esx_tk_mechanicjob
[ Video ]
About
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Well-optimized
- 0.00 ms | Idle
- 0.00 - 0.06 ms | In usage
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Uses FiveM Asset Escrow System, but if there is anything you would like to get changed or added to the editable file, contact me and I can probably change it!
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Features
- By default, coords are set up for the Bennys interior
- You can however very easily add as many different mechanics as you want just by using the config
- Tuning Menu
- Custom tuning menu with UI
- Very user-friendly
- Includes all the latest tuning parts
- You can specify certain vehicle classes to only work in certain menus (for example a separate tuning menu for motorcycles)
- Colorpickers for vehicle colors
- All parts separated into categories
- In the end, you can see all the installed parts and the total price
- Job Actions Menu
- Repair Vehicle
- Clean Vehicle
- Lockpick Vehicle
- Impound Vehicle
- Tow Vehicle
- Crafting
- By default you can craft 3 different repair kits
- Engine kit will only fix the vehicle engine
- Body kit will only fix the vehicle body
- And the “normal” repair kit will fix the whole vehicle
- You can easily add more craftable items in the config and you can specify them in groups
- You can also add crafting areas where you need to be to craft items
- By default you can craft 3 different repair kits
- Object Spawner
- By default 2 different objects that you can place and pick up
- You can easily add more in config
- NPC Tow Jobs
- You can tow NPC cars
- Upon starting, you will get coords at a random position and there will be a NPC
- You will need to tow the vehicle back to the mechanic shop
- Once completed, you will get a bit of money
- Cloakrooms
- Add as many cloakrooms as you want for each job
- Add as many outfits as you want in the config
- Boss menu
- Storages
- Add as many storages as you want for each job
- Each storage has its own items
- Events are secured
- You can store money, black money, items and weapons (weapon ammo will also save)
- Garages
- Add as many garages as you want for each job
- You can either use society garages or default vehicle spawner garages
- Add as many vehicles for the garage as you want (you can also configure a min grade needed to use the vehicle)
- Add spawnpoints for vehicles, if none are free, you can’t take out a vehicle
- Shops
- You can add shops for different items
- For example you can have a shop for repair kits, where mechanics can purchase them
- Supports
ox_target
,ox_lib
andox_inventory
- Well-optimised compared to the default esx mechanic jobs
- English and finnish locales
- Highly configurable and extremely easy to use
- By default, coords are set up for the Bennys interior
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Exports
exports['esx_tk_mechanicjob']:openTuningMenu()
- open the tuning menu (admin only)
Purchase (14.99€ + VAT)
My other ESX Scripts
- Advanced Boss Menu System
- Advanced Drug System and Drug Selling
- Housing System
- Purchasable Garages with Interiors, Furnishing & More
- Advanced Trunk and Glovebox System
- Advanced Bar / Restaurant Job
- Garage Robbery
- Job GPS System (Police Blips)
- Darkweb
- Jewelry Store Robbery
- Gang Areas
- Bullet Effects
- NPC Gang Camps
- Advanced Shop Robbery
- Evidence System & GSR Test
- Jail
- House Robbery
- Player Owned Gas Stations
- Sell Drugs
- NPC Robbery
Code is accessible | Partially |
Subscription-based | No |
Lines (approximately) | ~3400 |
Requirements | es_extended |
Support | Yes |