RSD CLOTHING [VORP] [PAID] by RS DEV

CLOTHING & BARBERSHOP system for RedM. [VORP] [PAID]

Fully configurable

  • Clothing shop, changing rooms, Barbershop (blip, camera, light, controls, instance…)
  • Purchase, deletion of clothes
  • Change your hair, beards…
  • External trigger for changing rooms
  • Peds
  • Full NUI menu
  • Translations
  • Notifications
  • rsd_NUI supported
  • 100% optimization
Config file

--DO NOT RENAME RESSOURCE !!

Config = {}

Config.VORP = true 
Config.rsdNUI = true -- If you use our RSD_NUI
Config.debug = false

Config.RangeStore = 1.4 -- Range for Stores
Config.CommandRefreshCore = "rc" --Command to refresh skin from VORPCORE

Config.KeyStore = 0x760A9C6F --G
Config.Peds = false -- IF you want peds
Config.DistancePeds = 30 --Distance from which peds despawn

Config.Price = 5 --Price for cloths
Config.Refund = true --If you want a refund if you delete your cloths
Config.PriceRefund = 5 --Price for cloths

Config.PriceBarber = 10 --Price for Hair & Beards
Config.RangeChair = 5.0 --Range to detect chair for Barbershop

--LANGUAGE
Config.Language = {

	[1] = "Buy",
	[2] = "Light",
	[3] = "Barbershop",
    [4] = "G",
    [5] = "Clothing shop",
    [6] = "Cloakroom",
    [600] = "[~e~G~q~] Clothing shop",
    [601] = "[~e~G~q~] Cloakroom",
    [602] = "[~e~G~q~] Barbershop",
    [7] = "Sell",
    [8] = "Outfit",
    [9] = "Name",
    [10] = "Confirm",
    --NOTIFICATIONS
    [11] = "~t~Not enough ~q~money",
    [12] = "New outfit: ~o~",
    [13] = "Outfit on: ~o~",
    [14] = "~t~Dress removed: ~q~",
    [15] = "~t~No outfit",
    [151] = "~o~New look",
    --CLOTHS
    [16] = "Hats",
    [17] = "Glasses",
    [18] = "Masks",
    [19] = "Bandana",
    [20] = "Ties",
    [21] = "Shirts",
    [22] = "Suspenders",
    [23] = "Vests",
    [24] = "Trousers",
    [25] = "Chaps",
    [26] = "Belts",
    [27] = "Holster",
    [28] = "Holster (left)",
    [29] = "Belt buckles",
    [30] = "Holster Accessories",
    [31] = "Boots",
    [32] = "Spurs",
    [33] = "Gaiters",
    [34] = "Gauntlets",
    [35] = "Gloves",
    [36] = "Coats",
    [37] = "Closed coats",
    [38] = "Poncho",
    [39] = "Capes",
    [40] = "Cartridge belts",
    [41] = "Accessories",
    [42] = "Rings (right hand)",
    [43] = "Rings (left hand)",
    [44] = "Bracelets",
    [45] = "Pouches",
    [46] = "Armour",
    [47] = "Hair accessories",
    [48] = "Skirts",
    [49] = "Hair",
    [50] = "Beards",
}

--SPOTS STORES
Config.ClothStore = {

    VALENTINE = {	   
        Pos = vector3(-329.04, 774.59, 117.44), --Coord shop
        PosMenu = vector4(-324.27, 766.27, 117.43, 99.67), --Coord where your character will teleport
        PosCam = vector4(-328.03, 765.62, 117.43, 279.55), --Coord cam // 4 steps in front of the PosMenu vector4
        CamZ = 0.3, --Decrease in the Z of the cam, for the height of the controls
        Name = 'Clothing shop', -- Name of Menu
        City = "Valentine", --Subtitle of Menu
        showblip = true, --If you want a blip
        blipname = "Clothing shop", -- Name of the blip
        blipsprite = 1195729388, --Sprite of the blip
    },
    RHODES = {	   
        Pos = vector3(1326.1, -1289.81, 77.02), 
        PosMenu = vector4(1325.32, -1292.92, 77.03, 67.54),
        PosCam = vector4(1322.75, -1291.78, 77.02, 246.67),
        CamZ = 0.3,
        Name = 'Clothing shop', 
        City = "Rhodes", 
        showblip = true, 
        blipname = "Clothing shop", 
        blipsprite = 1195729388, 
    },
    BLACKWATER = {	   
        Pos = vector3(-761.64, -1291.94, 43.85), 
        PosMenu = vector4(-763.98, -1291.3, 43.83, 273.49),
        PosCam = vector4(-760.92, -1291.49, 43.86, 88.63),
        CamZ = 0.3,
        Name = 'Clothing shop', 
        City = "Blackwater", 
        showblip = true, 
        blipname = "Clothing shop", 
        blipsprite = 1195729388, 
    },
    STRAWBERRY = {	   
        Pos = vector3(-1795.05, -384.96, 160.33), 
        PosMenu = vector4(-1789.34, -392.08, 160.24, 194.65),
        PosCam = vector4(-1788.62, -394.91, 160.23, 14.16),
        CamZ = 0.3,
        Name = 'Clothing shop', 
        City = "Strawberry", 
        showblip = true, 
        blipname = "Clothing shop", 
        blipsprite = 1195729388, 
    },
    SAINTDENIS = {	   
        Pos = vector3(2554.55, -1168.61, 53.68), 
        PosMenu = vector4(2548.82, -1158.43, 53.73, 214.43),
        PosCam = vector4(2550.57, -1160.95, 53.71, 35.73),
        CamZ = 0.3,
        Name = 'Clothing shop', 
        City = "Saint-Denis", 
        showblip = true, 
        blipname = "Clothing shop", 
        blipsprite = 1195729388, 
    },
    TUMBLEWEED = {	   
        Pos = vector3(-5491.51, -2938.41, -0.4), 
        PosMenu = vector4(-5487.1, -2944.89, -1.12, 182.75),
        PosCam = vector4(-5487.51, -2948.29, -1.28, 353.09),
        CamZ = 0.2,
        Name = 'Clothing shop', 
        City = "Tumbleweed", 
        showblip = true, 
        blipname = "Clothing shop", 
        blipsprite = 1195729388, 
    },
    WAPITI = {	   
        Pos = vector3(466.44, 2231.94, 247.39),  vector3(469.33, 2226.71, 247.26)
        PosMenu = vector4(453.94, 2238.23, 247.85, 298.38),
        PosCam = vector4(456.48, 2239.79, 247.91, 121.9),
        CamZ = 0.2,
        Name = 'Clothing shop', 
        City = "Wapiti", 
        showblip = false, 
        blipname = "Clothing shop", 
        blipsprite = 1195729388, 
    },
}

--SPOTS CLOAKS
Config.ChangingRoom = {

    VALENTINE = {	   
        Pos = vector3(-326.05, 759.26, 121.63), --Coord shop
        PosMenu = vector4(-324.27, 766.27, 117.43, 99.67), --Coord where your character will teleport
        PosCam = vector4(-328.03, 765.62, 117.43, 279.55), --Coord cam // 4 steps in front of the PosMenu vector4
        CamZ = 0.3, --Decrease in the Z of the cam, for the height of the controls
        Name = 'Cloakroom', -- Name of Menu
        City = "Valentine", --Subtitle of Menu
        showblip = true, --If you want a blip
        blipname = "Cloakroom", -- Name of the blip
        blipsprite = 1195729388, --Sprite of the blip
    },
    RHODES = {	   
        Pos = vector3(1323.4, -1292.12, 77.03), 
        PosMenu = vector4(1325.32, -1292.92, 77.03, 67.54),
        PosCam = vector4(1322.75, -1291.78, 77.02, 246.67),
        CamZ = 0.3,
        Name = 'Cloakroom', 
        City = "Rhodes", 
        showblip = true, 
        blipname = "Cloakroom", 
        blipsprite = 1195729388, 
    },
    BLACKWATER = {	   
        Pos = vector3(-767.17, -1294.93, 43.84), 
        PosMenu = vector4(-763.98, -1291.3, 43.83, 273.49),
        PosCam = vector4(-760.92, -1291.49, 43.86, 88.63),
        CamZ = 0.3,
        Name = 'Cloakroom', 
        City = "Blackwater", 
        showblip = true, 
        blipname = "Cloakroom", 
        blipsprite = 1195729388, 
    },
    STRAWBERRY = {	   
        Pos = vector3(-1820.32, -367.9, 166.51), 
        PosMenu = vector4(-1789.34, -392.08, 160.24, 194.65),
        PosCam = vector4(-1788.62, -394.91, 160.23, 14.16),
        CamZ = 0.3,
        Name = 'Cloakroom', 
        City = "Strawberry", 
        showblip = true, 
        blipname = "Cloakroom", 
        blipsprite = 1195729388, 
    },
    SAINTDENIS = {	   
        Pos = vector3(2555.78, -1160.65, 53.7), 
        PosMenu = vector4(2548.82, -1158.43, 53.73, 214.43),
        PosCam = vector4(2550.57, -1160.95, 53.71, 35.73),
        CamZ = 0.3,
        Name = 'Cloakroom', 
        City = "Saint-Denis", 
        showblip = true, 
        blipname = "Cloakroom", 
        blipsprite = 1195729388, 
    },
    TUMBLEWEED = {	   
        Pos = vector3(-5483.39, -2933.89, -0.4), 
        PosMenu = vector4(-5487.1, -2944.89, -1.12, 182.75),
        PosCam = vector4(-5487.51, -2948.29, -1.28, 353.09),
        CamZ = 0.2,
        Name = 'Cloakroom', 
        City = "Tumbleweed", 
        showblip = true, 
        blipname = "Cloakroom", 
        blipsprite = 1195729388, 
    },
    WAPITI = {	   
        Pos = vector3(469.33, 2226.71, 247.26),  
        PosMenu = vector4(453.94, 2238.23, 247.85, 298.38),
        PosCam = vector4(456.48, 2239.79, 247.91, 121.9),
        CamZ = 0.2,
        Name = 'Cloakroom', 
        City = "Wapiti", 
        showblip = false, 
        blipname = "Cloakroom", 
        blipsprite = 1195729388, 
    },
}


Config.BarberShop = {

    VALENTINE = {	   
        Pos = vector3(-307.79, 814.09, 118.99), --Coord shop
        Name = 'Barbershop', -- Name of Menu
        City = "Valentine", --Subtitle of Menu
        showblip = true, --If you want a blip 
        blipname = "Barbershop", -- Name of the blip
        blipsprite = -2090472724, --Sprite of the blip
    },
    BLACKWATER = {	   
        Pos = vector3(-815.78, -1366.24, 43.75), 
        Name = 'Barbershop', 
        City = "Blackwater", 
        showblip = true, 
        blipname = "Barbershop", 
        blipsprite = -2090472724, 
    },
    RHODES = {	   
        Pos = vector3(1313.26, -1325.83, 77.09), 
        Name = 'Barbershop', 
        City = "Rhodes", 
        showblip = true, 
        blipname = "Barbershop", 
        blipsprite = -2090472724, 
    },
    STRAWBERRY = {	   
        Pos = vector3(-1808.55, -374.32, 162.84), 
        Name = 'Barbershop', 
        City = "Strawberry", 
        showblip = true, 
        blipname = "Barbershop", 
        blipsprite = -2090472724, 
    },
    ANNESBURG = {	   
        Pos = vector3(2924.54, 1344.09, 44.47), 
        Name = 'Barbershop', 
        City = "Annesburg", 
        showblip = true, 
        blipname = "Barbershop", 
        blipsprite = -2090472724, 
    },
    SAINTDENIS = {	   
        Pos = vector3(2658.07, -1181.24, 53.28), 
        Name = 'Barbershop', 
        City = "Saint-Denis", 
        showblip = true, 
        blipname = "Barbershop", 
        blipsprite = -2090472724, 
    },
    ARMADILLO = {	   
        Pos = vector3(-3684.72, -2620.83, -13.44), 
        Name = 'Barbershop', 
        City = "Armadillo", 
        showblip = true, 
        blipname = "Barbershop", 
        blipsprite = -2090472724, 
    },
    TUMBLEWEED = {	   
        Pos = vector3(-5513.79, -2906.52, -1.75), 
        Name = 'Barbershop', 
        City = "Tumbleweed", 
        showblip = true, 
        blipname = "Barbershop", 
        blipsprite = -2090472724, 
    },

}

Config.NPC = {
--TAILOR
    ---Valentine---
    { npcmodel = "S_M_M_Tailor_01", coords = vector4(-329.71, 774.48, 117.44, 280.14), outfit = true, notescape = true, notafraid = true },
    ---Strawberry---
    { npcmodel = "S_M_M_Tailor_01", coords = vector4(-1795.43, -385.54, 160.33, 325.35), outfit = true, notescape = true, notafraid = true },
    ---Blackwater---
    { npcmodel = "S_M_M_Tailor_01", coords = vector4(-761.77, -1293.64, 43.84, 357.95), outfit = true, notescape = true, notafraid = true },
    ---Tumbleweed---
    { npcmodel = "S_M_M_Tailor_01", coords = vector4(-5491.51, -2938.41, -0.4, 257.51), outfit = true, notescape = true, notafraid = true },
    ---Rhodes---
    { npcmodel = "S_M_M_Tailor_01", coords = vector4(1326.02, -1289.14, 77.02, 167.76), outfit = true, notescape = true, notafraid = true },
    ---StDenis---
    { npcmodel = "S_M_M_Tailor_01", coords = vector4(2554.44, -1166.89, 53.68, 183.6), outfit = true, notescape = true, notafraid = true },
--BARBER
    ---Valentine---
    { npcmodel = "U_M_M_ValBarber_01", coords = vector4(-306.91, 814.4, 118.98, 186.59), outfit = true, notescape = true, notafraid = true },
    ---Strawberry---
    { npcmodel = "U_M_M_ValBarber_01", coords = vector4(-1808.69, -374.46, 162.83, 299.3), outfit = true, notescape = true, notafraid = true },
    ---Blackwater---
    { npcmodel = "U_M_M_ValBarber_01", coords = vector4(-816.09, -1365.47, 43.75, 228.04), outfit = true, notescape = true, notafraid = true },
    ---Tumbleweed---
    { npcmodel = "U_M_M_ValBarber_01", coords = vector4(-5513.21, -2906.23, -1.75, 151.53), outfit = true, notescape = true, notafraid = true },
    ---Rhodes---
    { npcmodel = "U_M_M_ValBarber_01", coords = vector4(1312.18, -1326.11, 77.13, 298.58), outfit = true, notescape = true, notafraid = true },
    ---StDenis---
    { npcmodel = "U_M_M_ValBarber_01", coords = vector4(2658.63, -1181.92, 53.28, 50.64), outfit = true, notescape = true, notafraid = true },
    ---ARMADILLO---
    { npcmodel = "U_M_M_ValBarber_01", coords = vector4(-3685.25, -2621.24, -13.43, 308.62), outfit = true, notescape = true, notafraid = true },
    ---ANNESBURG---
    { npcmodel = "U_M_M_ValBarber_01", coords = vector4(2924.24, 1344.81, 44.49, 204.94), outfit = true, notescape = true, notafraid = true },
}

--CONTROLS
Config.ZoomMax = 51
Config.PropsLight = "p_streetlightnbx01x"
Config.Control = {
    {name = "Zoom", target = "zoom", start = 1, step = 41, max = 100}, --Just change the name
    {name = "Height", target = "height", start = 50, step = 1, max = 100}, --Just change the name
    {name = "Rotation", target = "rotation", start = 1, step = 360, max = 360} --Just change the name
}

TEBEX STORE

Code is accessible No
Subscription-based No
Lines (approximately) +1800
Requirements VORP
Support Yes

Other FiveM & RedM Resources


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:fire: - RSD Note
:fire: - RSD Teleport
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:fire: - RSD SaltyBlock
:fire: - RSD Photography
:fire: - RSD Phonograph
:fire: - RSD NUI
:fire: - RSD Paycheck
:fire: - RSD Paycheck VIP
:fire: - RSD Weather
:fire: - RSD Ped
:fire: - RSD RailRobbery
:fire: - RSD Balloon
:fire: - RSD Guide

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:fire: - RSD PauseMenu NUI
:fire: - RSD LoadingScreen
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:fire: - RSD Interact
:fire: - RSD Advent Calendar NUI

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:fire: - RSD[MLO] Secret Base
:fire: - RSD[MLO] Little-Seoul Mafia/Yakuza/Triad
:fire: - RSD[MLO] Little-Seoul BigPack

does this have clothing extra on top of the standard vorp/redm clothing?

1 Like

Also wondering this!

1 Like

Not only the existing clothes from Redm and RDR2 online :smile: