SimpleBeardGrowth - Let your beard grow over time


Hey guys,

today I want to present a really basic script, which I developed, because of a request from my community!

This script grows your beard over time, when you have a beard (So woman won’t get a beard lul).
The time interval can be set up in the Config.lua.

If you want to create a shaver itm or similar, you can simply trigger the following client event:

TriggerEvent('SimpleBeardGrowth:shave')

You can have a short preview how it works ingame here: https://youtu.be/OC-B57R4H48?t=390 (6:30)

Download: https://github.com/Luis-spec/SimpleBeardGrowth

Have fun with it!

Additional note: I’ve also released myMultichar for the ESX versions v.1.2 and v.1final today (of course also for ESX 1.1), so feel free to check this out:

My other scripts

myJobsystem
EnhancedUI for myBilling
myDrugs
myClothesshop
myProperties
myCarthief
myMapbuilder
myBills
EnhancedBarbershop
myRobbery

15 Likes

A script that looks promising, nice job :smiley:

3 Likes

Thank you for share it free!

2 Likes

Top thanks nice release

1 Like

So… is this, but free?

1 Like

nice one

1 Like

idk i think its same but this is free :smiley:

Thank you for not making this a paid script lol good job!

1 Like

Really nice work!

Hello, thanks!
Any have script for make a Shaver?
thank you

You just have to register a new item somewhere (server-side):

    ESX.RegisterUsableItem('shaver', function(source)
        local xPlayer = ESX.GetPlayerFromId(source)
	    xPlayer.removeInventoryItem('shaver', 1)
        TriggerClientEvent('SimpleBeardGrowth:shave', source)
    end)
1 Like

What a fun resource, thanks for the share!

thank you!

I use old esx, is not working right?

It should also work for old ESX versions, doesn’t it?

weird, my beard doesnt grow no matter what time in config i set :frowning:

i need only to create a server.lua and paste the code right?

Set the minutes to 0.1, so it should be added every 10 seconds and check if you currently have your berad_2 at least on 1.

@NewSkill and you have to add the server.lua to the fxmanifest.lua.

Seemed to work but the registered Item doesnt reset the beard, it just gets removed.

  ESX.RegisterUsableItem('shaver', function(source)
        local xPlayer = ESX.GetPlayerFromId(source)
	    xPlayer.removeInventoryItem('shaver', 1)
        TriggerClientEvent('SimpleBeardGrowth:shave', source)
    end)

Item is in DB and usable but doesnt seem to do anything.
Any idea?

hey , i was wondering if it works with vMenu MP Peds that have Beards?