TBM Destruction Derby

Vehicle Multiplayer Destruction Derby Mod

Tebex Store

https://thebusters-shop.tebex.io/package/4837802

Version 2.4.0

Features:

  • Can now handle QB Core
  • Performance Update
  • 3 more pree configured tracks

Version 2.1.0

Feature

  • add option to enable weapon usage at raceVariations

Version 2.0.0 (braking changes)

Features:

  • new track is configured
  • player can now select configured arenas in stadium, so more than on different race variation is possible
  • Developer mode extended
    – you can enable one race variation for visible spawn points for cars and visible points for repair kits
  • players that logout in stadium will automatically teleport to stadium entry point
  • add command to collect vehicle spawn positions “coordsToFileVehicleSpawn”. Data will store in mod folder in file “vehicleSpawn.txt” (see readme.md)
  • add command to collect coords “CoordsToFile”. Data will store in mod folder in file “coords.txt” (see readme.md)
  • update readme.md with commands explanations

Bugfix:

  • enabled developer mode crash game on client side
  • stadium will now load only for players that are in the stadium, no-flay area is no longer needed

Removed

-no-fly area

Version 1.2.0

Features

  • option to not load stadium
  • add new track
  • developer mode displays now objects, start locations, repair kit locations

Version 1.1.0

  • noFlyAreas
  • developMod
  • automatic seatbelt (See in part “How to make automatic seatbelt working” in readme.md how it works)
  • no weapon allowed in arena

Version 1.0.0

  • Race HUD contains
    • count of players
    • health of vehicles
    • race time
  • Scoreboards
  • Players can win money related to the players that participates at the same race
  • Race can be configured to start in a separate world instance. That means players will be teleported into a seperated world so that they do not disturb other players
  • one Tracks already completely configured
    • use the arena interior from GTA V
    • arena interior config happen into arena.lua file in client folder
  • custom sounds at race time to give stadium atmosphere, you can add more or customs sound over js files
  • you can configure your own tracks
  • Objects can import via xml file that you can create with Map Editor - GTA5-Mods.com. Take also a look to cfx-object-loader/[examples] at master · blattersturm/cfx-object-loader · GitHub for tracks.
  • added Admin command to load and unload tracks to configure the race
  • objects can also add via mod config without xml files
  • vehicles config
    • vehicle mods are configurable
    • vehicle types
    • you can configure more than one vehicle per track. The player will get then a random vehicle
  • players
    • are visible at a mini map at race time
    • if a player times out, the player will be removed from race
  • start positions will be selected randomly
  • repair kits for vehicle can be configured:
    • can be spawned randomly on configured positions
    • amount of repair kits
    • health values of repair kits
  • ESX_XP
    • you can configure XP point that the player will get after successful race
    • track can have needed XP level
  • Peds for scoreboard, registration, enter arena and leave arena positions are configurable
  • Blibs can be configured for all positions
  • Marker can be configured for all positions
  • if you use a mod that gives you realistic vehicle damage, you can listen to configurable events, thees events will happen at race start and race end time. See below in part: How disable realistic vehicle damage if you use a mod for
  • scoreboard resets by starting a new race
  • mod is resource saving develop
  • based on jQuery and Bootstrap 5
  • Clean code
  • low resource usage
  • Customer Support

Showcase

Features around the race

The Race

If you want to take a demonstration. Just contact me.

Tebex Store

https://thebusters-shop.tebex.io/package/4837802

Config Example

Requirements

  • mysql-async or oxmysql
  • ESX or QBCore
  • optional ESX_XP

Translation

Actual there is english or german available.

How it was created:

see on Twitch

My other Mods

1 Like

Version 1.1.0

  • noFlyAreas
  • developMode
  • automatic seatbelt (See in part “How to make automatic seatbelt working” in readme.md how it works)
  • no weapon allowed in arena

Version 1.2.1

Bugfix

  • lobby capacity calculation

Version 1.2.0

Features

  • option to not load stadium
  • add new track
  • developer mode displays now objects, start locations, repair kit locations

Version 2.0.0 (braking changes)

Features:

  • new track is configured
  • player can now select configured arenas in stadium, so more than on different race variation is possible
  • Developer mode extended
    – you can enable one race variation for visible spawn points for cars and visible points for repair kits
  • players that logout in stadium will automatically teleport to stadium entry point
  • add command to collect vehicle spawn positions “coordsToFileVehicleSpawn”. Data will store in mod folder in file “vehicleSpawn.txt” (see readme.md)
  • add command to collect coords “CoordsToFile”. Data will store in mod folder in file “coords.txt” (see readme.md)
  • update readme.md with commands explanations

Bugfix:

  • enabled developer mode crash game on client side
  • stadium will now load only for players that are in the stadium, no-flay area is no longer needed

Removed

-no-fly area

Add a new youtube video to explain features around the race

Version 2.1.0

Feature

  • add option to enable weapon usage at raceVariations

Version 2.4.0

Features:

  • Can now handle QB Core
  • Performance Update
  • 3 more pree configured tracks

Version 2.5.0

Feature:

  • add support for LI Fuel Bugfix:
  • player names want deleted after race
  • wrong arena can be loaded

Version 2.6.0

Feature:

  • Versionchecker intergated, gives you an update hint, if your version is deprecated
  • new config var added, let you chose if the race timed out, that the player with the lowest health win

Bugfix:

  • Player can not leave the arena, when they have started a race. Before player can leave the arena and when the race starts they where teleported back and they fall into water
  • If race timed out, the players got different duration times

our community loves it <3

1 Like