[ESX] esx_tk_gangcamps - NPC Gang Camps

esx_tk_gangcamps

About

This scripts adds NPC gang camps around the map which you can capture and loot for money, items and weapons. Script has been tested with ESX V1 Final, but should work with all ESX versions. If not, you can always contact me!

Features

  • Well-optimized
    • 0.00 ms | Idle
    • 0.03 ms - 0.10 ms | In usage
  • Uses FiveM Asset Escrow system, but if there is anything you would like to get changed or added to the editable file, contact me and I can probably change it!
  • Highly customizable
    • Change everything related to NPCs (health, armor, weapons, etc.)
    • Add & remove areas
    • Change loot (you can add money, black money, weapons and items)
    • Change how often camps spawn
    • & much more
  • How does it work? (watch video above for a good understanding)
    • At random times different level NPC gang camps will spawn around the map (you can add as many camps as you’d like, and configure the settings for each one invidually)
    • When going next to the camp, you can start capturing it
    • When started, NPCs will spawn and start shooting at you
    • You can fail the capturing by dying, going too far away or taking too long to kill the NPCs
    • If you succeed, you can open the crate
    • Inside the crate there is a configurable amount of loot that you’ve set for that camp
Screenshots

2

7

Config

Requirements

Purchase (11.99€ + VAT)


My other work

Code accessible [No]
Subscription based [No]
Lines (approximately) [600]
Requirements [es_extended]
Support [Yes]

so does only the person who starts it get the loot or can other people in the city steal it potentially? say they kill the person inside the zone and take it and jet outta there?

Only the person who starts can take the loot. If the person who started capturing is killed all the NPCs will be deleted and someone else has to start capturing again.

1 Like

Update 1.0.5

  • Fixed NPCs sometimes not having guns when other players are near the crate
  • NPCs will now be deleted if the player who started capturing leaves the server

Update 1.0.6

  • Fixed crashing with latest GTA V game build

Are the NPCs synced?

Yes. NPCs are synced for all players.

Update 1.0.7

  • Small improvements to the code

Update 1.0.8

  • Added a new config option Config.UseOxInventory

Update 1.0.9

  • Fixed black money not being rewarded

Update 1.1.0

  • Added a new config option Config.DebugMode

Update 1.1.1

  • Fixed amount of peds spawning being incorrect when spawn coords were set

Update 1.1.2

  • Add function GiveLoot to editable server file