TRAIN ROBBERY system for RedM. [VORP] [PAID]
Fully configurable
- All configurable scenarios
- Available for the western and eastern regions (New Austin, New Hanover etc…)
- Change trains, peds, weapons, difficulty, accuracy, ability, movement, health and rewards for each scenarios
- Notifications (VORP)
- Optimized trains & peds
- Fully configurable
- All translations
- Fully optimized
Config file
--DO NOT RENAME RESSOURCE !!
Config = {}
--FOR TEST & PARAMETER SCENARIOS--
Config.TestTrain = false --If true disable the route
Config.StopTestTrain = false --If true stop the train
Config.StopPedTrain = false --If true disable spawn peds
Config.StopCombatPed = false --If true disable Combat ped
Config.CommandSpawn = "trainrob" --If you set "Config.TestTrain" to true
--Get Wagon Model to loot
Config.GetWagonLoot = false --print the wagon you want to use to loot
Config.Trailer = 1 --number of trailer to print
----------------------------------
--Key & Range
Config.KeyLoot = 0xE30CD707 --R
Config.RangeLoot = 3 --Range to loot
Config.RangeStart = 5 --Range to wait the train
Config.RangeStartTrain = 1000 --Range to despawn train & peds if you are too far
Config.RangeTarget = 100 --Range to start "kill targets"
Config.RangeFinish = 600 --Range to despawn train & peds when "leave area"
Config.WaitDespawn = 60
--Items
Config.Items = {"railpaper", "Railway document"} -- items
--Blip
Config.HashBlip = 3156103112 --Hash of blip's loot
--Alert
Config.AlertMess = "Train robbery in progress..." --Message of the alert
Config.BlipColorAlert = "BLIP_MODIFIER_MP_COLOR_2" --Colour of the alert blip
Config.HashBlipAlert = 3036390499 --hash alert blip
Config.BlipNameAlert = "Train Robbed" --name of the alert blip
Config.TimeAlert = 6000 --time of the alert
Config.TimeBlipAlert = 60000 --time before remove blip of the alert
Config.JobAlert = {'police1'} --jobs to send alerts
--syn
Config.UseSynAlert = false --if you use Syn_Alert
Config.CommandAlert = "callsherifftrain" --Command that you configure in Syn_Alert
--LANGUAGE
Config.Language = {
[1] = "Go to the ~u~indicated place",
[2] = "Wait here until the ~o~train arrives...",
[3] = "Train",
[4] = "Eliminate ~e~all targets",
[5] = "Train ~o~clear",
[6] = "Loot",
[7] = "Wagon",
[8] = "Search",
[9] = "Leave ~e~the area",
[10] = "~o~Successful ~q~robbery",
[11] = "~o~Analysis ~q~of the document...",
[12] = "~e~Failed ~q~robbery",
[13] = "~e~Stop ~q~the train",
[14] = "You have already a mission",
[15] = "Wait here",
[16] = "Inventory full",
[17] = "You have too much ",
}
--SCENARIOS
Config.TrainRobbery = {
{
FirstLocation = vector3(-3515.51, -1929.89, 11.04), --Location to wait the train spawn
Difficulty = {1, 2, 3}, --Random Difficulty
Train = {0x5AA369CA, vector3(-3259.23, -1863.03, 61.34), 1, 12.0}, --HashTrain, Vector3, Direction (0 or 1), speed (max: 30.0)
ModelWagonLoot = 405368030, --HashModel of wagon to loot rewards
Ped = {
{"A_M_M_ARMTOWNFOLK_01", vector4(-2995.59, -1973.42, 75.23, 73.74), true}, --Model, vector4(position & heading on the train), outfit(true = random outfit)
{"A_M_M_ARMTOWNFOLK_01", vector4(-3005.3, -1968.71, 74.76, 70.87), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3022.69, -1960.89, 73.93, 101.29), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3029.75, -1958.84, 73.62, 147.08), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3040.4, -1952.91, 73.11, 42.35), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3048.4, -1951.83, 72.77, 112.77), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3065.54, -1942.52, 71.94, 349.39), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3073.21, -1940.9, 71.61, 103.48), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3093.22, -1930.88, 70.65, 39.29), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3101.37, -1929.32, 70.31, 105.66), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3108.23, -1924.8, 69.95, 39.6), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3115.84, -1923.83, 69.63, 93.61), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3126.4, -1917.09, 69.1, 19.34), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3133.81, -1915.66, 68.8, 101.76), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3141.16, -1910.93, 68.43, 23.04), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3149.22, -1908.37, 68.06, 97.58), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3174.17, -1896.97, 66.88, 79.66), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3185.17, -1893.25, 66.37, 31.4), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3193.07, -1890.9, 66.02, 113.44), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3217.22, -1879.57, 64.87, 6.85), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3224.02, -1877.7, 64.58, 118.4), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3248.22, -1866.73, 63.27, 26.2), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-3257.16, -1864.5, 62.74, 123.54), true},
},
Weapon = {
{"weapon_shotgun_doublebarrel"}, --WeaponHash you want for your peds
{"weapon_shotgun_semiauto"},
{"weapon_shotgun_repeating"},
{"weapon_shotgun_pump"},
{"weapon_rifle_varmint"},
{"weapon_revolver_doubleaction_gambler"},
{"weapon_revolver_schofield"},
{"weapon_revolver_cattleman_mexican"},
{"weapon_revolver_cattleman"},
{"weapon_revolver_doubleaction"},
{"weapon_repeater_carbine"},
{"weapon_repeater_winchester"},
--{"weapon_repeater_henry"},
--{"weapon_revolver_lemat"},
--{"weapon_rifle_boltaction"},
--{"weapon_rifle_springfield"},
--{"weapon_shotgun_doublebarrel_exotic"},
--{"weapon_shotgun_sawedoff"},
--{"weapon_revolver_navy"},
--{"weapon_rifle_elephant"},
--{"weapon_sniperrifle_rollingblock"},
--{"weapon_sniperrifle_carcano"}
},
Reward = {
{"goldbar", "Gold Bar", 1},
{"moneydollar", "$", 350},
{"moneygold", "Gold", 25},
{"moneyrol", "Rol", 12},
},
},
{
FirstLocation = vector3(-5298.27, -3322.66, -15.42),
Difficulty = {3, 4},
Train = {0x31656D23, vector3(-5358.64, -3674.18, -22.21), 1, 12.0},
ModelWagonLoot = 405368030,
Ped = {
{"A_M_M_ARMTOWNFOLK_01", vector4(-5359.65, -3680.63, -21.06, 310.61), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5363.35, -3684.92, -21.12, 145.74), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5365.1, -3696.82, -21.24, 190.95), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5368.62, -3703.52, -21.31, 126.88), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5370.25, -3713.71, -21.38, 214.67), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5373.28, -3719.03, -21.4, 118.47), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5379.93, -3738.96, -21.01, 96.14), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5380.79, -3746.21, -20.58, 192.54), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5386.49, -3756.05, -19.87, 111.6), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5388.88, -3764.92, -19.34, 202.76), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5402.64, -3777.54, -18.47, 64.2), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5409.26, -3781.8, -18.31, 152.15), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5422.02, -3784.65, -18.13, 58.05), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5429.56, -3788.42, -18.09, 143.49), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5440.6, -3787.29, -18.1, 53.56), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5448.36, -3790.07, -18.14, 134.38), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5455.97, -3788.26, -18.2, 53.11), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5465.21, -3789.86, -18.29, 141.09), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5487.21, -3787.0, -18.59, 241.98), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-5495.93, -3788.09, -18.72, 123.31), true},
},
Weapon = {
{"weapon_shotgun_doublebarrel"},
{"weapon_shotgun_semiauto"},
{"weapon_shotgun_repeating"},
{"weapon_shotgun_pump"},
{"weapon_rifle_varmint"},
{"weapon_revolver_doubleaction_gambler"},
{"weapon_revolver_schofield"},
{"weapon_revolver_cattleman_mexican"},
{"weapon_revolver_cattleman"},
{"weapon_revolver_doubleaction"},
{"weapon_repeater_carbine"},
{"weapon_repeater_winchester"},
--{"weapon_repeater_henry"},
--{"weapon_revolver_lemat"},
--{"weapon_rifle_boltaction"},
--{"weapon_rifle_springfield"},
--{"weapon_shotgun_doublebarrel_exotic"},
--{"weapon_shotgun_sawedoff"},
--{"weapon_revolver_navy"},
--{"weapon_rifle_elephant"},
--{"weapon_sniperrifle_rollingblock"},
--{"weapon_sniperrifle_carcano"}
},
Reward = {
{"goldbar", "Gold Bar", 1},
{"moneydollar", "$", 350},
{"moneygold", "Gold", 25},
{"moneyrol", "Rol", 12},
},
},
{
FirstLocation = vector3(-4466.25, -3112.62, 7.73),
Difficulty = {3, 4, 5},
Train = {0x31656D23, vector3(-4692.56, -3100.43, -7.55), 0, 12.0},
ModelWagonLoot = 405368030,
Ped = {
{"A_M_M_ARMTOWNFOLK_01", vector4(-4695.33, -3102.08, -6.39, 129.73), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4703.74, -3102.98, -6.59, 78.88), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4713.0, -3106.21, -6.87, 304.93), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4722.32, -3105.03, -7.2, 44.92), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4729.91, -3105.63, -7.49, 124.11), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4737.41, -3107.25, -7.83, 68.15), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4759.52, -3104.67, -8.94, 108.99), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4767.68, -3105.29, -9.38, 25.69), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4777.6, -3104.31, -9.94, 137.64), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4786.86, -3101.09, -10.5, 40.33), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4805.91, -3097.14, -11.65, 93.58), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4815.43, -3094.87, -12.38, 97.4), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4824.49, -3092.6, -13.13, 24.12), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4833.12, -3091.04, -13.77, 134.87), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4839.6, -3087.79, -14.21, 30.22), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4847.51, -3087.9, -14.43, 98.89), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4857.47, -3082.26, -14.7, 48.49), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4866.09, -3080.13, -14.89, 112.68), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4879.9, -3065.79, -15.39, 354.43), true},
{"A_M_M_ARMTOWNFOLK_01", vector4(-4885.93, -3061.0, -15.57, 75.41), true},
},
Weapon = {
{"weapon_shotgun_doublebarrel"},
{"weapon_shotgun_semiauto"},
{"weapon_shotgun_repeating"},
{"weapon_shotgun_pump"},
{"weapon_rifle_varmint"},
{"weapon_revolver_doubleaction_gambler"},
{"weapon_revolver_schofield"},
{"weapon_revolver_cattleman_mexican"},
{"weapon_revolver_cattleman"},
{"weapon_revolver_doubleaction"},
{"weapon_repeater_carbine"},
{"weapon_repeater_winchester"},
--{"weapon_repeater_henry"},
--{"weapon_revolver_lemat"},
--{"weapon_rifle_boltaction"},
--{"weapon_rifle_springfield"},
--{"weapon_shotgun_doublebarrel_exotic"},
--{"weapon_shotgun_sawedoff"},
--{"weapon_revolver_navy"},
--{"weapon_rifle_elephant"},
--{"weapon_sniperrifle_rollingblock"},
--{"weapon_sniperrifle_carcano"}
},
Reward = {
{"goldbar", "Gold Bar", 1},
{"moneydollar", "$", 350},
{"moneygold", "Gold", 25},
{"moneyrol", "Rol", 12},
},
},
}
Config.PedConfigPerDifficulty = {
accuracy = { --PRECISION en %
[1] = 30, --difficulty, value
[2] = 40,
[3] = 50,
[4] = 60,
[5] = 70,
},
PedCombatAbility = {
[1] = 1, --difficulty, value
[2] = 1,
[3] = 1,
[4] = 2,
[5] = 3,
},
PedCombatMovement = {
[1] = {1,0}, --difficulty, random value
[2] = {1,1},
[3] = {2,1},
[4] = {2,1,3},
[5] = {2,1,3},
},
Health = {
[1] = 30, --difficulty, value
[2] = 60,
[3] = 90,
[4] = 120,
[5] = 150,
}
}
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | +1000 |
Requirements | VORP |
Support | Yes |
Other FiveM & RedM Resources
RedM:
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