Players can win money and/or Items and/or Weapons at multiplayer tracks
Race can be configured to start in a separate world instance. That means players will be teleport into a separate world so that they do not disturb other players
you can import object.xml files that can be created with Map Editor( Map Editor - GTA5-Mods.com). This objects will be only spawn local for race participants and disappear after race.
4 Tracks already completely configured
2 multiplayer car tracks
1 multiplayer boat track
1 single player car tracks
You can configure your own tracks
vehicles are configurable
when you use ESX_XP you can configure XP point that the player will get after successful race
when you use ESX_XP you can now give a track a needed XP level to drive the track.
you can configure more then one vehicle per track. The player will get then an random vehicle
mod is resource saving develop
Peds for scoreboard or registration positions are configurable
Blibs can be configured
Marker can be configured for scoreboard or registration positions
based on jQuery and Bootstrap 5
Clean code
low resource usage
multiplayer scoreboards resets by starting a new race
single player scoreboards will never automatically reset
Version 1.18.1
Bugfixes Commands for load track.xml does not work. (Bearbeitet)
Version 1.19.0
Improvement: If xml file is not supported, en message will displayed on console when the race starts
Version 1.20.0
Features: - Use ESX export instead of callback getSharedObject - after restart of mod, you do not need to set job to players Pls have a look to config change “esxExtendedName”
Version 1.21.0
Performance Update
Version 1.21.1
performance and bugfix update for finding player job
Version 1.21.2
Fix: Round counter shows now 1/2 instead of 0/2 when you are in round 1
Version 1.21.3
Bugfix: Fix possible null pointer when try loading a track file
Version 1.21.4
fix access on nil value when race starts (Race does not start after countdown)
Version 1.21.5
fix xml track loading
Version 1.22.0
Added Events you can listen on ### client side events #### When vehicle was created. Event name: TBM_Racing:VehicleCreated Parameters: vehicle #### When vehicle was destroyed. Event name: TBM_Racing:VehicleDestroyed Parameters: vehicle
Version 1.23.0
Add Drift Racing Mode Please update your Database:
ALTER TABLE `tbm_race` ADD COLUMN `driftScore` INT NOT NULL DEFAULT '0' AFTER `trackTime`;