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So I just bought this and am looking through the instructions and have a question. Can you only have 1 main menu and then everything else you want to do is sub menus off that or is it possible to have completely individual menus for different things? For example, currently we have an older interaction menu that when opened, it allows access to LEO, Fire, EMS, and CIV functions but I want to separate that into multiple menus, each opened via their own command. Additionally I want to do a couple other menus for specific jobs/functions. Is it possible to have each menu use it’s own command and be completely separate or is this a thing where you have to open the main menu and then select the sub menu for the particular set you are wanting to work with?
Tried to make a ticket to ask the question but could not on the discord so I have a quick question is this compatible for ox_inventory (drag & drop) mainly because not many people including myself know how to code if not is this something being looked into so players can search other players inventory & would it be possible to work for ND_Core and ND_Characters for job related portions of the menu?
That’s unfortunate. Makes it unusable for script developers if we can’t integrate it. I won’t usually require a dependency like this on my users so it makes it not a viable option. I was planning on building one but thought I could save some time using one that’s built. No worries. It looks nice, well done.