TBM Racing QBCore and ESX

TBM Racing for QB-Core and ESX

Tebex Store: https://thebusters-shop.tebex.io/category/1838632

Features

Version 1.10.0 and below

  • Race HUD at race time
  • Scoreboards
  • Players can win money and/or Items and/or Weapons at multiplayer tracks
  • Race can be configured to start in a separate world instance. That means players will be teleport into a separate world so that they do not disturb other players
  • you can import object.xml files that can be created with Map Editor( Map Editor - GTA5-Mods.com). This objects will be only spawn local for race participants and disappear after race.
  • 4 Tracks already completely configured
    • 2 multiplayer car tracks
    • 1 multiplayer boat track
    • 1 single player car tracks
  • You can configure your own tracks
  • vehicles are configurable
  • when you use ESX_XP you can configure XP point that the player will get after successful race
  • when you use ESX_XP you can now give a track a needed XP level to drive the track.
  • you can configure more then one vehicle per track. The player will get then an random vehicle
  • mod is resource saving develop
  • Peds for scoreboard or registration positions are configurable
  • Blibs can be configured
  • Marker can be configured for scoreboard or registration positions
  • based on jQuery and Bootstrap 5
  • Clean code
  • low resource usage
  • multiplayer scoreboards resets by starting a new race
  • single player scoreboards will never automatically reset

Showcase:

Config Example

My other Mods

3 Likes

Version 1.18.0

Features:

  • Added commands to collect positions for config see Readme.md for usage
    – coordsToFileVehicleSpawnRacing and coordsToFileRacing
  • Add version check
1 Like

Update Notes

Version 1.18.1
Bugfixes Commands for load track.xml does not work. (Bearbeitet)

Version 1.19.0
Improvement: If xml file is not supported, en message will displayed on console when the race starts

Version 1.20.0
Features: - Use ESX export instead of callback getSharedObject - after restart of mod, you do not need to set job to players Pls have a look to config change “esxExtendedName”

Version 1.21.0
Performance Update

Version 1.21.1
performance and bugfix update for finding player job

Version 1.21.2
Fix: Round counter shows now 1/2 instead of 0/2 when you are in round 1

Version 1.21.3
Bugfix: Fix possible null pointer when try loading a track file

Version 1.21.4

  • fix access on nil value when race starts (Race does not start after countdown)

Version 1.21.5

  • fix xml track loading

Version 1.22.0

Added Events you can listen on ### client side events #### When vehicle was created. Event name: TBM_Racing:VehicleCreated Parameters: vehicle #### When vehicle was destroyed. Event name: TBM_Racing:VehicleDestroyed Parameters: vehicle

Version 1.23.0

Add Drift Racing Mode Please update your Database:

ALTER TABLE `tbm_race` ADD COLUMN `driftScore` INT NOT NULL DEFAULT '0' AFTER `trackTime`;

Please update your config: update · ihr-it-projekt/example_config@64f005e · GitHub

Does he support ESX 1.9? Open source?

Hi,

It supports all ESX Versions. No, source code is encrypted.