Commands for load track.xml does not work. (Bearbeitet)
Version 1.19.0
Improvement: If xml file is not supported, en message will displayed on console when the race starts
Version 1.20.0
Features: - Use ESX export instead of callback getSharedObject - after restart of mod, you do not need to set job to players Pls have a look to config change “esxExtendedName”
Version 1.21.0
Performance Update
Version 1.21.1
performance and bugfix update for finding player job
Version 1.21.2
Fix: Round counter shows now 1/2 instead of 0/2 when you are in round 1
Version 1.21.3
Bugfix: Fix possible null pointer when try loading a track file
Version 1.21.4
- fix access on nil value when race starts (Race does not start after countdown)
Version 1.21.5
- fix xml track loading
Version 1.22.0
Added Events you can listen on ### client side events #### When vehicle was created. Event name: TBM_Racing:VehicleCreated Parameters: vehicle #### When vehicle was destroyed. Event name: TBM_Racing:VehicleDestroyed Parameters: vehicle
Version 1.23.0
Add Drift Racing Mode Please update your Database:
ALTER TABLE `tbm_race` ADD COLUMN `driftScore` INT NOT NULL DEFAULT '0' AFTER `trackTime`;
Please update your config: update · ihr-it-projekt/example_config@64f005e · GitHub