SEM_InteractionMenu Multi Purpose FiveM Interaction Menu
Current Version: v1.7.1[Updated: 15th September 2021]
This resource is a menu with actions for LEO, Fire and Civ including Vehicle Controls and Emotes!
Each section has features that would be used by each of the professions, for example, the LEO Menu has Cuff, Drag, Seat, etc.
Some menu features also have commands out of ease.
Most of the menu’s features can be configured within the config file.
np, I created this for a Community that I develop for and then a friend asked for it, so I decided to release a public version that was easily customizable.
The menu will keep the gun in your hand whilst unracked until you rack it again in a police vehicle, if you wish to disable this you can head to the client.lua then line 272 and change it to this…
CarbineEquipped = false
ShotgunEquipped = false
Citizen.CreateThread(function()
local Ped = GetPlayerPed(-1)
while true do
Citizen.Wait(0)
local Ped = GetPlayerPed(-1)
local Veh = GetVehiclePedIsIn(Ped)
local CurrentWeapon = GetSelectedPedWeapon(Ped)
if CarbineEquipped then
if (tostring(CurrentWeapon) ~= '-2084633992') and Veh == nil then
Notify('~y~You must put away your Carbine Rifle')
end
--SetCurrentPedWeapon(Ped, 'weapon_carbinerifle', true)
end
if ShotgunEquipped then
if tostring(CurrentWeapon) ~= '487013001' and Veh == nil then
Notify('~y~You must put away your Shotgun')
end
--SetCurrentPedWeapon(Ped, 'weapon_pumpshotgun', true)
end
end
I thought that at first, I checked logged and nothing was in there. (No one was in the server with me so no one could have done it from in the server). It’s 5am for me now so my memories are not to good right now. But I seam to remember it happening while walking forward with the script open and pressing enter?
Menu works perfectly fine, customizable so you may add more yourself and the vehicle section 10/10. Love all the stuff you got in there! I usually never write to releases but this one has my exception. Great job buddy! Just what i needed for my server!